Missing tab :P
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@ -733,7 +733,7 @@ void calculate_healing(display& disp, const gamemap& map,
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if(i->second.hitpoints() < i->second.max_hitpoints()){
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if((map.underlying_terrain(map[i->first.x][i->first.y]) == gamemap::TOWER ||
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i->second.type().regenerates())) {
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amount_healed = game_config::cure_amount;
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amount_healed = game_config::cure_amount;
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} else if(i->second.is_resting()){
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amount_healed = game_config::rest_heal_amount;
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}
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