Load Game: convert "Scenario start"...
...savegame designation to use Sentence case as the recently introduced "Test scenario" already does Also added pofix rule for the two textdomains where this appears.
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3 changed files with 6 additions and 2 deletions
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@ -508,7 +508,7 @@ void save_preview_pane::draw_contents()
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} else if (!summary["turn"].empty()) {
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str << _("Turn") << " " << summary["turn"];
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} else {
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str << _("Scenario Start");
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str << _("Scenario start");
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}
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str << "\n" << _("Difficulty: ") << string_table[summary["difficulty"]];
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@ -314,7 +314,7 @@ void tgame_load::evaluate_summary_string(std::stringstream& str
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} else if (!cfg_summary["turn"].empty()) {
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str << _("Turn") << " " << cfg_summary["turn"];
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} else {
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str << _("Scenario Start");
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str << _("Scenario start");
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}
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str << "\n" << _("Difficulty: ")
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@ -223,6 +223,8 @@ stringfixes = {
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("Joystick: Number of the Thrust Axis Joystick", "Joystick: number of the thrust axis joystick"),
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("Joystick: Number of the Thrust Axis", "Joystick: number of the thrust axis"),
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("Joystick: Deadzone of the Thruster", "Joystick: deadzone of the thruster"),
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("Scenario Start", "Scenario start"),
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),
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"wesnoth-anl" : (
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@ -3941,6 +3943,8 @@ stringfixes = {
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("Castle Size:", "Castle size:"),
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("Roads Between Castles:", "Roads between castles:"),
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("Scenario Start", "Scenario start"),
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#this rules seems to be f***ed up and not in sync with src/addon/manager.cpp:999
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#uncomment it for the moment, please only reactivate after capitalization of
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#'add-ons' is/was fixed everywhere!
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