Load Game: convert "Scenario start"...

...savegame designation to use Sentence case as the recently
introduced "Test scenario" already does

Also added pofix rule for the two textdomains where this appears.
This commit is contained in:
Ignacio R. Morelle 2011-10-30 21:35:24 +00:00
parent 7430feaf45
commit 666a29ab49
3 changed files with 6 additions and 2 deletions

View file

@ -508,7 +508,7 @@ void save_preview_pane::draw_contents()
} else if (!summary["turn"].empty()) {
str << _("Turn") << " " << summary["turn"];
} else {
str << _("Scenario Start");
str << _("Scenario start");
}
str << "\n" << _("Difficulty: ") << string_table[summary["difficulty"]];

View file

@ -314,7 +314,7 @@ void tgame_load::evaluate_summary_string(std::stringstream& str
} else if (!cfg_summary["turn"].empty()) {
str << _("Turn") << " " << cfg_summary["turn"];
} else {
str << _("Scenario Start");
str << _("Scenario start");
}
str << "\n" << _("Difficulty: ")

View file

@ -223,6 +223,8 @@ stringfixes = {
("Joystick: Number of the Thrust Axis Joystick", "Joystick: number of the thrust axis joystick"),
("Joystick: Number of the Thrust Axis", "Joystick: number of the thrust axis"),
("Joystick: Deadzone of the Thruster", "Joystick: deadzone of the thruster"),
("Scenario Start", "Scenario start"),
),
"wesnoth-anl" : (
@ -3941,6 +3943,8 @@ stringfixes = {
("Castle Size:", "Castle size:"),
("Roads Between Castles:", "Roads between castles:"),
("Scenario Start", "Scenario start"),
#this rules seems to be f***ed up and not in sync with src/addon/manager.cpp:999
#uncomment it for the moment, please only reactivate after capitalization of
#'add-ons' is/was fixed everywhere!