AOI: remove from mainline

This commit is contained in:
nemaara 2019-11-23 12:53:02 -05:00 committed by Charles Dang
parent 1f73bcbc47
commit 666f3a2c78
33 changed files with 1 additions and 2423 deletions

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@ -1,88 +0,0 @@
#textdomain wesnoth-aoi
[textdomain]
name="wesnoth-aoi"
[/textdomain]
# wmlscope: set export=no
[campaign]
id=An_Orcish_Incursion
icon="units/elves-wood/lord.png~TC(1,magenta)"
image="data/campaigns/An_Orcish_Incursion/images/campaign_image.png"
name= _ "An Orcish Incursion"
abbrev= _ "AOI"
rank=15
start_year="8 YW"
end_year="9 YW"
first_scenario=01_Defend_the_Forest
define="CAMPAIGN_AN_ORCISH_INCURSION"
description=_ "Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so.
" + _"(Rookie level, 7 scenarios.)"
{CAMPAIGN_DIFFICULTY EASY "units/elves-wood/fighter.png~RC(magenta>red)" ( _ "Fighter") ( _ "Beginner")}
{CAMPAIGN_DIFFICULTY NORMAL "units/elves-wood/lord.png~RC(magenta>red)" ( _ "Lord") ( _ "Normal")} {DEFAULT_DIFFICULTY}
{CAMPAIGN_DIFFICULTY HARD "units/elves-wood/high-lord.png~RC(magenta>red)" ( _ "High Lord") ( _ "Challenging")}
# Geographical and historical assumptions (ESR):
#
# As originally written by Josh Parsons, this campaign was not set in
# any particular time or place. I changed it to a few years after the
# arrival of orcs on the Great Continent, and pinned it to the
# northern marches of Wesmere. Erlornas and his troops were originally
# professional guards, but I've changed them to a scratch force of
# civilians raused by a local noble and gradually militarizing. Thus,
# this becomes a story of how elves learned the nature of orcs and how
# to cope.
[about]
title = _ "Campaign Design"
[entry]
name = "Josh Parsons"
[/entry]
[/about]
[about]
title = _ "Adaptation for mainline"
[entry]
name = "Eric S. Raymond"
[/entry]
[/about]
[about]
title = _ "Post 1.4 story and gameplay improvements"
[entry]
name = "Piotr Cychowski (cycholka)"
[/entry]
[/about]
[about]
title = _ "Artwork and Graphics Design"
[entry]
name="Bhoren"
comment = "story art"
[/entry]
[entry]
name="Kathrin Polikeit (Kitty)"
comment = "portraits"
[/entry]
[/about]
[about]
title = _ "Editing, proofreading and gameplay testing"
[entry]
name = "Charlie Roselius (Jozrael)"
[/entry]
[entry]
name = "Eric S. Raymond"
[/entry]
[entry]
name = "vicza"
[/entry]
[/about]
[/campaign]
#ifdef CAMPAIGN_AN_ORCISH_INCURSION
[binary_path]
path="data/campaigns/An_Orcish_Incursion"
[/binary_path]
{campaigns/An_Orcish_Incursion/utils}
{campaigns/An_Orcish_Incursion/scenarios}
#endif
# wmllint: directory spelling Rualsha Urugha

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@ -1,22 +0,0 @@
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Gs^Fds, Gs^Fds, Gs^Fdw, Gs^Fds, Rb^Es, Gs^Fdw, Re, Re^Es, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Ve, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds
Gs^Fdw, Gs^Fds, Re^Es, Re^Es, Ce^Es, Re^Es, Re^Es, Rb, Re^Es, Gs^Fdw, Rb^Es, Gs^Fds, Re^Es, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Efm, Gg, Gg, Gs^Fds, Gs^Fds, Gs^Fds
Re, Rb^Es, Re^Es, Ce^Es, 2 Ke, Ce, Re^Es, Re, Gs^Fds, Re^Es, Re, Re, Gs^Es, Re, Gs, Gg^Efm, Gg, Gg, Gg, Hh, Hh, Hh
Re^Es, Re, Rb, Ce, Ce^Es, Ce, Gs^Fdw, Gs^Fds, Gs^Fds, Rb, Gs, Gs^Es, Gs^Fds, Gs, Gg^Es, Gs, Gs^Fds, Gs^Fds, Gs^Fds, Hh, Hh, Hh
Gs, Gs^Es, Gs, Re^Es, Re, Re^Es, Rb, Gs^Fds, Re, Gs^Es, Re, Gs^Fdw, Gs^Fds, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Hh, Hh, Hh
Gs^Fds, Gs^Fdw, Gs^Fds, Gs^Es, Gs^Es, Gs^Fdw, Re, Re^Es, Gs, Rb, Re, Gs^Fds, Gs^Fds, Gg, Gg, Gg^Efm, Gg, Gg^Fet, Gs^Fds, Gg^Fet, Hh, Hh
Gs^Fds, Gs^Fds, Re^Es, Rb, Re, Gs^Fds, Gs^Fds, Gs, Re, Re, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Ve, Gs^Fds, Gs^Fds, Gg, Gg, Gs^Fds, Gs^Fds, Gg^Fet, Gs^Fds
Re, Re, Gs^Ve, Re, Re, Re^Es, Gs, Gs^Es, Re, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Efm, Gg, Gg, Gs^Fds, Gs^Fds, Gs^Fds
Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs, Re, Re, Gs^Fdw, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gg^Efm, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds
Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Fet, Gs^Fds, Gg^Efm, Gg, Gg, Gg, Gg, Gg, Gg^Fet, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gg, Gg^Fet, Gs^Fds, Gs^Fds
Gs^Fds, Gs^Fds, Gs^Fds, Gg^Fet, Gg^Efm, Gs^Fds, Gg, Gg, Gs^Fds, Gg^Ve, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Efm, Gg^Efm, Gs^Fds, Gs^Fds, Gg, Gg^Efm, Gs^Fds, Gs^Fds, Gs^Fds
Gs^Fds, Gg^Fet, Gs^Fds, Gg, Gg, Gg^Efm, Gg^Efm, Gg, Gg^Efm, Gs^Fds, Gs^Fds, Gg^Fet, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gs^Fds
Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gg, Gs^Fds, Gg^Efm, Gg, Gs^Fds, Gs^Fds, Gg^Ve, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gs^Fds, Gg^Ve, Gs^Fds, Gs^Fds
Gs^Fds, Gs^Fds, Gg^Ve, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Ve, Gg, Gg^Efm, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Efm, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds
Hh, Hh, Gs^Fds, Gg^Fet, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gg, Gg, Gs^Fds, Gs^Fds, Gg^Fet, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gg^Fet, Gs^Fds, Gs^Fds
Hh, Hh, Hh, Gs^Fds, Hh, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gg^Efm, Gs^Fds, Gg^Efm, Gg, Gs^Fds, Gg, Gg, Cv, Gg, Gg^Efm, Gs^Fds, Gs^Fds, Gs^Fds
Mm, Mm, Mm, Hh, Hh, Gg^Fet, Gg^Efm, Gs^Fds, Gg^Efm, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Efm, Gg, Cv, 1 Kv, Cv, Gg, Gg, Gs^Fds, Gs^Fds
Hh, Hh, Hh, Hh, Hh, Hh, Gg^Efm, Gg, Gg^Ve, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Ve, Gs^Fds, Gg, Cv, Cv, Cv, Gg, Gg^Efm, Gg^Fet, Gs^Fds
Hh, Hh, Gg, Hh, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Fet, Gs^Fds, Gs^Fds, Gg, Gg, Gg, Gg, Gg, Gs^Fds, Gs^Fds, Gs^Fds
Gg, Gg, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds
Gg, Gg, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds

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@ -1,22 +0,0 @@
Mm, Mm, Hh, Hh^Fds, Gs^Fms, Hh^Fds, Hh, Hh, Gs, Hh, Hh, Gs, Gs^Fms, Ww, Gg, Gs^Fms, Gs^Fms, Hh^Fds, Gg, Hh^Fds, Mm, Mm
Mm, Mm, Hh, Hh, Gs^Fdw, Hh, Hhd, Hhd, Rb^Vo, Hhd, Hhd, Gs^Es, Gs^Fdw, Ww, Gg, Gs^Fds, Gs^Fms, Hh, Gd^Vo, Hh, Mm, Mm
Hh, Hh, Gs^Fms, Gs^Fds, Rb^Vo, Gs^Fds, Gs^Es, Hhd, Re^Es, Rb, Re, Gs^Fms, Re, Ww, Ww, Gg, Gs^Fds, Gs^Fms, Gg, Hh, Hh, Hh
Hh, Hh, Hh, Gs^Fms, Gs, Rb, Co, Rb, Rb, Hhd, Hh, Re^Es, Hh, Gs, Gs, Ww, Gs, Gs, Gs^Fds, Gg, Hh, Hh^Fds
Mm, Mm, Hh, Gs^Fdw, Re, Co, 2 Ko, Co^Es, Re, Gs^Fdw, Hh, Hh, Hh^Fds, Hh, Gs^Fds, Ww, Gs, Gs, Gs^Fds, Gg, Gs^Fms, Gs^Fms
Hh, Hh, Gs^Fds, Gs^Es, Gs^Es, Co, Co, Co, Gs^Es, Gs^Es, Hh, Mm, Hh, Gs^Fms, Ww, Ww, Gs^Fms, Gs, Gg, Gg, Gs^Fds, Gs^Fms
Hh, Hh, Hh, Gs^Fdw, Rb, Rb, Re, Rb^Es, Hh, Hh, Hh, Hh, Gs, Gs^Fms, Ww, Gs^Fds, Hh, Gs^Fds, Gg, Gs^Fms, Gs^Fms, Gs^Fms
Hh^Fds, Hh, Gs^Fdw, Hh, Rb^Es, Gs^Fms, Gs^Fdw, Rb, Rb, Gs^Fms, Gs, Gs, Ww, Ww, Hh, Hh, Hh^Fds, Gs^Fms, Gs^Fds, Gg, Gs^Fds, Gs^Fds
Gs^Fms, Gs^Fms, Ww, Gs^Fms, Rb, Gs^Es, Gd^Vo, Gs^Fms, Hh, Rb, Rb, Gs^Fms, Ww, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fms, Gd^Vo, Gg, Gg, Gs^Fms, Gs^Fms
Ww, Ww, Rb, Wwf, Ww, Gs^Fms, Gs^Fms, Hh, Hh, Hh, Rb, Gs^Fds, Ww, Gs^Fds, Ww, Ww, Ww, Gs^Fms, Gg, Gs^Fds, Ww, Ww
Gs^Fds, Gs^Fms, Rb, Hh, Hh, Ww, Ww, Gs^Fds, Gs^Fms, Gs, Ww, Ww, Ww, Ww, Hh, Hh, Gs^Fms, Ww, Ww, Ww, Gs^Fms, Gs^Fds
Gs^Fds, Gs^Fds, Gs^Fms, Rb, Hh, Gs^Fds, Ww, Gs^Fms, Ww, Ww, Hh, Gg, Gs^Fms, Gs^Fds, Hh, Hh, Gs^Fds, Gs^Fms, Gg, Gs^Fds, Gs^Fds, Gs^Fds
Gs^Fds, Gs^Fds, Gs^Fds, Rb, Gg, Gs^Fms, Gs^Fds, Ww, Gs^Fds, Hh, Hh, Gg, Hh, Hh, Gs^Fds, Gs^Fms, Gg, Gg, Gs^Fms, Gg^Vc, Gs^Fds, Gs^Fds
Hh^Fds, Hh, Hh, Gs^Fms, Gg, Gs^Fms, Gs^Fms, Ww, Gs^Fms, Gs^Fds, Gs^Fms, Gg, Gg, Gg, Gg^Efm, Gs^Fms, Gg, Gs^Fds, Gg^Fet, Gs^Fds, Ww, Ww
Mm, Mm, Hh, Gg^Vc, Hh, Gg^Efm, Gs^Fds, Ww, Gs^Fds, Gg^Fet, Gg^Vc, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gg, Ww, Ww, Ww, Ww, Gs^Fds, Gs^Fds
Mm, Mm, Hh, Hh, Hh, Gg^Efm, Ww, Ww, Ww, Gg, Ww, Ww, Ww, Gs^Fds, Ww, Ww, Gg^Efm, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds
Hh, Hh, Gg, Hh, Gg, Gg, Ww, Ww, Gs^Fms, Ww, Gg, Gg, Gs^Fds, Ww, Gs^Fds, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gg^Fet, Gs^Fds, Gs^Fds
Hh, Hh, Ww, Gs^Fds, Ww, Ww, Ww, Ww, Gs^Fms, Gs^Fms, Gg, Gs^Fds, Gg^Fet, Gs^Fds, Gs^Fds, Gg^Vc, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gg^Vc, Gg
Ww, Ww, Wo, Ww, Ww, Ww, Gg, Gg^Efm, Gs^Fds, Gs^Fds, Hh, Gg^Efm, Gs^Fds, Gs^Fds, Gg^Fet, Gs^Fds, Gs^Fds, Gg^Efm, Gg, Gg, Gg^Efm, Gg^Efm
Wo, Wo, Wo, Wo, Ww, Gs^Fds, Gs^Fds, Gg^Vc, Gg, Hh^Fds, Hh, Gg, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Ce, Ce, Ce, Gs^Fds, Gs^Fds, Gs^Fds
Wo, Wo, Wo, Wo, Ww, Gg, Gs^Fds, Gs^Fds, Hh, Hh, Hh, Hh, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Ce, 1 Ke, Ce, Gs^Fds, Gs^Fds, Gs^Fds
Wo, Wo, Wo, Wo, Ww, Gg, Gs^Fds, Gs^Fds, Hh^Fds, Hh, Hh, Hh, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds

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@ -1,22 +0,0 @@
Mm, Mm, Mm, Hh, Hhd, Gd, Gd, Gd, Re, Re, Gd^Fmw, Re, Re, Gd, Gs, Hh, Hh, Mm, Hh, Mm, Mm, Mm
Mm, Mm, Mm, Hh, Hhd, Gd, Gd, Gd, Re, Re, Gd^Fdw, Rb^Es, Re, Gd, Gs^Es, Hh, Hh, Mm, Hh, Mm, Mm, Mm
Mm, Mm, Hh, Hh, Hhd, Gd, Re, Re^Em, Re, Rb, Re, Re^Es, Re^Em, Gd, Gd^Es, Hhd, Hhd, Hh, Hh, Hh, Mm, Mm
Hh, Hh, Hh, Hhd, Gd, Gd, Re, Rb^Em, Re^Es, Re, Ss, Ss, Chr, Re^Em, Re, Gd, Gd, Gs, Gs^Es, Hh, Mm, Mm
Hh, Hh, Hh, Gs, Gd, Re, Re^Es, Re, Re^Es, Wwg, Ss^Es, Chs, 2 Khr, Chs, Ss, Re^Es, Gd, Gs^Es, Hh, Hh, Hh, Hh
Mm, Mm, Hh, Gs, Gd, Re, Gd^Fdw, Rb, Re, Wwg, Wwg, Chr, Chr, Chr, Wwg^Bw\, Re, Gs^Es, Hh, Gs, Hh, Gs, Gs
Hh, Hh, Hh, Hhd, Gd, Re, Re, Re, Re, Re^Es, Re, Wwg^Bw/, Wwg, Wwg, Re, Gs^Es, Re, Gs^Em, Re, Gs, Gs, Gs
Hhd, Hhd, Hhd, Hhd, Re, Rb, Re, Gd^Fmw, Rb^Es, Re^Es, Re, Re^Es, Rb, Rb, Re, Re^Es, Re, Re, Gd^Fdw, Re, Re, Re
Re, Re, Re, Re, Gd^Fmw, Gd^Fmw, Re, Re, Re, Re, Gd^Fdw, Re, Gd^Fmw, Re^Es, Re, Rb^Es, Re, Re^Es, Gd^Fmw, Gd^Fdw, Re, Re
Re, Re^Es, Re, Gd^Fdw, Re, Gd^Fdw, Re, Rb, Re, Gd^Fdw, Gd^Fdw, Gd^Fdw, Re, Re, Re, Gd^Fdw, Re, Gd^Fdw, Gd^Fmw, Gd^Fmw, Re, Re^Es
Re, Re, Gd^Fmw, Re, Re^Es, Re, Gd^Fmw, Re^Es, Re, Gd^Fmw, Gd^Fmw, Gd^Fmw, Re, Re^Es, Re, Re, Re, Re, Re, Re, Re, Re
Re, Re, Gd^Fmw, Re, Re, Gd^Fdw, Gd^Fdw, Gd^Fmw, Re, Re, Re^Es, Re, Gd^Fdw, Re, Re^Em, Gd^Fmw, Gd^Fmw, Re^Es, Re, Gd^Fdw, Re, Re
Re, Re, Re, Re, Re, Gd^Fdw, Gs, Gd, Gd, Re, Re, Gd^Fmw, Gd^Fdw, Gd^Fdw, Gd^Fdw, Gd^Fdw, Gd^Fdw, Re, Re, Re, Re, Re
Gs, Gd, Gs, Re, Gs^Fmw, Gs^Fmw, Gs, Gs, Gs^Es, Re, Re, Gd^Fmw, Gd^Fmw, Gd^Fmw, Gd^Fmw, Gd^Fmw, Re, Re, Gs, Gs, Gs, Gs
Gg, Gs, Gs, Re, Gs, Gs^Fmw, Gs^Fmw, Gs, Gs^Fmw, Gs^Fmw, Gs^Fmw, Re, Re, Re, Re, Re, Re, Re, Gs^Fmw, Gs^Fmw, Gs^Fmw, Gs^Fms
Gg, Gg, Gs^Fmw, Gs^Fmw, Gs^Fmw, Gs, Gg, Gs, Gs^Fmw, Gs^Fmw, Gs^Fmw, Re, Re^Es, Re, Gs^Fmw, Gs^Fmw, Gs^Fmw, Gs, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms
Gg, Gg, Gs^Fmw, Gs^Fmw, Gs^Fmw, Gg, Gg, Gs^Fmw, Gs^Fmw, Gs^Fmw, Gg, Gs, Gs^Em, Re, Gs^Fmw, Gs^Fms, Gs^Fms, Gs, Gg, Gs^Fms, Gs^Fms, Gs^Fms
Gg, Gg, Gs^Fmw, Gs^Fmw, Gs^Fmw, Gs^Fmw, Gs^Fmw, Gs^Fmw, Gs^Fms, Gs^Fmw, Gg^Em, Gs, Gg, Gs^Fms, Gs^Fms, Gs^Fms, Gg, Gg, Ce, Gs^Fms, Gs^Fms, Gs^Fms
Gs^Fmw, Gs^Fmw, Gs^Fmw, Gs^Fmw, Gs^Fp, Gs^Fp, Gs^Fmw, Gs, Gs, Gg, Gs^Fms, Gg, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gg, Ce, 1 Ke, Ce, Gg, Gg
Gs^Fdw, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fdw, Gs^Fp, Gs^Fdw, Gg, Gg, Gs^Fms, Gs^Fms, Gg, Gg, Gg, Gs^Fms, Gs^Fms, Gs^Fms, Ce, Ce, Ce, Gs^Fms, Gs^Fms
Gs^Fms, Gs^Fms, Gs^Fdw, Gs^Fp, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gg, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gg^Em, Gs^Fms, Gs^Fms, Gs^Fms, Gg, Gg, Gs^Fms, Gs^Fms, Gs^Fms
Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gg, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gg, Gs^Fms, Gs^Fms, Gs^Fms, Gg, Gg, Gs^Fms, Gs^Fms, Gs^Fms

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@ -1,22 +0,0 @@
Mm, Mm, Mm, Hhd, Re, Re, Gd, Re, Gd, Ww, Gd^Fp, Gd, Gd, Hhd, Mm, Mm, Mm, Mm, Xu, Xu, Xu, Xu
Mm, Mm, Mm, Hhd, Re, Re^Es, Gd, Re, Gd, Ww, Gd^Fp, Gd, Gd, Hhd, Mm, Mm, Mm, Mm, Xu, Xu, Xu, Xu
Mm, Mm, Re^Edb, Re, Hhd, Hhd, Hhd^Vc, Gd, Gd, Ww, Gd^Fp, Gd^Vo, Gd, Hhd, Mm, Mm, Xu, Xu, Cte^Es, Xu, Xu, Xu
Mm, Mm, Uu, Mm, Mm, Mm, Hhd, Gd, Gd, Ww, Ww, Gd^Fp, Gd, Hhd, Mm, Mm, Uh, Cte^Es, 3 Kte, Cte^Em, Xu, Xu
Xu, Xu, Uu, Xu, Mm, Mm, Mm, Hhd, Gd, Gd, Gd, Ww, Gd, Hhd, Hhd, Mm, Uu, Cte^Edt, Cte^Em, Cte^Es, Xu, Xu
Xu, Xu, Uu, Xu, Xu, Mm, Mm, Hhd, Gd, Gd, Ww^Es, Ww, Gd, Gd, Re, Re, Mm, Uh, Xu, Xu, Xu, Xu
Xu, Xu, Uu, Uu, Uu, Mm, Hhd, Hhd, Gd, Gd, Ww, Gd, Re, Re, Gd, Hhd, Mm, Mm, Mm, Mm, Mm, Mm
Xu, Xu, Xu, Xu, Mm, Re, Re^Edb, Gd, Gd, Gd, Ww^Bw/, Re, Gd, Gd, Hhd, Hhd, Hhd, Mm, Mm, Mm, Mm, Mm
Xu, Xu, Mm, Mm, Mm, Hhd, Hhd, Re, Re, Re, Gd, Ww, Gd, Gd^Vo, Gd, Hhd, Gd, Hhd, Mm, Mm, Mm, Mm
Mm, Mm, Mm, Mm, Mm, Hhd, Hhd^Vc, Gd, Gd, Re, Gd, Ww, Gd, Gd, Gll^Fp, Gd, Gd, Hhd, Mm, Mm, Mm, Mm
Mm, Mm, Mm, Hhd, Hhd, Hhd, Hhd, Gd, Gd, Re, Gd, Ww, Ww, Gd, Gll^Fp, Gll^Fp, Gd, Hhd, Mm, Mm, Mm, Mm
Mm, Mm, Mm, Mm, Mm, Mm, Mm, Hhd, Gd, Re, Re, Gd, Ww, Gd, Gd, Gd, Hhd, Hhd, Mm, Mm, Mm, Mm
Mm, Mm, Mm, Mm, Mm, Mm, Hhd, Hhd, Re, Gd^Vo, Re, Gd, Gd, Ww^Es, Gd, Gd, Gd, Hhd, Hhd, Mm, Mm, Mm
Xu, Xu, Xu, Xu, Uh, Mm, Re, Re, Gd, Re, Gd, Re, Re, Ww, Gd, Gd, Gd, Hhd^Vc, Hhd, Mm, Mm, Mm
Xu, Xu, Cte^Es, Cte^Es, Cte^Es, Uu, Mm, Gd, Hhd, Gd, Gll^Fp, Gd, Ww, Ww^Bw\, Re, Gll^Fp, Gll^Fp, Hhd, Hhd, Mm, Mm, Mm
Xu, Xu, Cte^Em, 2 Kte, Cte^Em, Uh, Mm, Mm, Hhd, Gd, Gd, Gd, Ww, Gd, Gd, Re, Gll^Fp, Gd, Hhd, Mm, Mm, Mm
Xu, Xu, Xu, Cte^Edt, Xu, Xu, Mm, Mm, Hhd, Gd^Vc, Gd^Edt, Gd, Ww, Gd, Gd, Re, Gll^Fp, Gll^Fp, Hhd, Mm, Mm, Mm
Xu, Xu, Xu, Xu, Mm, Mm, Mm, Mm, Hhd, Hhd^Edt, Gd^Edt, Gd, Gd, Ww, Gd, Re, Re, Gd, Gd, Hhd, Gd, Gd
Xu, Xu, Xu, Mm, Mm, Mm, Hhd, Hhd, Gd^Edt, Gd^Edt, Gd^Edt, Gll^Fp, Gd, Ww, Gd^Vo, Gd, Ce^Edt, Ce, Ce, Gd, Gll^Fp, Gll^Fp
Mm, Mm, Mm, Mm, Mm, Hhd, Hhd^Vc, Gd, Gd^Edt, Gd, Hhd, Gd, Gd, Ww, Ww^Es, Gd, Ce, 1 Ke, Ce, Gd, Gd, Gd
Mm, Mm, Mm, Mm, Mm, Hhd, Hhd, Hhd, Hhd, Hhd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Ww, Gd, Gd, Ce, Gd, Re, Re, Re
Mm, Mm, Mm, Mm, Mm, Hhd, Hhd, Hhd, Hhd, Hhd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Ww, Gd, Gd, Gd, Gd, Re, Re, Re

View file

@ -1,22 +0,0 @@
Hh, Hh, Hh^Fp, Gs^Fp, Gs^Fp, Hh, Hh, Gs^Fp, Gg, Rp, Gs^Fp, Gs^Fp, Gs^Fp, Re, Gs^Fp, Hh^Fp, Hh^Fp, Gs^Fp, Gs^Fp, Hh, Hh, Hh
Hh, Hh, Hh, Gs^Fp, Gs^Fp, Hh, Hh, Gg, Gg, Rp, Gg, Gs^Fp, Gg^Vh, Re, Gg, Hh, Hh, Gs^Fp, Gg, Hh, Hh, Hh^Fp
Hh, Hh, Gs^Fp, Gg, Gg, Hh, Gg^Vh, Gg, Rp, Rp, Gg, Gg, Gg, Re, Re, Gg, Re, Re, Gg^Vh, Gg, Gg, Gs^Fp
Hh, Hh, Gg, Gg, Gs^Fp, Gg, Gs, Rp, Gs, Gg, Hh, Gs, Hh, Gg, Gg, Re, Gg, Gg, Gg, Gg, Gg, Gs^Fp
Gs^Fp, Gs^Fp, Gs, Gg, Gg, Gg, Gg, Rp, Re, Hh, Hh, Hh, Gg, Gs, Gg, Re, Re, Gg, Gg^Efm, Gg^Efm, Gg, Gg
Hh, Hh, Gg^Vh, Re, Re, Gg, Gs^Fp, Rp, Ce, Gs^Vh, Ce, Gs, Gg, Gg, Gs, Gg, Re, Gg, Gg, Gg, Re, Re
Hh, Hh, Hh, Hh, Gg, Re, Re, Rp, Ce, 2 Ke, Ce, Gs, Re, Gg, Re, Re, Gs, Re, Re, Re, Gg, Gg
Mm, Mm, Hh, Gg, Ce, Gg, Gs, Rp, Re, Ce, Gs, Re, Gs^Vh, Re, Gg, Re, Gg^Vh, Gg, Gg, Gg^Efm, Gg, Gg
Hh, Hh, Gg, Gg, Gs, Gg^Vh, Re, Rr, Qxe, Re, Re, Re, Gg, Gs, Gg, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp
Gs^Fp, Gg, Gs, Gg, Re, Re, Re, Qxe, 3 Cud, Qxe, Re, Ce, Gg, Gg, Hh, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp
Gg, Gg, Re, Re, Ce, Gs, Re, Qxe, Qxe, Qxe, Re, Hh, Hh, Gg, Gg, Gg, Gg, Gg^Efm, Gg, Gs^Fp, Ww, Ww
Re, Re, Gg^Efm, Gg, Ce, Ce, Gg, Re, Re, Re, Ce, Hh, Gg, Gg, Gg, Gg, Gs^Fp, Gg, Ww, Ww, Gs^Fp, Gs^Fp
Gs^Fp, Gg, Gg, Gg, Gg, Gg^Vh, Re, Gs, Re, Ce, Gg, Gg, Gg^Vh, Gg, Gg, Gs^Fp, Gs^Fp, Ww, Gs, Gs^Fp, Gg, Gg
Gs^Fp, Gs^Fp, Hh, Hh, Hh, Gg, Gg, Re, Gs, Re, Re, Gs, Re, Gg, Gg, Ss, Ww, Ww, Gg, Gg, Gg, Gg
Hh^Fp, Hh, Hh, Hh, Gg, Gg, Gs, Re, Gg, Gg, Gs, Re, Re, Gg, Gs, Ss, Ww, Gg, Re, Gg^Vh, Gg, Gg
Aa^Fpa, Hh, Mm, Hh, Gg^Vh, Re, Re, Re, Gg, Gg, Gg, Gg, Re, Gg, Ww, Ww, Gs^Fp, Gs^Fp, Re, Gs^Fp, Hh, Hh
Mm, Mm, Mm, Mm, Hh, Gs, Gs^Fp, Re, Gg, Gg, Gs, Gg, Gg, Re, Ww^Bw\, Gs^Fp, Gs^Fp, Gs^Fp, Re, Hh, Hh, Hh^Fp
Mm, Mm, Mm, Mm, Hh, Gg, Re, Re, Gg, Gg, Gg, Gg, Gg, Gg, Ww, Re, Re, Gs, Ce, Gs, Gs^Fp, Gs^Fp
Mm, Mm, Mm, Aa^Fpa, Hh, Hh, Gg^Vh, Hh, Hh, Hh, Gg, Gg, Gg, Ww, Gs^Fp, Gs^Fp, Re, Ce, 1 Ke, Ce, Gs^Fp, Gs^Fp
Mm, Mm, Mm, Mm, Aa^Fpa, Mm, Mm, Hh, Hh, Gg, Gg, Gg, Ww, Ww, Gg, Gs^Fp, Re, Ce, Ce, Ce, Hh, Hh^Fp
Mm^Xm, Mm^Xm, Mm^Xm, Mm, Mm, Mm, Mm, Hh, Gs^Fp, Gg, Gg, Gg, Ww, Gs^Vh, Re, Gs^Fp, Re, Gs^Fp, Gg^Fet, Hh, Mm, Mm
Mm^Xm, Mm^Xm, Mm^Xm, Mm, Mm, Mm, Mm, Hh^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Ww, Gs^Fp, Gs^Fp, Re, Re, Gs^Fp, Gs^Fp, Hh^Fp, Mm, Mm

View file

@ -1,22 +0,0 @@
Gg, Gg, Gg, Gg, Gg, Gs, Gs^Em, Re, Ss, Ss, Wwg, Ss, Ss, Ss, Ss, Ss, Rb, Rb, Rb, Ss, Ss, Ss
Gg, Gg^Em, Gg, Gg^Em, Gg, Gs, Gs, Re, Ss, Ss, Wwg, Ss, Ss, Ss, Ss^Vhs, Ss, Rb, Re^Em, Rb, Ss, Ss, Ss
Re, Re, Ce, Ce, Ce, Gs^Em, Re, Re, Ss, Ss, Wwg, Ss, Ss, Ss, Rb, Rb, Gs, Gs, Gs^Em, Rb, Rb, Rb
Gg, Gg, Ce, 1 Ke, Ce, Gs, Ss, Ss^Vhs, Wwg, Ss, Ss, Ss, Wwg, Ss, Rb, Gs^Em, Rb, Rb, Rb, Gs, Rb, Re
Gg, Gg, Gg, Ce, Gs, Re, Wwg^Bw\, Wwg, Ss, Ss, Ss, Ss, Re, Wwg, Wwg^Bw/, Rb, Ss, Ss^Vhs, Ss, Rb, Ss, Ss
Gg, Gg^Vc, Gs^Fp, Gs^Em, Re^Em, Re, Wwg, Rb, Re, Ss^Vhs, Rb, Rb, Gs, Rb, Ss, Ss, Ss, Ss, Ss, Ss, Ss, Ss
Gs^Fdw, Gs^Em, Gs^Fmw, Gs, Re, Wwg, Ss, Rb, Rb, Rb, Rb, Gs, Gs^Em, Rb, Ss, Wwg, Wwg, Wwg, Ss, Wwg, Ss, Ss
Gs^Fp, Gs^Fdw, Wwg, Gs, Wwg, Wwg, Wwg, Ss, Rb, Gs, Gs, Rb, Rb, Rb, Ss^Vhs, Wwg, Ss, Ss, Ss, Ss, Ss, Ss
Wwg, Wwg, Gs^Fp, Wwg, Rb, Ss, Ss, Ss, Rb, Gs, Rb, Re, Rb, Rb, Ss, Wwg, Rb, Rb, Rb, Ss, Ss, Ss
Gs^Fp, Gs^Fp, Gs^Fmw, Rb, Ss^Vhs, Ss, Ss, Wwg, Wwg^Bw/, Rb, Wwg, Rb, Wwg, Wwg^Bw\, Rb, Ss, Rb, Gs, Rb, Ss^Vhs, Ss, Ss
Gg, Gs, Rb, Ss, Ss, Ss, Rb, Wwg^Bw/, Ss, Ss, Ss, Wwg, Ss, Ss, Ss, Rb, Rb, Gs^Em, Rb, Rb^Es, Ss, Ss
Gg, Gs, Rb, Ss, Ss, Ss, Rb, Ss, Rb, Ss^Vhs, Rb, Ss, Wwg, Ss, Ss, Ss, Ss^Vhs, Rb, Rb, Rb, Ss, Ss
Gg, Gs, Rb, Ss, Ss, Ss, Ss, Rb, Gs, Rb^Edp, Gs, Rb, Rb, Wwg, Ss, Ss, Ss, Rb, Wwg^Bw\, Wwg, Wwg, Wwg
Gg, Gs, Gs, Rb, Rb, Ss, Ss, Rb, Gs, Hh, Hh, Gs, Rb, Ss, Ss, Wwg, Wwg, Wwg, Rb, Rb, Ss, Ss
Gg, Gg, Gs, Re, Ss, Ss, Ss, Rb, Rb, Gs^Em, Rb, Re, Rb, Ss, Wwg, Ss, Ss, Ss, Rb^Edp, Re, Ss, Ss
Gs, Gs^Em, Gs, Rb, Ss^Vhs, Ss, Ss, Ss, Wwg^Bw/, Rb, Ss^Vhs, Rb, Ss, Wwg^Bw\, Rb, Rb, Re, Ss^Vhs, Rb^Es, Ss, Ss, Ss
Gs^Fp, Gs^Fdw, Gs, Rb, Rb, Rb, Rb, Rb, Ss, Ss, Ss, Ss, Wwg, Ss, Re, Rb^Es, Rb^Es, Rb, Rb, Ss, Ss, Ss
Gs^Fp, Gs^Fp, Gs^Fmw, Gs, Gs, Gs, Gs, Rb, Ss, Ss, Ss, Ss, Wwg, Ss, Rb^Es, Rb, Cer, Cer, Cer, Re^Es, Ss, Ss
Gs, Gs, Gg, Gs^Fdw, Gg, Gg^Em, Gs, Rb, Rb, Ss, Ss, Ss, Wwg, Ss, Ss, Rb, Cer, 2 Ker, Cer, Ss, Ss, Ss
Gg, Gg, Gg^Vc, Gg, Gg, Gg, Gg, Gs, Rb, Ss^Vhs, Ss, Wwg, Ss, Ss, Ss, Rb, Rb^Es, Cer, Ss, Ss, Ss, Ss
Gg, Gg, Gg, Gg, Gg, Gg, Gs, Gs^Em, Gs, Rb, Ss, Ss, Ss, Wwg, Ss, Ss^Vhs, Ss, Ss, Ss, Ss, Ss, Ss
Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs, Gs, Rb, Ss, Ss, Ss, Wwg, Ss, Ss, Ss, Ss, Ss, Ss, Ss, Ss

View file

@ -1,22 +0,0 @@
Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fp, Gll^Fp, Gs^Fp, Gs^Fp, Gll^Fp, Gs^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp
Gll^Fp, Gll^Fp, Gll^Fmw, Gll^Fp, Gs^Fp, Gll^Fmw, Gs^Fp, Gll^Fp, Gll^Fdw, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fdw, Gll^Fp, Gll^Fp, Gll^Fdw, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fmw, Gll^Fp, Gll^Fp
Gs^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll, Gll^Fp, Rb^Es, Gll^Fp, Gll^Fp, Gll^Fmw, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Hhd^Vo, Gll^Fp, Gll^Fdw, Gll^Fp, Gll^Fp, Gs^Fp
Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fmw, Re, Rb^Es, Hhd, Rb, Hhd^Vo, Rb, Rb, Gll^Fdw, Rb^Es, Hhd, Hhd, Hhd, Hhd, Hhd, Gll^Fp, Gll^Fmw, Gll^Fp, Gll^Fp
Gll^Fp, Gll^Fdw, Gll^Fmw, Gll^Fp, Re^Es, Hhd, Mm, Hhd, Rb^Es, Rb^Es, Co, Rb^Es, Hhd, Mm, Mm, Mm, Mm, Hhd, Gs^Fp, Gs^Fp, Gll^Fp, Gll^Fp
Gs^Fmw, Gll^Fp, Gll^Fp, Re, Hhd, Mm, Mm, Hhd, Mm, Co^Es, 2 Ko, Co^Es, Mm, Mm, Hhd, Hhd, Mm, Hhd, Gll^Fdw, Gll^Fet, Gll^Fp, Gll^Fp
Gll^Fp, Gll^Fp, Gll^Fdw, Re, Re, Hhd, Hhd, Mm, Mm, Co^Es, Co^Es, Co, Mm, Hhd^Vo, Hhd, Re^Es, Re, Hhd, Hhd, Gll^Fp, Gll^Fmw, Gll^Fp
Gs^Fp, Gll^Fp, Gll^Fp, Re, Gll^Fmw, Re^Es, Re, Mm, Mm, Mm^Vc, Mm, Mm, Mm, Mm, Mm, Hhd, Re, Hhd, Re^Es, Gll^Fp, Gll^Fp, Gll^Fp
Gll^Fp, Gll^Fp, Gd^Fp, Gll^Vo, Gll^Fp, Gll^Fdw, Re, Hhd, Mm, Mm, Hhd, Mm, Hhd, Hhd, Hhd, Mm, Hhd, Re^Es, Re, Gll^Fdw, Gs^Fmw, Gll^Fp
Gs^Fp, Gll^Fp, Gd^Fmw, Re^Es, Re^Es, Re, Hhd, Mm, Hhd, Mm, Mm, Re^Es, Re, Hhd, Re^Es, Hhd, Hhd, Re, Gll^Fmw, Gll^Fp, Gll^Fp, Gll^Fp
Gd^Fp, Gd^Fp, Gd^Fp, Re, Re, Re, Hhd, Mm, Re, Hhd, Hhd, Mm, Hhd, Re, Hhd^Vo, Re, Gd^Fp, Re, Re^Es, Gs^Fp, Gs^Fp, Gs^Fp
Re, Re, Gd^Fp, Gd^Fp, Re^Es, Re, Hhd, Hhd, Re^Es, Re, Re, Hhd, Gd^Fp, Hhd, Gd^Fp, Gd^Fp, Re^Es, Re, Re, Gd^Fp, Gd^Fet, Gs^Fp
Gd^Fp, Gs^Fp, Gs^Fp, Gd^Fp, Gs^Fp, Gd^Fp, Gd^Fp, Hhd, Re, Gd^Fp, Gd^Vc, Re, Re, Gd^Fmw, Gd^Fp, Gs^Fmw, Re, Re^Es, Re, Gs^Fp, Gs^Fp, Gs^Fp
Gs^Fp, Gs^Fp, Gg^Fet, Gd^Fp, Gd^Fp, Re, Re, Re, Re, Gd^Fp, Gd^Fp, Gd^Fp, Re, Gs^Fp, Re, Gs^Fp, Gs^Fp, Re, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp
Gs^Fp, Gs^Fp, Re, Gs^Fp, Gs^Fp, Re, Re, Re, Gs^Fp, Gs^Fp, Gs^Fp, Re, Re, Gs^Fp, Gs^Fp, Gs^Fmw, Gs^Fp, Re, Gs^Vc, Gs^Fp, Gs^Fp, Gs^Fp
Gs^Fp, Gs^Fp, Re, Re, Gs^Fmw, Gs^Fp, Gs^Vo, Re, Gs^Fp, Gg^Fet, Gs^Fp, Re, Gs^Fp, Gs^Fp, Gs^Fdw, Gs^Fp, Gs^Fp, Re, Re, Re, Re, Re
Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Re, Gs^Fp, Gs^Fmw, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp
Gs^Fp, Gs^Fmw, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Re, Re, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg^Vc, Gg, Gs^Fp, Gs^Fp, Gg^Fet, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp
Gs^Fp, Gs^Fp, Gs^Fp, Gg^Fet, Gs^Fp, Gs^Fp, Re, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Ce, Ce, Ce, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp
Gs^Fp, Gs^Fp, Gs^Fmw, Gs^Fp, Gs^Fp, Gs^Fp, Re, Gs^Fp, Gs^Fp, Gs^Fp, Gg^Fet, Gs^Fp, Gs^Fp, Gs^Fp, Ce, 1 Ke, Ce, Gg, Gg, Gg^Vc, Gs^Fp, Gs^Fp
Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Vc, Gs^Fp, Re, Re, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Ce, Gs^Fp, Gs^Fp, Gg, Gs^Fp, Gs^Fp, Gs^Fp
Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gs^Fp, Re, Re, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gs^Fp, Gs^Fp, Gs^Fp

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@ -1,332 +0,0 @@
#textdomain wesnoth-aoi
# Warning: If you are not a native and literate English speaker, do
# not try to modify the storyline text. It is deliberately written
# in a somewhat archaic and poetic form of English, and some previous
# attempts to "fix" it inflicted damage that was difficult to undo.
[scenario]
id=01_Defend_the_Forest
name= _ "Defend the Forest"
map_file=campaigns/An_Orcish_Incursion/maps/01_Defend_the_Forest.map
turns=24
next_scenario=02_Assassins
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC sad.ogg}
[story]
[part]
music=elvish-theme.ogg
background=story.jpg
story= _ "The arrival of humans and orcs caused turmoil among the nations of the Great Continent. Elves, previously in uneasy balance with dwarves and others, had for centuries fought nothing more than an occasional skirmish. They were to find themselves facing conflicts of a long-forgotten intensity."
[/part]
[part]
background=story.jpg
story= _ "Their first encounter with the newcomers went less well than either side might have wished."
[/part]
[part]
background=story.jpg
story= _ "But humans, though crude and brash, at least had in them a creative spark which elves could recognize as akin to their own nature. Orcs seemed completely alien."
[/part]
[part]
background=story.jpg
story= _ "For some years after Haldrics people landed, orcs remained scarce more than a rumor to trouble the green fastnesses of the elves. That remained so until the day that an elvish noble of ancient line, Erlornas by name, faced an enemy unlike any he had ever met before."
[/part]
[part]
background=story.jpg
#po: "northern marches" is *not* a typo for "northern marshes" here.
#po: In archaic English, "march" means "border country".
story=_ "The orcs were first sighted from the north marches of the great forest of Wesmere."
[/part]
[/story]
{AOI_TRACK {JOURNEY_01_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
{GOLD 200 150 100}
income=0
team_name=Elves
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
# wmllint: recognize Erlornas
{CHARACTER_STATS_ERLORNAS}
facing=nw
[unit]
side=1
type=Elvish Rider
id=Lomarfel
name= _ "Lomarfel"
profile=portraits/lomarfel.png
x,y=15,18
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
facing=ne
[/unit]
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
recruit="Orcish Archer,Orcish Grunt,Wolf Rider"
{GOLD 100 125 150}
income=0
team_name=Orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT6 ragged}
type=Orcish Warrior
id=Urugha
name=_ "Urugha"
canrecruit=yes
facing=se
[/side]
{STARTING_VILLAGES 1 6}
[event]
name=prestart
{SCATTER_IMAGE (terrain=Re) 1 scenery/rubble.png}
[objectives]
[objective]
description= _ "Defeat Urugha"
condition=win
[/objective]
[objective]
description= _ "Death of Erlornas"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
#ifdef EASY
{HINT ( _ "Elves can move quickly and safely among the trees. Pick off the enemy grunts with your archers from the safety of the forest.")}
#endif
[/objectives]
[/event]
[event]
name=start
[message]
speaker=Lomarfel
message= _ "My lord! A party of aliens has made camp to the north and lays waste to the forest. Our scouts believe its a band of orcs."
[/message]
[message]
speaker=Erlornas
message= _ "Orcs? It seems unlikely. The human king, Haldric, crushed them when they landed on these shores, and since then theyve been no more than a bogey mothers use to scare the children."
[/message]
[message]
speaker=Lomarfel
message= _ "So it seemed, my lord. Yet there is a band of them in the north cutting down healthy trees by the dozen, and making great fires from the wood. They trample the greensward into mud and do not even bury their foul dung. I believe I can smell the stench even here."
[/message]
[message]
speaker=Erlornas
message=_ "So the grim tales of them prove true. They must not be allowed to continue; we must banish this blight from our forests. I shall marshal the wardens and drive them off. And the Council needs to hear of this; take the message and return with reinforcements, for there might be more of them."
[/message]
[message]
speaker=Lomarfel
message= _ "Yes, my lord!"
[/message]
[kill]
id=Lomarfel
[/kill]
[move_unit_fake]
type=Elvish Rider
x=15,14,14,13,12,11,10
y=18,18,19,20,20,20,20
[/move_unit_fake]
{VARIABLE has_recruited_healers no}
[/event]
[event]
name=turn 2
[message]
speaker=Erlornas
message= _ "Look at them. Big, slow, clumsy and hardly a bow in hand. Keep to the trees, use your arrows and the day will be ours."
[/message]
[/event]
# Give the player a hint to recruit healers, if they haven't already. No hints about leveling her - when playing on easy, they're unlikely to get enough XP.
[event]
name=recruit
[filter]
side=1
type=Elvish Shaman
[/filter]
{VARIABLE has_recruited_healers yes}
[/event]
[event]
name=turn 5
[filter_condition]
[have_unit]
type=Elvish Shaman,Elvish Druid
count=0
[/have_unit]
[have_unit]
# if they have less than 5 surviving units, then it's the wrong time to hint about healers
side=1
count=5-infinity
[/have_unit]
[/filter_condition]
[message]
race=elf
[not]
id=Erlornas
[/not]
# po: the player hasn't recruited any Shamans. This message isn't shown if they have a Shaman, even if she has 0 xp.
message= _ "My lord, none of our healers have experience on the battlefield. It pleases me that they are safe, but if we should embark on a campaign then we will surely need them alongside us in the battles ahead."
female_message= _ "female^My lord, none of our healers have experience on the battlefield. It pleases me that they are safe, but if we should embark on a campaign then we will surely need them alongside us in the battles ahead."
[show_if]
[variable]
name=has_recruited_healers
boolean_equals=no
[/variable]
[/show_if]
[/message]
[message]
race=elf
[not]
id=Erlornas
[/not]
# po: the player has recruited some Shamans but has lost all them (or managed to level a Sorceress)
message= _ "My lord, none of our surviving healers have experience on the battlefield. It pains me to suggest that we should risk another, but if we should embark on a campaign then we will surely need them alongside us in the battles ahead."
female_message= _ "female^My lord, none of our surviving healers have experience on the battlefield. It pains me to suggest that we should risk another, but if we should embark on a campaign then we will surely need them alongside us in the battles ahead."
[show_if]
[variable]
name=has_recruited_healers
boolean_equals=yes
[/variable]
[/show_if]
[/message]
[/event]
[event]
name=time over
[message]
race=elf
message= _ "Its hopeless; weve tried everything, and theyre still coming back."
[/message]
[message]
speaker=Urugha
message= _ "Forward, you worthless worms! Look at them, theyre tired and afraid! You killed their will to fight, now go and finish the job!"
[/message]
[message]
speaker=Erlornas
message= _ "That cloud of dust on the horizon... flee! Theres more of the abominations heading this way! Fall back before were outnumbered and crushed."
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "Lord Erlornas didnt drive the orcs back, although he and his warriors tried their absolute best. When another war band arrived, elvish resistance crumbled."
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "Of the ensuing events little is known, since much was lost in the chaos and confusion, but one thing is painfully sure. Elves lost the campaign."
[/message]
[/event]
[event]
name=last breath
[filter]
id=Erlornas
[/filter]
[message]
speaker=Erlornas
message= _ "Ugh..."
[/message]
[message]
speaker=Urugha
message= _ "Finally! Got him!"
[/message]
[message]
race=elf
[not]
id=Erlornas
[/not]
message= _ "Lord!"
[/message]
[message]
speaker=Erlornas
message= _ "Take... command... Drive them... away."
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "Lord Erlornas died the day he first fought the orcs and never saw the end of the war. Given its final outcome, this was perhaps for the best."
[/message]
[/event]
[event]
name=last breath
[filter]
id=Urugha
[/filter]
[message]
speaker=unit
message= _ "Ive been bested, but the combat wasnt fair... A thousand curses on you, withered coward! May you suffer... and when my master, Rualsha, finds you may he wipe your people from the face of this earth!"
[/message]
[/event]
[event]
name=die
[filter]
id=Urugha
[/filter]
[message]
speaker=Erlornas
message= _ "Rualsha? Hmm... What if... Assemble a war-party, we need to scout north!"
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
{CLEAR_VARIABLE has_recruited_healers}
[/event]
[/scenario]

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@ -1,209 +0,0 @@
#textdomain wesnoth-aoi
# Warning: If you are not a native and literate English speaker, do
# not try to modify the storyline text. It is deliberately written
# in a somewhat archaic and poetic form of English, and some previous
# attempts to "fix" it inflicted damage that was difficult to undo.
[scenario]
id=02_Assassins
name= _ "Assassins"
map_file=campaigns/An_Orcish_Incursion/maps/02_Assassins.map
turns=24
next_scenario=03_Wasteland
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
[story]
[part]
music=northerners.ogg
background=story.jpg
story= _ "The path of the orcish war band was easy to follow — a wide swathe of trampled ground through violated forest. Erlornas and his party swiftly followed it north and west."
[/part]
[part]
background=story.jpg
story= _ "Soon they arrived at a region where the forest was cut through by many streams, only to find something unexpected."
[/part]
[/story]
{AOI_TRACK {JOURNEY_02_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
type=Elvish Lord
team_name=Elves
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
# wmllint: recognize Erlornas
{CHARACTER_STATS_ERLORNAS}
facing=nw
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
recruit="Orcish Assassin,Orcish Grunt,Wolf Rider"
{GOLD 150 200 240}
{INCOME 0 0 2}
team_name=Orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT6 ragged}
type=Orcish Slayer
id=Gharlsa
canrecruit=yes
name= _ "Gharlsa"
facing=se
[ai]
villages_per_scout=6
aggression=0.5
[goal]
name=protect_unit
[criteria]
side=2
canrecruit=yes
[/criteria]
protect_radius=10
value=100
[/goal]
[/ai]
[/side]
{STARTING_VILLAGES 1 6}
{STARTING_VILLAGES 2 6} # Gharlsa starts with all villages north of the northernmost river
[event]
name=prestart
[objectives]
[objective]
description= _ "Defeat Gharlsa"
condition=win
[/objective]
[objective]
description= _ "Death of Erlornas"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
#ifdef EASY
{HINT ( _ "Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river.")}
#endif
[/objectives]
{RECALL_ADVISOR}
{MODIFY_UNIT (side=1) facing nw}
[/event]
[event]
name=start
[message]
role=advisor
message= _ "The trail leads straight to this place, my lord."
[/message]
[message]
speaker=Erlornas
message= _ "There is a keep ahead of us. How comes it that we know nothing of it? I thought our borders were watched more carefully."
[/message]
[message]
role=advisor
message= _ "I... I know not, my lord. For ages there was no one in these lands that could build such a thing save us. I fear we have fallen prey a false sense of security that has injured the vigilance of our scouts."
[/message]
[message]
speaker=Erlornas
message= _ "When the fighting ends, Ill have some answers. But for now—"
[/message]
[message]
speaker=Gharlsa
message= _ "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..."
[/message]
[message]
speaker=Erlornas
message= _ "— lets focus on the task at hand."
[/message]
[message]
role=advisor
message= _ "Does that demented creature truly believe he can kill us?"
[/message]
[message]
speaker=Erlornas
message= _ "Appearances can be deceiving. Tell the men to be cautious."
[/message]
[/event]
[event]
name=attack
[filter]
type=Orcish Assassin
[/filter]
[message]
speaker=Gharlsa
message= _ "Yes... yes... Slay them!"
[/message]
[/event]
[event]
name=last breath
[filter]
id=Gharlsa
[/filter]
[message]
speaker=unit
message= _ "Hurts... failed... Rualsha gonna be angry..."
[/message]
[/event]
[event]
name=die
[filter]
id=Gharlsa
[/filter]
[message]
speaker=Erlornas
message= _ "This... Rualsha again. We need to forge ahead; the answers we seek are not here. Perhaps we will find them further north."
[/message]
[message]
speaker=Erlornas
message= _ "Destroy this place and let the forest take the ruins. We dont want any more undesirables to use it."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{HERODEATH_ERLORNAS}
[/scenario]

View file

@ -1,335 +0,0 @@
#textdomain wesnoth-aoi
# Warning: If you are not a native and literate English speaker, do
# not try to modify the storyline text. It is deliberately written
# in a somewhat archaic and poetic form of English, and some previous
# attempts to "fix" it inflicted damage that was difficult to undo.
[scenario]
id=03_Wasteland
name= _ "Wasteland"
map_file=campaigns/An_Orcish_Incursion/maps/03_Wasteland.map
turns=24
next_scenario=04_Valley_of_Trolls
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC casualties_of_war.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
[story]
[part]
music=revelation.ogg
background=story.jpg
story= _ "As they fared further north the green forest thinned around them, slowly fading into a barren and fallow country. The signs were obvious and unmistakable — tree stumps, an occasional half-rotten tree felled long ago, and dead wood around them in scarce grass. This had been forest once, like the woods they called home. It had been murdered."
[/part]
[part]
background=story.jpg
story= _ "There was no trail to be found here; wind and rain had erased the spoor. Fortunately, there was no need of a trail; smoke on the horizon betrayed the presence of their enemies."
[/part]
[part]
background=story.jpg
story= _ "Erlornas was near-certain they would find orcs there. No clan of dwarves would break their ancient treaties with the elves in this way; humans were never so... methodical in their destruction, and did not travel in sufficiently large numbers in a north country they found too cold and damp for comfort. The great question remained — would he find Rualsha?"
[/part]
[part]
background=story.jpg
story= _ "Perhaps, but not here. The tribe this camp housed was too small to impress fear on other orcs. Come next morning, the elves were prepared for battle."
[/part]
[/story]
{AOI_TRACK {JOURNEY_03_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
{INCOME 12 9 9}
team_name=Elves
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
# wmllint: recognize Erlornas
{CHARACTER_STATS_ERLORNAS}
facing=nw
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
recruit="Orcish Archer,Orcish Crossbowman,Orcish Grunt,Orcish Warrior,Wolf Rider"
{GOLD 100 120 160}
{INCOME 8 12 12}
team_name=Orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT6 ragged}
type=Orcish Warlord
id=Gnargha
name= _ "Gnargha"
canrecruit=yes
facing=se
[/side]
[event]
name=prestart
[objectives]
[objective]
description= _ "Defeat Gnargha"
condition=win
[/objective]
[objective]
description= _ "Death of Erlornas"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
#ifdef EASY
{HINT ( _ "There are no villages in this scenario — you must use healers instead. Use hit-and-run tactics to weaken enemy units who cannot heal themselves.")}
#endif
[/objectives]
{VARIABLE orcs_recruited 0}
{VARIABLE camp_gold 300}
{VARIABLE_OP modulo_factor rand "2..4"}
{RECALL_ADVISOR}
{MODIFY_UNIT (side=1) facing nw}
[/event]
[event]
name=start
[message]
role=advisor
message= _ "Lord... Im... I am filled with grief. This senseless destruction is... overwhelming."
[/message]
[message]
speaker=Erlornas
message= _ "Yes. And this is the threat we were blind to but are now facing. This tribe is small, yet we must drive them back to the north. They must have no footholds south of the hills."
[/message]
[message]
speaker=Gnargha
message= _ "Elves!? This means Urugha failed and his spirit will suffer greatly for his weakness. So be it!"
[/message]
[message]
speaker=Gnargha
message= _ "Rise up, grunts! We have a great fight upon us! Let your rage flow freely! Let your blades slay all! First one to draw blood will feast by my fire this night!"
[/message]
[message]
speaker=Erlornas
message= _ "Aim true, men, with wit and courage the day will be ours. And spare no-one, there can be no orc south of the hills, else well never have peace again."
[/message]
[/event]
[event]
name=recruit
first_time_only=no
[filter]
side=2
[/filter]
{VARIABLE temporary $orcs_recruited}
{VARIABLE_OP temporary modulo $modulo_factor}
[if]
[variable]
name=temporary
equals=0
[/variable]
[then]
[disallow_recruit]
side=2
type="Orcish Archer, Orcish Grunt, Wolf Rider"
[/disallow_recruit]
[allow_recruit]
side=2
type="Orcish Crossbowman, Orcish Warrior"
[/allow_recruit]
{VARIABLE_OP modulo_factor rand "2..4"}
[/then]
[else]
[disallow_recruit]
side=2
type="Orcish Crossbowman, Orcish Warrior"
[/disallow_recruit]
[allow_recruit]
side=2
type="Orcish Archer, Orcish Grunt, Wolf Rider"
[/allow_recruit]
[/else]
[/if]
{VARIABLE_OP camp_gold sub $unit.cost}
{VARIABLE_OP orcs_recruited add 1}
{CLEAR_VARIABLE temporary}
[/event]
[event]
name=last breath
[filter]
id=Gnargha
[/filter]
[message]
speaker=unit
message= _ "You won... elf... But it changes... nothing... (<i>cough</i>)"
[/message]
[message]
speaker=unit
message= _ "We found the way... Now... we will come in numbers... (<i>cough</i>) you cant imagine..."
[/message]
[message]
speaker=unit
message= _ "(<i>Cough</i>) Ill be waiting... among the dead..."
[/message]
[/event]
[event]
name=die
[filter]
id=Gnargha
[/filter]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "The orcish chieftain finally fell, overcome by his wounds. The elves found themselves in a half-ruined camp littered with the bodies of both sides. There was no hale orc in sight, nor did any of the wounded beg mercy. The elves took no prisoners."
[/message]
[kill]
side=2
[/kill]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=victory
{RECALL_ADVISOR}
[message]
role=advisor
message= _ "Its done, lord. No-one escaped. No-one tried to escape. Im... disturbed."
[/message]
[message]
speaker=Erlornas
message= _ "Good. But their disregard for self-preservation is astounding. As is their ferocity when defending what they claim as their own. Have the scouts found others this side of the hills?"
[/message]
[message]
role=advisor
message= _ "No, lord. But trolls were spotted in the hills ahead. Do we really need to cross them to the north?"
[/message]
[message]
speaker=Erlornas
message= _ "Yes. The council has spoken to me through a dream-sending. They are troubled. Reinforcements have been sent after us, but we need to press on. Tell the men to rest, well move out at dawn."
[/message]
[if]
[variable]
name=camp_gold
greater_than=100
[/variable]
[then]
[message]
role=advisor
message= _ "What about the loot, lord? We found supplies worth over a hundred gold in the camp."
[/message]
[message]
speaker=Erlornas
message= _ "Distribute some among the men, save the rest for the road. This country is a wasteland now; we wont find much forage on the march."
[/message]
[/then]
[/if]
[if]
[variable]
name=camp_gold
greater_than=50
[/variable]
[variable]
name=camp_gold
less_than_equal_to=100
[/variable]
[then]
[message]
role=advisor
message= _ "We found some supplies when searching the camp, but nothing much. What is to be done with them?"
[/message]
[message]
speaker=Erlornas
message= _ "Save it for the march north. There is little to be found in this barren country."
[/message]
[/then]
[/if]
[if]
[variable]
name=camp_gold
greater_than=0
[/variable]
[then]
[gold]
side=1
amount=$camp_gold
[/gold]
[/then]
[/if]
{CLEAR_VARIABLE camp_gold,orcs_recruited,modulo_factor}
[/event]
[event]
name=time over
{PROMOTE_ADVISOR}
[message]
role=advisor
message= _ "We cant carry on, lord, the men are too tired. We have to fall back."
[/message]
[message]
speaker=Erlornas
message= _ "Damn it. Sound the retreat, well try again when reinforcements arrive."
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "The expected relief caught up with them a few days later. The following morning they took the field against a far larger host of orcs. The battle ended in a draw; the war raged on for years..."
[/message]
[/event]
{HERODEATH_ERLORNAS}
[/scenario]

View file

@ -1,327 +0,0 @@
#textdomain wesnoth-aoi
# Warning: If you are not a native and literate English speaker, do
# not try to modify the storyline text. It is deliberately written
# in a somewhat archaic and poetic form of English, and some previous
# attempts to "fix" it inflicted damage that was difficult to undo.
[scenario]
id=04_Valley_of_Trolls
name= _ "Valley of Trolls"
map_file=campaigns/An_Orcish_Incursion/maps/04_Valley_of_Trolls.map
turns=24
next_scenario=05_Linaera_the_Quick
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
[story]
[part]
music=breaking_the_chains.ogg
background=story.jpg
story= _ "Next morning, the elves set off again, increasingly wearied by the hardships of the campaign and longing for the green comfort of their home forests. This land was barren and rugged; nothing shielded them from biting northern wind as they traveled towards the mountains looming before them."
[/part]
[part]
background=story.jpg
story= _ "At dusk they arrived at the mouth of a valley cutting almost straight through the range and made camp, as scouts warned that the area was hostile and the road ahead treacherous in darkness. There were no songs or music that night and most of the elves slept uneasily. An unlucky few kept a cautious watch."
[/part]
[part]
background=story.jpg
story= _ "When sunrise came, the elves moved into battle formations. Whatever waited in the slopes ahead, it would not find them unprepared."
[/part]
[/story]
{AOI_TRACK {JOURNEY_04_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
team_name=Elves
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
# wmllint: recognize Erlornas
{CHARACTER_STATS_ERLORNAS}
facing=nw
shroud=yes
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
#ifdef EASY
recruit="Troll,Troll Whelp"
#else
recruit="Troll,Troll Rocklobber,Troll Whelp"
#endif
{GOLD 30 40 50}
{INCOME 5 7 9}
team_name=Trolls
user_team_name= _ "Trolls"
{FLAG_VARIANT undead}
#ifdef EASY
type=Troll
#else
type=Troll Warrior
#endif
id=Gurk
name= _ "Gurk"
canrecruit=yes
facing=ne
[ai]
{AI_SIMPLE_DAY_ASPECT aggression -0.1}
{AI_SIMPLE_DAY_ASPECT simple_targeting yes}
{AI_SIMPLE_DAY_ASPECT grouping no}
{AI_SIMPLE_NIGHT_ASPECT aggression 0.8}
[/ai]
[/side]
[side]
side=3
controller=ai
#ifdef EASY
recruit="Troll Rocklobber,Troll Whelp"
#else
recruit="Troll,Troll Rocklobber,Troll Whelp"
#endif
{GOLD 30 40 50}
{INCOME 5 7 9}
team_name=Trolls
user_team_name= _ "Trolls"
{FLAG_VARIANT undead}
#ifdef EASY
type=Troll
#else
type=Troll Warrior
#endif
id=Hrugu
name=_ "Hrugu"
canrecruit=yes
facing=sw
[ai]
{AI_SIMPLE_DAY_ASPECT aggression -0.1}
{AI_SIMPLE_DAY_ASPECT simple_targeting yes}
{AI_SIMPLE_DAY_ASPECT grouping no}
{AI_SIMPLE_NIGHT_ASPECT aggression 0.8}
[/ai]
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Troll" 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Troll Rocklobber" 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Troll" 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Troll Rocklobber" 1}
#ifdef EASY
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Troll Whelp" 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Troll Whelp" 3}
#endif
[event]
name=prestart
[remove_shroud]
side=1
terrain=G*,Ww,Ww^*,R*,Gs^*,Gg^*
[/remove_shroud]
[objectives]
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Erlornas"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
#ifdef EASY
{HINT ( _ "Trolls are poor fighters when not on rugged terrain and fare even worse during the daytime. Lure them out of the hills and attack in the sunlight.")}
#endif
[/objectives]
{RECALL_ADVISOR}
{MODIFY_UNIT (side=1) facing nw}
[/event]
[event]
name=start
[message]
role=advisor
message= _ "We are far from our lands, now, Erlornas, and we have driven the orcs from the forest. Why do we not return home?"
[/message]
[message]
speaker=Erlornas
message= _ "You know well enough... Rualsha. That name sounds everywhere we go since the incursion began. That orc is much more than a mere marauding bandit in search of pillage. And he wants this land. <i>Our</i> land. He is planning an invasion, Im sure of it. We must gather more information about his plans before we go back."
[/message]
[message]
speaker=Erlornas
message= _ "And tell me... How did you sleep last night?"
[/message]
[message]
role=advisor
message= _ "How did I?... Uneasy, lord. My dreams were bleak, some of them nightmares."
[/message]
[message]
speaker=Erlornas
message= _ "Yes. The earth currents are perturbed here, and the bridges to the dreamland are tainted. I think there is a mage dwelling somewhere nearby. Or perhaps more than one; the traces are mixed, and some of them have an unwholesome flavor."
[/message]
[message]
role=advisor
message= _ "It would be dire indeed for us if these orcs have magic to add to their battle-might."
[/message]
[message]
speaker=Erlornas
message= _ "We must discover if this is so."
[/message]
[message]
role=advisor
message= _ "Information will do us no good if we are killed before we return with it! These mountains look like troll territory."
[/message]
[message]
speaker=Erlornas
message= _ "Enough. The suns fully over the horizon. Give the order to advance."
[/message]
[/event]
[event]
name=enemies defeated
{RECALL_ADVISOR}
[message]
role=advisor
message= _ "That was the last of the chieftains, lord. The lesser trolls seem to be retreating now."
[/message]
[message]
speaker=Erlornas
message= _ "It is well. Break camp and move everyone through the pass before they rally. Well rest a bit on the other side; we have earned it."
[/message]
[message]
role=advisor
message= _ "At once. How much time do you think we have?"
[/message]
[message]
speaker=Erlornas
message= _ "A day, perhaps. We fought two clans today; they wont take long to rally. We need to be gone from here by sunset next."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=die
[filter]
race=troll
canrecruit=yes
[/filter]
[message]
speaker=Erlornas
message= _ "We have slain a chieftain! Take heart! This battle is almost won!"
[/message]
[/event]
[event]
name=die
[filter]
id=Erlornas
[/filter]
{PROMOTE_ADVISOR}
[message]
speaker=second_unit
# wmllint: local spelling da
message= _ "Ha! Me smashed da funny elf. Me got a trophy!"
[/message]
[message]
role=advisor
message= _ "No! This cant be!"
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "Soon after Erlornas died, the elven party, lacking a leader and pressed from all sides, scattered and fled. Their retreat to Wesmere was arduous and long."
[/message]
[message]
speaker=narrator
message= _ "During their retreat, the pass was crossed by another army moving in the opposite direction. Orcs were back south of the pass, and this time they were to stay for a long, long time."
image=wesnoth-icon.png
[/message]
[/event]
[event]
name=time over
{RECALL_ADVISOR}
[message]
role=advisor
message= _ "We cant get through, my Lord. These whelps are not individually very dangerous, but there are huge numbers of them."
[/message]
[message]
speaker=Erlornas
message= _ "Four days of combat and nothing to show for it. How does it feel to you?"
[/message]
[message]
role=advisor
message= _ "Terrible, my lord. Never in my life did I dream Id be bested by mere trolls. What are your orders?"
[/message]
[message]
speaker=Erlornas
message= _ "Withdraw and make camp a safe distance from the hills. There is no further point in this fight. Well wait for reinforcements."
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "The reinforcements arrived a few days later, a crack force of rangers with some cavalry support. When they attempted the pass again, they found not trolls but something worse — an orcish army approaching from the north."
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "The battle that ensued was bloody and inconclusive, and the elven losses were only the beginning of the mournful toll in a war that would rage for many years after."
[/message]
[/event]
[/scenario]

View file

@ -1,293 +0,0 @@
#textdomain wesnoth-aoi
# Warning: If you are not a native and literate English speaker, do
# not try to modify the storyline text. It is deliberately written
# in a somewhat archaic and poetic form of English, and some previous
# attempts to "fix" it inflicted damage that was difficult to undo.
[scenario]
id=05_Linaera_the_Quick
name= _ "Linaera the Quick"
map_file=campaigns/An_Orcish_Incursion/maps/05_Linaera_the_Quick.map
turns=24
next_scenario=06_A_Detour_through_the_Swamp
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC heroes_rite.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
[story]
[part]
music=wanderer.ogg
background=story.jpg
story= _ "After a day of hard-earned rest the elves marched north again. This was unknown country, not frequented even by Wesmeres furthermost-faring scouts."
[/part]
[part]
background=story.jpg
story= _ "Two days travel later, the forward scouts reported another orcish warband laying siege to a tower."
[/part]
[part]
background=story.jpg
story= _ "Erlornas surveyed the siege from atop a small tree-covered hill overlooking the tower valley..."
[/part]
[/story]
{AOI_TRACK {JOURNEY_05_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
{GOLD 100 100 100}
{INCOME 0 0 0}
team_name=Elves
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
# wmllint: recognize Erlornas
{CHARACTER_STATS_ERLORNAS}
facing=nw
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
recruit="Goblin Knight,Orcish Archer,Orcish Crossbowman,Orcish Grunt,Orcish Warrior,Wolf Rider"
{GOLD 190 220 250}
{INCOME 0 0 0}
team_name=Orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT6 ragged}
type=Orcish Warlord
id=Krughnar
name= _ "Krughnar"
canrecruit=yes
facing=se
[/side]
# wmllint: validate-off
[side]
side=3
controller=ai
hidden=yes
team_name=Mages
user_team_name= _ "Mages"
# Use stock flags
# wmllint: recognize Linaera
{CHARACTER_STATS_LINAERA}
facing=ne
[/side]
# wmllint: validate-on
{STARTING_VILLAGES 1 6}
{STARTING_VILLAGES 2 9}
[event]
name=prestart
[objectives]
[objective]
description= _ "Defeat Krughnar and break the siege"
condition=win
[/objective]
[objective]
description= _ "Death of Erlornas"
condition=lose
[/objective]
[objective]
description= _ "Death of Linaera"
condition=lose
[/objective]
{TURNS_RUN_OUT}
{HINT ( _ "Linaera is a leader and can recruit mages when standing on a keep.")}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
#ifdef EASY
{HINT ( _ "Use Elven Scouts and Linaeras power of teleportation to mount hit-and-run attacks.")}
#endif
[/objectives]
{RECALL_ADVISOR}
{MODIFY_UNIT (side=1) facing nw}
[/event]
[event]
name=start
[message]
id=Erlornas
message= _ "Report."
[/message]
[message]
role=advisor
message= _ "A warband of orcs, no women or children among them, besieges a tower. Its of human design... but we are far from the lands granted to humans by treaty, my lord Erlornas."
[/message]
[message]
speaker=Erlornas
message= _ "Under the letter of the treaty, it is so. But this country is too cold and barren for us. I wonder, what manner of human would choose to live here, far from its kind? Hmmm..."
[/message]
[message]
role=advisor
message= _"It trespasses, and should be driven out!"
[/message]
[message]
speaker=Erlornas
message= _"Hold. It is only one human, or a few of them at most. Time enough to speak of driving it out when we have no enemies in common."
[/message]
[message]
speaker=Erlornas
message= _ "Tell me: I see no bridge over the chasm around that keep. Is there any sign that one has been withdrawn by the defenders?"
[/message]
[message]
role=advisor
message= _ "No, lord. No traces of any construction. It looks like no bridge has ever existed there. There must be other, hidden means of access to the tower."
[/message]
[message]
speaker=Erlornas
message= _ "Interesting... Go to my personal stores and bring me a bottle of wine. And a couple of glasses."
[/message]
[message]
role=advisor
message= _ "... Glasses?"
[/message]
[message]
speaker=Erlornas
message= _ "Do it. Well have a guest soon."
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
#po: "Faerie" in this paragraph is a rare, poetic word in
#po: English. It is the proper name of a magical otherworld
#po: associated with elves - actually, originally with
#po: fairies, but before Tolkien the boundary between elves
#po: and fairies was extremely blurry. In Wesnoth it is
#po: deliberately unclear whether Faerie is a place that is
#po: the source of magical power or a label for the inner
#po: nonhuman/magical nature of the Elves. Translate freely.
message= _ "Erlornas closed his eyes and brought his hands forward, joined palms forming a cup open to the sky. Soon they began to glow, then to flare like a brazier with the fire of Faerie, casting a cold, blue light all around the elf-lord. A wisp of light emerged from the eerie flames, and at a few murmured words from the elf-lord flew away towards the tower below. Then the light around Erlornas faded and all was seemingly as before."
[/message]
[delay]
time=500
[/delay]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "Some time later..."
[/message]
{MODIFY_UNIT (id=Linaera) facing se}
[teleport]
[filter]
id=Linaera
[/filter]
x,y=16,17
animate=yes
[/teleport]
{LOYAL_UNIT 3 Mage 17 17}
{FACING se}
{LOYAL_UNIT 3 Mage 16 18}
{FACING se}
{LOYAL_UNIT 3 Mage 15 17}
{FACING se}
[message]
speaker=Erlornas
message=_ "So you decided to accept the invitation. Good. Welcome, I am lord Erlornas of Wesmere. I find your presence here... surprising."
[/message]
[message]
speaker=Linaera
message= _ "Scarcely less than I find yours, my lord elf, but I would welcome your aid against these orcs. They have been besieging my tower for weeks."
[/message]
[message]
id=Erlornas
message= _ "I wish their foul kind driven as far as possible from my borders, not to return. It would be no bad thing if an ally of the elves kept watch over this country."
[/message]
[message]
speaker=Linaera
message= _ "Count me an ally, then, lord Erlornas. We can defeat them together."
[/message]
[modify_unit]
[filter]
side=3
[/filter]
side=1
[/modify_unit]
[redraw][/redraw]
[message]
role=advisor
message= _ "My lord... humans cannot be trusted! They shift their allegiances with the changing of the wind!"
[/message]
[message]
speaker=Erlornas
message= _ "That may be, but I do not think this one will betray us to the orcs. And we may need her assistance, too: that is a powerful force of orcs ahead."
[/message]
[/event]
[event]
name=enemies defeated
[message]
speaker=Erlornas
message= _ "And that is well ended. But, Linaera, there is somewhat else that concerns me. You are a mage; do you not feel something... wrong... to the east of here?"
[/message]
[message]
speaker=Linaera
message= _ "I do indeed. Something evil has recently made a nest in the next valley over; its servants have been sniffing at the edges of my domain. I had meant to deal with it myself, but if you elves revere the green earth I think you will want it abolished as much as do I."
[/message]
[message]
speaker=Erlornas
message= _ "We are of one mind, then. Let us go to it."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{HERODEATH_ERLORNAS}
{HERODEATH_LINAERA}
[/scenario]

View file

@ -1,132 +0,0 @@
#textdomain wesnoth-aoi
# Warning: If you are not a native and literate English speaker, do
# not try to modify the storyline text. It is deliberately written
# in a somewhat archaic and poetic form of English, and some previous
# attempts to "fix" it inflicted damage that was difficult to undo.
[scenario]
id=06_A_Detour_through_the_Swamp
name= _ "A Detour through the Swamp"
map_file=campaigns/An_Orcish_Incursion/maps/06_A_Detour_through_the_Swamp.map
turns=24
next_scenario=07_Showdown
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC the_deep_path.ogg underground.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}
{AOI_TRACK {JOURNEY_06_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
team_name=Elves
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
# wmllint: recognize Erlornas
{CHARACTER_STATS_ERLORNAS}
facing=se
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
recruit="Ghost,Ghoul,Revenant,Skeleton,Skeleton Archer,Walking Corpse"
{GOLD 150 200 250}
income=0
team_name=Undead
user_team_name= _ "Undead"
{FLAG_VARIANT undead}
type=Lich
id=Keremal
name= _ "Keremal"
canrecruit=yes
facing=nw
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat Keremal"
condition=win
[/objective]
[objective]
description= _ "Death of Erlornas"
condition=lose
[/objective]
[objective]
description= _ "Death of Linaera"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
{HINT ( _ "Linaera is a leader and can recruit mages when standing on a keep.")}
{HINT ( _ "Undead are resistant to physical attack. Use mages to attack the undead, and elves to protect and support the mages.")}
[/objectives]
[recall]
id=Linaera
[/recall]
{RECALL_MAGE}
{MODIFY_UNIT (side=1) facing se}
[/event]
[event]
name=start
[message]
speaker=Linaera
message= _ "The evil spirits who have settled in this wetland have turned it into a vile bog. My apprentices and I have the power to dispel them, but you must protect us from their weapons."
[/message]
[/event]
[event]
name=enemies defeated
{RECALL_MAGE}
[message]
speaker=Linaera
message= _ "Thank you, Erlornas... now I can return to my tower in peace. But I think some of my apprentices wish to follow you north in pursuit of the orcs."
[/message]
[message]
role=mage
message= _ "I have always wished to see elves, and now I have fought alongside them! May I please travel with you?"
[/message]
[message]
speaker=Erlornas
message= _ "Certainly... I shall be glad of your help."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{HERODEATH_ERLORNAS}
{HERODEATH_LINAERA}
[/scenario]

View file

@ -1,266 +0,0 @@
#textdomain wesnoth-aoi
# Warning: If you are not a native and literate English speaker, do
# not try to modify the storyline text. It is deliberately written
# in a somewhat archaic and poetic form of English, and some previous
# attempts to "fix" it inflicted damage that was difficult to undo.
[scenario]
id=07_Showdown
name= _ "Showdown"
map_file=campaigns/An_Orcish_Incursion/maps/07_Showdown.map
turns=24
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC siege_of_laurelmor.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{AOI_TRACK {JOURNEY_07_NEW}}
# wmllint: validate-off
[side]
side=1
controller=human
gold=100
income=0
team_name=Elves
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
# wmllint: recognize Erlornas
{CHARACTER_STATS_ERLORNAS}
facing=nw
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
#ifdef EASY
recruit="Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Orcish Warrior,Troll,Troll Whelp,Wolf Rider"
gold=200
income=0
#endif
#ifdef NORMAL
recruit="Goblin Knight,Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Orcish Warrior,Troll,Troll Whelp,Wolf Rider"
gold=250
income=5
#endif
#ifdef HARD
recruit="Goblin Knight,Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Orcish Warrior,Troll,Troll Whelp,Wolf Rider"
gold=300
income=5
#endif
team_name=Orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT6 ragged}
type=Orcish Sovereign
id=Rualsha
name= _ "Rualsha"
canrecruit=yes
facing=se
[/side]
{STARTING_VILLAGES 1 4}
{STARTING_VILLAGES 2 4}
[event]
name=prestart
[kill]
id=Linaera
[/kill]
[objectives]
side=1
[objective]
description= _ "Defeat Rualsha"
condition=win
[/objective]
[objective]
description= _ "Death of Erlornas"
condition=lose
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
{HINT ( _ "Your enemy is well-defended against attacks from the south. Use rangers to sneak through the forest and mount a surprise attack from the north.")}
[/objectives]
[/event]
[event]
name=start
[move_unit_fake]
type=Elvish Rider
x=18,18,17,16
y=20,19,19,18
[/move_unit_fake]
[unit]
side=1
type=Elvish Rider
id=Lomarfel
name= _ "Lomarfel"
profile=portraits/lomarfel.png
x,y=16,18
[modifications]
{TRAIT_LOYAL}
{TRAIT_RESILIENT}
[/modifications]
facing=sw
[/unit]
[move_unit_fake]
type=Elvish Ranger
x=18,18,17,17
y=20,19,19,18
[/move_unit_fake]
[unit]
type=Elvish Ranger
id=Celodith
name= _ "Celodith"
gender=female
x,y=17,18
side=1
[modifications]
{TRAIT_LOYAL}
[/modifications]
facing=sw
[/unit]
[move_unit_fake]
type=Elvish Ranger
x=18,18,17
y=20,19,19
[/move_unit_fake]
[unit]
type=Elvish Ranger
id=Earanduil
name= _ "Earanduil"
gender=male
x,y=17,19
side=1
[modifications]
{TRAIT_LOYAL}
[/modifications]
facing=sw
[/unit]
[move_unit_fake]
type=Elvish Ranger
x=18,18,18
y=20,19,18
[/move_unit_fake]
[unit]
type=Elvish Ranger
id=Elvyniel
name= _ "Elvyniel"
gender=female
x,y=18,18
side=1
[modifications]
{TRAIT_LOYAL}
[/modifications]
facing=sw
[/unit]
[move_unit_fake]
type=Elvish Ranger
x=18,18
y=20,19
[/move_unit_fake]
[unit]
type=Elvish Ranger
id=Delorfilith
name= _ "Delorfilith"
gender=male
x,y=18,19
side=1
[modifications]
{TRAIT_LOYAL}
[/modifications]
facing=sw
[/unit]
[message]
speaker=Lomarfel
message= _ "My lord! We have ridden hard for over a week to catch up with you! The Kalian has deliberated, and asks you to defeat Rualsha quickly before he can muster a full invasion force."
[/message]
[message]
speaker=Rualsha
message= _ "Puny elves! My full army will be here soon, and then we will crush you. You will beg for a quick death!"
[/message]
[/event]
[event]
name=last breath
[filter]
id=Rualsha
[/filter]
[message]
speaker=unit
message= _ "You may slay me, Erlornas, but my people live on. They will not forget! They will pursue you, and destroy you utterly... we will... we... arrgh..."
[/message]
[/event]
[event]
name=die
[filter]
id=Rualsha
[/filter]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "But Rualsha overestimated the will of his troops. With their leader dead, they scattered, and fled from the elves back to their fastnesses in the far north."
[/message]
[kill]
side=2
[/kill]
{RECALL_ADVISOR}
[message]
speaker=Erlornas
message= _ "It grieves me to take life, even of a barbarian such as Rualsha."
[/message]
[message]
role=advisor
message= _ "If the orcs press us, we shall need to become more accustomed to fighting."
[/message]
[message]
speaker=Erlornas
message= _ "I fear it will be so. We have won a first victory here, but dark times come upon its heels."
[/message]
[music]
name=traveling_minstrels.ogg
immediate=yes
append=no
[/music]
[endlevel]
carryover_report=no
save=no
[/endlevel]
[/event]
{HERODEATH_ERLORNAS}
[/scenario]

View file

@ -1,138 +0,0 @@
#textdomain wesnoth-aoi
#define AOI_BIGMAP
[background_layer]
image=maps/background.jpg
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
[/background_layer]
[background_layer]
image=maps/aoi.png
scale_vertically=yes
scale_horizontally=no
keep_aspect_ratio=yes
base_layer=yes
[/background_layer]
#enddef
#define AOI_TRACK STAGE
[story]
[part]
show_title=yes
{AOI_BIGMAP}
{STAGE}
[/part]
[/story]
#enddef
#undef NEW_JOURNEY
#define NEW_JOURNEY X Y
[image]
x,y={X},{Y}
file=misc/new-journey.png
delay=300
centered=yes
[/image]
#enddef
#define JOURNEY_01_NEW
{NEW_BATTLE 494 584}
#enddef
#define JOURNEY_01_OLD
{OLD_BATTLE 494 584}
#enddef
#define JOURNEY_02_NEW
{JOURNEY_01_OLD}
{NEW_JOURNEY 479 563}
{NEW_JOURNEY 462 543}
{NEW_JOURNEY 453 518}
{NEW_BATTLE 463 494}
#enddef
#define JOURNEY_02_OLD
{JOURNEY_01_OLD}
{OLD_JOURNEY 479 563}
{OLD_JOURNEY 462 543}
{OLD_JOURNEY 453 518}
{OLD_BATTLE 463 494}
#enddef
#define JOURNEY_03_NEW
{JOURNEY_02_OLD}
{NEW_JOURNEY 474 469}
{NEW_JOURNEY 478 442}
{NEW_JOURNEY 477 415}
{NEW_BATTLE 474 388}
#enddef
#define JOURNEY_03_OLD
{JOURNEY_02_OLD}
{OLD_JOURNEY 474 469}
{OLD_JOURNEY 478 442}
{OLD_JOURNEY 477 415}
{OLD_BATTLE 474 388}
#enddef
#define JOURNEY_04_NEW
{JOURNEY_03_OLD}
{NEW_JOURNEY 483 364}
{NEW_JOURNEY 505 349}
{NEW_JOURNEY 530 339}
{NEW_JOURNEY 555 330}
{NEW_JOURNEY 580 321}
{NEW_JOURNEY 604 309}
{NEW_JOURNEY 626 294}
{NEW_BATTLE 638 271}
#enddef
#define JOURNEY_04_OLD
{JOURNEY_03_OLD}
{OLD_JOURNEY 483 364}
{OLD_JOURNEY 505 349}
{OLD_JOURNEY 530 339}
{OLD_JOURNEY 555 330}
{OLD_JOURNEY 580 321}
{OLD_JOURNEY 604 309}
{OLD_JOURNEY 626 294}
{OLD_BATTLE 638 271}
#enddef
#define JOURNEY_05_NEW
{JOURNEY_04_OLD}
{NEW_JOURNEY 642 245}
{NEW_JOURNEY 648 220}
{NEW_BATTLE 658 196}
#enddef
#define JOURNEY_05_OLD
{JOURNEY_04_OLD}
{OLD_JOURNEY 642 245}
{OLD_JOURNEY 648 220}
{OLD_BATTLE 658 196}
#enddef
#define JOURNEY_06_NEW
{JOURNEY_05_OLD}
{NEW_JOURNEY 676 178}
{NEW_JOURNEY 699 169}
{NEW_BATTLE 724 168}
#enddef
#define JOURNEY_06_OLD
{JOURNEY_05_OLD}
{OLD_JOURNEY 676 178}
{OLD_JOURNEY 699 169}
{OLD_BATTLE 724 168}
#enddef
#define JOURNEY_07_NEW
{JOURNEY_06_OLD}
{NEW_JOURNEY 753 176}
{NEW_JOURNEY 781 185}
{NEW_JOURNEY 811 180}
{NEW_BATTLE 838 167}
#enddef

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@ -1,22 +0,0 @@
#textdomain wesnoth-aoi
#define CHARACTER_STATS_ERLORNAS
type=Elvish Lord
id=Erlornas
name= _ "Erlornas"
profile=portraits/erlornas.png
canrecruit=yes
extra_recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman"
unrenamable=yes
#enddef
#define CHARACTER_STATS_LINAERA
type=Silver Mage
id=Linaera
name= _ "Linaera"
profile=portraits/linaera.png
gender=female
canrecruit=yes
extra_recruit="Mage"
unrenamable=yes
#enddef

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@ -1,56 +0,0 @@
#textdomain wesnoth-aoi
#define HERODEATH_ERLORNAS
[event]
name=die
[filter]
id=Erlornas
[/filter]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "Lord Erlornas never saw the blade that felled him. He died on the spot, with not a chance to issue last commands or farewells. Without him his wardens soon fell into confusion, and losing heart withdrew from the battle."
[/message]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "When reinforcements finally arrived, elves managed to dislodge the orcish tribe. But the threat from the north remained unresolved and loomed large over their future."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
#enddef
#define HERODEATH_LINAERA
[event]
name=last breath
[filter]
id=Linaera
[/filter]
[message]
speaker=Linaera
message= _ "Alas, Erlornas, I have failed us..."
[/message]
[/event]
[event]
name=die
[filter]
id=Linaera
[/filter]
[message]
speaker=Erlornas
message= _ "All is lost! Without Linaeras help, I cannot hope to defeat these abominations!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
#enddef

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@ -1,70 +0,0 @@
#textdomain wesnoth-aoi
#define HINT MESSAGE
notes_string= _ "Hint:"
[note]
description={MESSAGE}
[/note]
#enddef
#define RECALL_ADVISOR
[role]
role=advisor
[auto_recall][/auto_recall]
search_recall_list=yes
side=1
race=elf
[not]
id=Erlornas
[/not]
[else]
[unit]
type=Elvish Fighter
side=1
role=advisor
animate=yes
placement=leader
[/unit]
[/else]
[/role]
#enddef
#define PROMOTE_ADVISOR
[role]
role=advisor
search_recall_list=no
side=1
race=elf
[not]
id=Erlornas
[/not]
[/role]
#enddef
#define RECALL_MAGE
[role]
role=mage
[auto_recall][/auto_recall]
search_recall_list=yes
side=1
type="Great Mage,Mage of Light,Arch Mage,Silver Mage,White Mage,Red Mage,Mage"
[not]
id=Linaera
[/not]
[else]
[unit]
type=Mage
side=1
role=mage
animate=yes
placement=leader
[/unit]
[/else]
[/role]
#enddef

View file

@ -1294,7 +1294,7 @@ Please report the bug."
[message]
speaker=Galdrad
message= _ "You have beaten the orcs! You may want to try one of the rookie-level campaigns next, which include strategy hints. <i>A Tale of Two Brothers</i> is the easiest and is the recommended first campaign. In <i>An Orcish Incursion</i> you have an Elvish army, similarly to this tutorial, but with seven scenarios for your units to gain experience and advance levels."
message= _ "You have beaten the orcs! You may want to try one of the rookie-level campaigns next, which include strategy hints. <i>A Tale of Two Brothers</i> is the easiest and is the recommended first campaign."
[/message]
[message]
speaker=narrator