make team_builder code a bit more robust...
...in relation to external temporary strings, just in case someone will refactor play_controller again
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@ -669,7 +669,7 @@ protected:
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gamemap &map_;
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const config *player_cfg_;
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bool player_exists_;
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const std::string &save_id_;
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const std::string save_id_;
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std::set<std::string> seen_ids_;
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int side_;
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const config &side_cfg_;
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