[[Balancing changes]]

* Added the marksman special to the ranged attack of the Orcish Assassin line.
* Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1.
* Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2.
* Increased the cost of the Walking Corpse from 7 to 8.
* Increased the cost of the Soulless from 11 to 13.
This commit is contained in:
Gunter Labes 2008-09-09 21:08:24 +00:00
parent 359f7d3131
commit 677723663a
6 changed files with 40 additions and 26 deletions

View file

@ -18,6 +18,12 @@ Version 1.5.3+svn:
* Units:
* Balancing changes:
* Decreased the ranged attack of the Bowman from 7-3 to 6-3.
* Added the marksman special to the ranged attack of the Orcish Assassin
line.
* Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1.
* Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2.
* Increased the cost of the Walking Corpse from 7 to 8.
* Increased the cost of the Soulless from 11 to 13.
* User interface:
* Made the "slowed", "poisoned" and "stone" floating label translatable
according to the affected unit's gender. (bug/feature #11957

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@ -19,8 +19,30 @@
advances_to=Orcish Slayer
cost=17
usage=mixed fighter
description= _ "Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically frail by orcish standards, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
description= _ "Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically frail by orcish standards, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_POISON}
die_sound={SOUND_LIST:ORC_SMALL_DIE}
[attack]
name=dagger
description=_"dagger"
icon=attacks/dagger-orcish.png
type=blade
range=melee
damage=7
number=1
[/attack]
[attack]
name=throwing knives
description=_"throwing knives"
icon=attacks/dagger-thrown-poison-orcish.png
type=blade
range=ranged
damage=3
number=3
[specials]
{WEAPON_SPECIAL_MARKSMAN}
{WEAPON_SPECIAL_POISON}
[/specials]
[/attack]
[death]
start_time=0
[frame]
@ -66,27 +88,6 @@
[/death]
{DEFENSE_ANIM_RANGE "units/orcs/assassin-defend-2.png" "units/orcs/assassin-defend-1.png" {SOUND_LIST:ORC_SMALL_HIT} melee }
{DEFENSE_ANIM_RANGE "units/orcs/assassin-defend.png" "units/orcs/assassin.png" {SOUND_LIST:ORC_SMALL_HIT} ranged }
[attack]
name=dagger
description=_"dagger"
icon=attacks/dagger-orcish.png
type=blade
range=melee
damage=8
number=1
[/attack]
[attack]
name=throwing knives
description=_"throwing knives"
icon=attacks/dagger-thrown-poison-orcish.png
type=blade
range=ranged
damage=3
number=3
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=throwing knives

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@ -19,7 +19,7 @@
{AMLA_DEFAULT}
cost=33
usage=mixed fighter
description= _ "The larger or more skilled orcish assassins are called 'Slayers' by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
description= _ "The larger or more skilled orcish assassins are called 'Slayers' by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_POISON}
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM "units/orcs/slayer-defend.png" "units/orcs/slayer.png" {SOUND_LIST:ORC_HIT} }
[attack]
@ -28,7 +28,7 @@
icon=attacks/dagger-orcish.png
type=blade
range=melee
damage=10
damage=9
number=2
[/attack]
[attack]
@ -40,6 +40,7 @@
damage=6
number=3
[specials]
{WEAPON_SPECIAL_MARKSMAN}
{WEAPON_SPECIAL_POISON}
[/specials]
[/attack]

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@ -15,7 +15,7 @@
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=11
cost=13
usage=fighter
description= _ "The technique of animating a dead body is unfortunately well-known to the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
[resistance]

View file

@ -14,7 +14,7 @@
experience=24
alignment=chaotic
advances_to=Soulless
cost=7
cost=8
usage=fighter
description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
[resistance]

View file

@ -24,6 +24,12 @@ Version 1.5.3:
* Unit changes and balancing
* Decreased the ranged attack of the Bowman from 7-3 to 6-3.
* Added the marksman special to the ranged attack of the Orcish Assassin
line.
* Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1.
* Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2.
* Increased the cost of the Walking Corpse from 7 to 8.
* Increased the cost of the Soulless from 11 to 13.
* User interface:
* Parts of the new widget libary are deemed stable enough for testing and