Update changelog

This commit is contained in:
Celtic Minstrel 2016-07-21 18:04:04 -04:00 committed by GitHub
parent 6ed995c53e
commit 681322bf29

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@ -48,6 +48,7 @@ Version 1.13.4+dev:
* Added a gui method to activate loggers (Preferences -> Advanced -> Logging)
loggers activated in the gui print just like loggers activated in the
command line (i.e. messages appear in the console)
* The Lua console screen now has a clear button
* Fix bug #24762: Editor actions are out of sync after resizing.
* WML engine:
* Add color= attribute to [message].
@ -83,6 +84,7 @@ Version 1.13.4+dev:
* All looping tags now give an error if they contain no [do] tag.
(They may contain multiple [do] tags, however.)
* Add [message]image_pos=left|right, which mostly supercedes ~RIGHT()
* For [core] authors: New keys for game logo (game_logo, game_logo_background)
* AiWML:
* Filters within [micro_ai] can now use $this_unit, which was previously
impossible due to the config being prematurely parsed.
@ -199,6 +201,9 @@ Version 1.13.4+dev:
* New wesnoth.name_generator function builds a name generator and returns
it as a callable userdata. Both the original Markov chain generator
and the new context free grammar generator are supported
* New wesnoth.get_end_level_data() function which can be called in a
victory, defeat, or scenario_end event to access (or change) how
the scenario ends.
* Fix wesnoth.erase_unit failing if the unit was on a recall list.
* WML tables defined in Lua now accept string keys with array values
(where "array" is a table whose keys are all integers). This joins