Update changelog
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@ -48,6 +48,7 @@ Version 1.13.4+dev:
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* Added a gui method to activate loggers (Preferences -> Advanced -> Logging)
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loggers activated in the gui print just like loggers activated in the
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command line (i.e. messages appear in the console)
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* The Lua console screen now has a clear button
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* Fix bug #24762: Editor actions are out of sync after resizing.
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* WML engine:
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* Add color= attribute to [message].
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@ -83,6 +84,7 @@ Version 1.13.4+dev:
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* All looping tags now give an error if they contain no [do] tag.
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(They may contain multiple [do] tags, however.)
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* Add [message]image_pos=left|right, which mostly supercedes ~RIGHT()
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* For [core] authors: New keys for game logo (game_logo, game_logo_background)
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* AiWML:
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* Filters within [micro_ai] can now use $this_unit, which was previously
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impossible due to the config being prematurely parsed.
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@ -199,6 +201,9 @@ Version 1.13.4+dev:
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* New wesnoth.name_generator function builds a name generator and returns
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it as a callable userdata. Both the original Markov chain generator
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and the new context free grammar generator are supported
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* New wesnoth.get_end_level_data() function which can be called in a
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victory, defeat, or scenario_end event to access (or change) how
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the scenario ends.
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* Fix wesnoth.erase_unit failing if the unit was on a recall list.
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* WML tables defined in Lua now accept string keys with array values
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(where "array" is a table whose keys are all integers). This joins
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