make team_builder code a bit more robust...

...in relation to external temporary strings, just in case someone
will refactor play_controller again
This commit is contained in:
Iurii Chernyi 2011-01-04 16:17:39 +00:00
parent 7fb861aafd
commit 6647df3a05

View file

@ -669,7 +669,7 @@ protected:
gamemap &map_;
const config *player_cfg_;
bool player_exists_;
const std::string &save_id_;
const std::string save_id_;
std::set<std::string> seen_ids_;
int side_;
const config &side_cfg_;