SoF: rebalance patch

This commit is contained in:
nemaara 2021-02-27 05:25:40 -05:00
parent c645856974
commit 672628aa07
9 changed files with 44 additions and 32 deletions

View file

@ -26,6 +26,7 @@
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
{GOLD 140 120 100}
[/side]
{STARTING_VILLAGES 1 7}
@ -40,7 +41,7 @@
profile=portraits/haldric-ii.png
{RECRUIT (Swordsman,Longbowman,Dragoon,Cavalryman,Red Mage,Mage) (Swordsman,Longbowman,Cavalryman,Red Mage,Mage) (Swordsman,Longbowman,Cavalryman,Mage)}
{GOLD 150 125 100}
income=5
{INCOME 6 5 4}
team_name=dwarves
user_team_name= _ "Dwarves"
[ai]

View file

@ -2,7 +2,7 @@
[scenario]
name= _ "Closing the Gates"
id=2_Closing_the_Gates
{TURNS 25 20 15}
{TURNS 24 21 18}
map_file=2_Closing_the_Gates.map
next_scenario=2t_In_the_Dwarven_City
victory_when_enemies_defeated=no
@ -23,6 +23,7 @@
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
{GOLD 160 140 120}
[/side]
# Give Rugnur control of all the non-boneyard villages inside the cave.
@ -38,7 +39,7 @@
canrecruit=yes
{RECRUIT (Elvish Fighter,Elvish Scout,Elvish Archer,Elvish Shaman) (Elvish Fighter,Elvish Hero,Elvish Scout,Elvish Archer,Elvish Shaman) (Elvish Fighter,Elvish Hero,Elvish Scout,Elvish Archer,Elvish Ranger,Elvish Shaman)}
{GOLD 200 250 300}
{INCOME 12 18 24}
{INCOME 16 20 24}
team_name=elves
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}

View file

@ -23,6 +23,7 @@
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
{GOLD 140 120 100}
[/side]
[side]
@ -32,8 +33,8 @@
side=2
canrecruit=yes
{RECRUIT (Orcish Grunt) (Orcish Grunt, Orcish Archer) (Orcish Grunt, Orcish Archer, Orcish Assassin)}
{GOLD 200 250 300}
{INCOME 8 12 16}
{GOLD 160 200 240}
{INCOME 6 8 10}
team_name=orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT6 ragged}
@ -50,8 +51,8 @@
side=3
canrecruit=yes
recruit=Goblin Spearman
{GOLD 100 140 180}
{INCOME 8 12 16}
{GOLD 90 120 150}
{INCOME 4 6 8}
team_name=orcs
user_team_name= _ "Goblins"
{FLAG_VARIANT6 ragged}

View file

@ -24,6 +24,7 @@
shroud=yes
fog=yes
{FLAG_VARIANT knalgan}
{GOLD 160 140 120}
[/side]
{STARTING_VILLAGES 1 3}

View file

@ -206,6 +206,7 @@
{FLAG_VARIANT knalgan}
team_name=dwarves
user_team_name= _ "Dwarves"
{GOLD 210 180 150}
[/side]
# these AI sides were set to not be on the same side. Assuming that is intentional, let's give them a little distinction and variety
[side]
@ -233,7 +234,8 @@
recruit=Troll Whelp,Young Ogre,Troll Rocklobber
team_name=trolls1
user_team_name=_"Resident Trolls"
{GOLD 75 125 175}
{GOLD 90 120 150}
{INCOME 2 3 4}
[/side]
[side]
#ifdef HARD
@ -260,7 +262,8 @@
recruit=Troll Whelp,Young Ogre,Ogre
team_name=trolls2
user_team_name=_"Intruding Trolls"
{GOLD 75 125 175}
{GOLD 90 120 150}
{INCOME 2 3 4}
[/side]
# Changing this leader to a rider goblin, because I don't know why a troll could recruit goblins...
# If the troll does make sense, it can be changed back, but this way also brings some variety
@ -289,10 +292,11 @@
recruit=Goblin Spearman,Goblin Rouser,Goblin Impaler
team_name=trolls3
user_team_name=_"Goblin Explorers"
{GOLD 75 125 175}
{GOLD 90 120 150}
{INCOME 2 3 4}
[/side]
{TURNS 40 37 34}
{TURNS 44 40 36}
victory_when_enemies_defeated=no
{SCENARIO_MUSIC underground.ogg}

View file

@ -18,7 +18,7 @@
canrecruit=yes
controller=human
recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman,Dwarvish Scout
gold=200
{GOLD 240 200 160}
team_name=dwarves
user_team_name= _ "Dwarves"
[village]
@ -37,7 +37,7 @@
side=2
canrecruit=yes
{RECRUIT (Dwarvish Fighter,Dwarvish Steelclad,Dwarvish Thunderer,Dwarvish Guardsman) (Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Thunderer,Dwarvish Guardsman) (Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Thunderer,Dwarvish Stalwart,Dwarvish Pathfinder,Dwarvish Scout)}
{GOLD 200 300 400}
{GOLD 250 300 350}
[ai]
recruitment_pattern=fighter,fighter,fighter,mixed fighter
aggression=-0.5
@ -86,7 +86,7 @@
[/object]
[/modifications]
{RECRUIT (Elvish Ranger,Elvish Scout,Elvish Hero) (Elvish Ranger,Elvish Marksman,Elvish Scout,Elvish Hero) (Elvish Ranger,Elvish Marksman,Elvish Scout,Elvish Hero)}
{GOLD 250 300 350}
{GOLD 210 240 270}
[ai]
recruitment_pattern=scout,scout,fighter,archer
turns=1-6

View file

@ -2,7 +2,7 @@
[scenario]
name= _ "Towards the Caves"
id=6_Towards_the_Caves
{TURNS 20 16 12}
{TURNS 18 16 14}
map_file=6_Towards_the_Caves.map
next_scenario=7_Outriding_the_Outriders
@ -17,7 +17,7 @@
canrecruit=yes
controller=human
recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman,Dwarvish Scout,Gryphon Rider
{GOLD 300 250 200}
{GOLD 260 220 180}
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
@ -47,7 +47,8 @@
[/modifications]
canrecruit=yes
recruit=Elvish Rider,Elvish Hero,Elvish Marksman,Elvish Ranger,Elvish Druid
{GOLD 250 325 400}
{GOLD 200 250 300}
{INCOME 6 9 12}
team_name=elves
user_team_name= _ "Elves"
[ai]
@ -94,7 +95,8 @@
canrecruit=yes
recruit=Elvish Rider,Elvish Hero,Elvish Marksman,Elvish Ranger,Elvish Druid
{GOLD 200 260 320}
{GOLD 140 180 220}
{INCOME 6 8 10}
team_name=elves
user_team_name= _ "Elves"
[ai]
@ -131,7 +133,8 @@
side=4
canrecruit=yes
recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman
{GOLD 80 140 200}
{GOLD 80 100 120}
{INCOME 4 5 6}
team_name=elves
user_team_name= _ "Elves"
[ai]
@ -538,18 +541,18 @@
[/event]
[event]
name=turn 4
name=turn 6
[gold]
side=2
{QUANTITY amount 80 140 200}
{QUANTITY amount 80 120 160}
[/gold]
[gold]
side=3
{QUANTITY amount 80 140 200}
{QUANTITY amount 80 120 160}
[/gold]
[gold]
side=4
{QUANTITY amount 60 130 200}
{QUANTITY amount 80 120 160}
[/gold]
[/event]

View file

@ -26,7 +26,7 @@
canrecruit=yes
controller=human
recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman,Dwarvish Scout,Gryphon Rider
gold=200
{GOLD 300 250 200}
shroud=yes
fog=yes
{FLAG_VARIANT knalgan}
@ -74,7 +74,8 @@
canrecruit=yes
controller=ai
{RECRUIT (Vampire Bat) (Vampire Bat,Blood Bat) (Vampire Bat,Blood Bat)}
{GOLD 200 300 400}
{GOLD 175 250 325}
{INCOME 1 2 3}
[ai]
recruitment_pattern=scout
aggression=0.9

View file

@ -29,9 +29,9 @@
recruit=
controller=human
shroud=yes
gold=100
{QUANTITY recall_cost 1 6 12}
income=4
{GOLD 180 160 140}
{QUANTITY recall_cost 1 5 10}
{INCOME 8 7 6}
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
@ -42,7 +42,7 @@
side=2
team_name=elves
user_team_name= _ "Elves"
{GOLD 140 180 200}
{GOLD 120 140 160}
{INCOME 4 6 8} # don't want them to be too strong, else it becomes AI vs AI slog
[ai]
[goal]
@ -123,7 +123,7 @@
side=4
canrecruit=yes
recruit=Orcish Grunt,Orcish Assassin,Orcish Warrior,Orcish Crossbowman
{GOLD 200 220 240}
{GOLD 120 160 200}
{INCOME 20 25 30}
[ai]
[goal]
@ -190,8 +190,8 @@
side=5
canrecruit=yes
recruit=Troll Rocklobber,Troll
{GOLD 150 200 250}
{INCOME 5 6 7}
{GOLD 120 160 200}
{INCOME 6 8 10}
[ai]
recruitment_pattern=fighter,fighter,mixed fighter
[goal]