Preliminary rebalancing of EI to make it easier.

It is easier on all difficulty levels, but especially so on Easy.
This commit is contained in:
Joseph Simmons 2005-11-04 19:05:45 +00:00
parent 7fbd071ac1
commit 6674699640
4 changed files with 33 additions and 12 deletions

View file

@ -1,15 +1,14 @@
[scenario]
id=Escape_Tunnel
#textdomain wesnoth-ei
name= _ "The Escape Tunnel"
map_data="{maps/Eastern_Invasion/The_Escape_Tunnel}"
turns=24
id=Escape_Tunnel
#textdomain wesnoth-ei
name= _ "The Escape Tunnel"
map_data="{maps/Eastern_Invasion/The_Escape_Tunnel}"
turns=24
{UNDERGROUND}
next_scenario=Unexpected_Appearance
music="underground.ogg"
next_scenario=Unexpected_Appearance
music="underground.ogg"
{scenarios/Eastern_Invasion/utils/deaths.cfg}
@ -30,6 +29,9 @@
controller=human
shroud=yes
team_name=good
#ifdef EASY
gold=200
#endif
[/side]
[side]
@ -40,7 +42,7 @@
canrecruit=1
controller=ai
recruit=Troll Whelp
{GOLD 50 80 110}
{GOLD 60 70 90}
[/side]
[side]
@ -51,7 +53,7 @@
canrecruit=1
controller=ai
recruit=Dwarvish Fighter,Dwarvish Thunderer
{GOLD 70 50 30}
{GOLD 70 60 50}
team_name=good
[ai]
grouping=no
@ -74,7 +76,7 @@
canrecruit=1
controller=ai
recruit=Vampire Bat,Ghost
{GOLD 100 200 300}
{GOLD 150 200 250}
[ai]
{NO_SCOUTS}
[/ai]

View file

@ -42,8 +42,9 @@
user_description= _ "Gweddry"
side=1
canrecruit=1
recruit=Spearman, Cavalryman, Mage, Heavy Infantryman
recruit=Spearman,Cavalryman,Mage,Heavy Infantryman
controller=human
{GOLD 200 150 100}
[unit]
type=White Mage
description=Dacyn
@ -177,7 +178,11 @@ aggression=0.6
#Dacyn pops out on keep and gives message about trapdoor.
[event]
#ifdef EASY
name=turn 10
#else
name=turn 12
#endif
[unit]
type=White Mage
description=Dacyn

View file

@ -34,6 +34,9 @@
side=1
canrecruit=1
controller=human
#ifdef EASY
gold=200
#endif
[/side]
[side]

View file

@ -33,6 +33,9 @@
side=1
canrecruit=1
controller=human
#ifdef EASY
gold=200
#endif
[/side]
[side]
@ -42,7 +45,11 @@
user_description= _ "Mal-Skraat"
side=2
canrecruit=1
#ifdef HARD
recruit=Vampire Bat,Skeleton,Skeleton Archer,Walking Corpse
#else
recruit=Skeleton,Skeleton Archer,Walking Corpse
#endif
[ai]
recruitment_pattern=scout,fighter,fighter,archer
[/ai]
@ -72,7 +79,11 @@
user_description= _ "Mal-Kallat"
side=4
canrecruit=1
#ifdef HARD
recruit=Vampire Bat,Skeleton,Skeleton Archer,Walking Corpse
#else
recruit=Skeleton,Skeleton Archer,Walking Corpse
#endif
[ai]
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]