removed "imidate=yes" since it should not be needed

This commit is contained in:
Nils Kneuper 2006-02-16 14:41:05 +00:00
parent def20fd50e
commit 663e25eb3b
4 changed files with 1631 additions and 1635 deletions

View file

@ -1,364 +1,363 @@
[scenario]
#textdomain wesnoth-Two_Brothers
id=1_Rooting_Out_A_Mage
name=_ "Rooting Out A Mage"
map_data="{campaigns/Two_Brothers/maps/1_Rooting_Out_A_Mage}"
turns=18
next_scenario=2_The_Chase
[music]
name=main_menu.ogg
immediate=yes
[/music]
[music]
name=underground.ogg
append=yes
[/music]
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Slay the Black Mage"
condition=win
[/objective]
[objective]
description= _ "Death of Arne"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[side]
#ifdef EASY
gold=65
#endif
#ifdef HARD
gold=40
#endif
type=Knight
description=Arne
user_description= _ "Arne"
unrenamable=yes
side=1
canrecruit=1
controller=human
recruit=Horseman,Bowman,Spearman
[unit]
description=Bjarn
user_description= _ "Bjarn"
type=Red Mage
side=1
x=31
y=21
[/unit]
#the armed villagers, beware them
[unit]
description=Peasant
user_description= _ "Peasant"
type=Spearman
side=1
x=30
y=22
[modifications]
{TRAIT_QUICK}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Peasant
user_description= _ "Peasant"
type=Spearman
side=1
x=30
y=21
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Peasant
user_description= _ "Peasant"
type=Spearman
side=1
x=31
y=22
[modifications]
{TRAIT_INTELLIGENT}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Villager
user_description= _ "Villager"
type=Bowman
side=1
x=32
y=19
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Villager
user_description= _ "Villager"
type=Bowman
side=1
x=33
y=19
[modifications]
{TRAIT_QUICK}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Villager
user_description= _ "Villager"
type=Bowman
side=1
x=32
y=18
[modifications]
{TRAIT_RESILIENT}
{TRAIT_LOYAL}
[/modifications]
[/unit]
#Arne's mercenary band
[unit]
description=Erik
user_description= _ "Erik"
type=Horseman
side=1
x=33
y=21
[modifications]
{TRAIT_QUICK}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Heine
user_description= _ "Heine"
type=Horseman
side=1
x=32
y=21
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Magnus
user_description= _ "Magnus"
type=Horseman
side=1
x=33
y=20
[modifications]
{TRAIT_RESILIENT}
{TRAIT_LOYAL}
[/modifications]
[/unit]
team_name=good
[/side]
[side]
#ifdef HARD
gold=180
#else
gold=100
#endif
type=Necromancer
description=The Black Mage
user_description= _ "The Black Mage"
side=2
canrecruit=1
#ifdef HARD
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark Adept
#else
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Dark Adept
#endif
[ai]
recruitment_ignore_bad_movement=yes
grouping=no
[/ai]
team_name=evil
[/side]
{STARTING_VILLAGES 1 12}
{STARTING_VILLAGES 2 5}
[event]
name=start
[message]
speaker=narrator
message= _ "In a remote part of Wesnoth, people lived their lives working hard and caring for each other, but not knowing much about the world outside. One day, however, their peaceful world was shattered, as an evil mage came to the region, spreading havoc and despair."
[/message]
[message]
speaker=narrator
message= _ "Bjarn, the local mage of the village, was the man who saw best how to deal with this threat. He asked the help of his brother Arne, leader of a mercenary band of horsemen, and outfitted several of the villagers with gear from the armory."
image="bjarn.png"
[/message]
[message]
description=Arne
message= _ "'ello there, Bjarn. So, what's the big fuss?"
image="arne.png"
[/message]
[message]
description=Bjarn
message= _ "An evil mage, two day's ride north, is posing a threat to our livelihoods. He is terrorizing our countryside. I've already called the village to arms and now it's up to you to lead them."
image="bjarn.png"
[/message]
[message]
description=Arne
message= _ "Very well. We will go there and slay this source of evil. Charge, men!"
image="arne.png"
[/message]
[message]
speaker=narrator
message= _ "After a short journey the small band of troops is close to the hideout of the evil mage."
[/message]
[message]
description=Bjarn
message= _ "I will attempt to sneak through the forest. If I can slay the evil one while he is off his guard, the battle will be over in one stroke!"
image="bjarn.png"
[/message]
[kill]
description=Bjarn
[/kill]
[/event]
[event]
name=turn 6
[message]
description=Arne
message= _ "Bjarn should have been in position by now. I wonder if anything's happened to him?"
image="arne.png"
[/message]
[/event]
[event]
name=turn 10
[message]
description=Arne
message= _ "This is worrying. What's happened to Bjarn? I suppose we must slay the necromancer ourselves."
image="arne.png"
[/message]
[/event]
[event]
name=die
[role]
type=Spearman,Bowman,Horseman
role=Reporter
[/role]
[filter]
description=The Black Mage
[/filter]
[message]
speaker=unit
message="Argh!"
[/message]
[message]
description=Arne
message= _ "Good work, men. Now, where is Bjarn?"
image="arne.png"
[/message]
[message]
speaker=unit
message= _ "Worried about him, are you? E-he-he..hergh...gaargh. . ."
[/message]
[message]
description=Arne
message= _ "Nothing more to be had from him."
image="arne.png"
[/message]
[message]
role=Reporter
message= _ "Sir, he's been kidnapped! I just saw some men running off with him. They looked like friends of this one."
[/message]
[message]
description=Arne
message= _ "Damn! I suppose we have to go after him, then."
image="arne.png"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
#you lose
[event]
name=time over
[message]
description=The Black Mage
message= _ "Ha, so you thought to send a mage around and stab me in the back? Well, I have news for you. We've kidnapped him!"
[/message]
[message]
description=Arne
message= _ "What? Bjarn kidnapped? And the black mage still ravages the land? Noooo!"
image="arne.png"
[/message]
[/event]
#When you attack
[event]
name=attack
[filter_second]
side=2
[/filter_second]
[message]
description=Arne
message= _ "I hear these creatures are near immune to our weapons, let us see!"
image="arne.png"
[/message]
[/event]
#Arne saying some bravado
[event]
name=die
[filter_second]
description=Arne
[/filter_second]
[message]
speaker=second_unit
message= _ "That wasn't so hard!"
image="arne.png"
[/message]
[/event]
[event]
name=die
[filter]
description=Arne
[/filter]
[message]
description=Arne
message= _ "Everything is lost now that I am dead..."
image="arne.png"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]
[scenario]
#textdomain wesnoth-Two_Brothers
id=1_Rooting_Out_A_Mage
name=_ "Rooting Out A Mage"
map_data="{campaigns/Two_Brothers/maps/1_Rooting_Out_A_Mage}"
turns=18
next_scenario=2_The_Chase
[music]
name=main_menu.ogg
[/music]
[music]
name=underground.ogg
append=yes
[/music]
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Slay the Black Mage"
condition=win
[/objective]
[objective]
description= _ "Death of Arne"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[side]
#ifdef EASY
gold=65
#endif
#ifdef HARD
gold=40
#endif
type=Knight
description=Arne
user_description= _ "Arne"
unrenamable=yes
side=1
canrecruit=1
controller=human
recruit=Horseman,Bowman,Spearman
[unit]
description=Bjarn
user_description= _ "Bjarn"
type=Red Mage
side=1
x=31
y=21
[/unit]
#the armed villagers, beware them
[unit]
description=Peasant
user_description= _ "Peasant"
type=Spearman
side=1
x=30
y=22
[modifications]
{TRAIT_QUICK}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Peasant
user_description= _ "Peasant"
type=Spearman
side=1
x=30
y=21
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Peasant
user_description= _ "Peasant"
type=Spearman
side=1
x=31
y=22
[modifications]
{TRAIT_INTELLIGENT}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Villager
user_description= _ "Villager"
type=Bowman
side=1
x=32
y=19
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Villager
user_description= _ "Villager"
type=Bowman
side=1
x=33
y=19
[modifications]
{TRAIT_QUICK}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Villager
user_description= _ "Villager"
type=Bowman
side=1
x=32
y=18
[modifications]
{TRAIT_RESILIENT}
{TRAIT_LOYAL}
[/modifications]
[/unit]
#Arne's mercenary band
[unit]
description=Erik
user_description= _ "Erik"
type=Horseman
side=1
x=33
y=21
[modifications]
{TRAIT_QUICK}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Heine
user_description= _ "Heine"
type=Horseman
side=1
x=32
y=21
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL}
[/modifications]
[/unit]
[unit]
description=Magnus
user_description= _ "Magnus"
type=Horseman
side=1
x=33
y=20
[modifications]
{TRAIT_RESILIENT}
{TRAIT_LOYAL}
[/modifications]
[/unit]
team_name=good
[/side]
[side]
#ifdef HARD
gold=180
#else
gold=100
#endif
type=Necromancer
description=The Black Mage
user_description= _ "The Black Mage"
side=2
canrecruit=1
#ifdef HARD
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark Adept
#else
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Dark Adept
#endif
[ai]
recruitment_ignore_bad_movement=yes
grouping=no
[/ai]
team_name=evil
[/side]
{STARTING_VILLAGES 1 12}
{STARTING_VILLAGES 2 5}
[event]
name=start
[message]
speaker=narrator
message= _ "In a remote part of Wesnoth, people lived their lives working hard and caring for each other, but not knowing much about the world outside. One day, however, their peaceful world was shattered, as an evil mage came to the region, spreading havoc and despair."
[/message]
[message]
speaker=narrator
message= _ "Bjarn, the local mage of the village, was the man who saw best how to deal with this threat. He asked the help of his brother Arne, leader of a mercenary band of horsemen, and outfitted several of the villagers with gear from the armory."
image="bjarn.png"
[/message]
[message]
description=Arne
message= _ "'ello there, Bjarn. So, what's the big fuss?"
image="arne.png"
[/message]
[message]
description=Bjarn
message= _ "An evil mage, two day's ride north, is posing a threat to our livelihoods. He is terrorizing our countryside. I've already called the village to arms and now it's up to you to lead them."
image="bjarn.png"
[/message]
[message]
description=Arne
message= _ "Very well. We will go there and slay this source of evil. Charge, men!"
image="arne.png"
[/message]
[message]
speaker=narrator
message= _ "After a short journey the small band of troops is close to the hideout of the evil mage."
[/message]
[message]
description=Bjarn
message= _ "I will attempt to sneak through the forest. If I can slay the evil one while he is off his guard, the battle will be over in one stroke!"
image="bjarn.png"
[/message]
[kill]
description=Bjarn
[/kill]
[/event]
[event]
name=turn 6
[message]
description=Arne
message= _ "Bjarn should have been in position by now. I wonder if anything's happened to him?"
image="arne.png"
[/message]
[/event]
[event]
name=turn 10
[message]
description=Arne
message= _ "This is worrying. What's happened to Bjarn? I suppose we must slay the necromancer ourselves."
image="arne.png"
[/message]
[/event]
[event]
name=die
[role]
type=Spearman,Bowman,Horseman
role=Reporter
[/role]
[filter]
description=The Black Mage
[/filter]
[message]
speaker=unit
message="Argh!"
[/message]
[message]
description=Arne
message= _ "Good work, men. Now, where is Bjarn?"
image="arne.png"
[/message]
[message]
speaker=unit
message= _ "Worried about him, are you? E-he-he..hergh...gaargh. . ."
[/message]
[message]
description=Arne
message= _ "Nothing more to be had from him."
image="arne.png"
[/message]
[message]
role=Reporter
message= _ "Sir, he's been kidnapped! I just saw some men running off with him. They looked like friends of this one."
[/message]
[message]
description=Arne
message= _ "Damn! I suppose we have to go after him, then."
image="arne.png"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
#you lose
[event]
name=time over
[message]
description=The Black Mage
message= _ "Ha, so you thought to send a mage around and stab me in the back? Well, I have news for you. We've kidnapped him!"
[/message]
[message]
description=Arne
message= _ "What? Bjarn kidnapped? And the black mage still ravages the land? Noooo!"
image="arne.png"
[/message]
[/event]
#When you attack
[event]
name=attack
[filter_second]
side=2
[/filter_second]
[message]
description=Arne
message= _ "I hear these creatures are near immune to our weapons, let us see!"
image="arne.png"
[/message]
[/event]
#Arne saying some bravado
[event]
name=die
[filter_second]
description=Arne
[/filter_second]
[message]
speaker=second_unit
message= _ "That wasn't so hard!"
image="arne.png"
[/message]
[/event]
[event]
name=die
[filter]
description=Arne
[/filter]
[message]
description=Arne
message= _ "Everything is lost now that I am dead..."
image="arne.png"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]

View file

@ -1,413 +1,412 @@
[scenario]
#textdomain wesnoth-Two_Brothers
id=2_The_Chase
name= _ "The Chase"
map_data="{campaigns/Two_Brothers/maps/2_The_Chase}"
next_scenario=3_Guarded_Castle
#ifdef EASY
turns=28
#endif
#ifdef HARD
turns=24
#endif
victory_when_enemies_defeated=no
[music]
name=elf-land.ogg
immediate=yes
[/music]
[music]
name=main_menu.ogg
append=yes
[/music]
[music]
name=main_menu_new.ogg
append=yes
[/music]
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Fight your way through the woods before the kidnappers escape"
condition=win
[/objective]
[objective]
description= _ "Death of Arne"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[remove_shroud]
side=1
x=0-20
y=15-54
[/remove_shroud]
[/event]
[side]
#ifdef EASY
gold=160
#endif
#ifdef HARD
gold=120
#endif
type=Knight
description=Arne
user_description= _ "Arne"
unrenamable=yes
side=1
canrecruit=1
controller=human
recruit=Horseman,Bowman,Spearman
team_name=good
shroud=yes
[/side]
[side]
#ifdef EASY
gold=25
#endif
#ifdef HARD
gold=60
#endif
type=Elvish Rider
description=Nil-Galion
user_description= _ "Nil-Galion"
unrenamable=yes
side=2
canrecruit=1
recruit=Elvish Scout
income=-8
team_name=elves
recruitment_pattern=scout
#define ENEMY_ELF T X Y
[unit]
side=2
type={T}
x={X}
Y={Y}
[/unit]
#enddef
[unit]
side=2
type=Elvish Scout
x=15
y=20
[/unit]
[unit]
side=2
type=Elvish Fighter
x=5
y=13
[/unit]
[unit]
side=2
type=Elvish Scout
x=4
y=36
[/unit]
[unit]
side=2
type=Elvish Scout
x=7
y=46
[/unit]
[unit]
side=2
type=Elvish Scout
x=15
y=35
[/unit]
#ifdef HARD
[unit]
side=2
type=Elvish Scout
x=7
y=25
[/unit]
[unit]
side=2
type=Elvish Scout
x=10
y=33
[/unit]
[unit]
side=2
type=Elvish Hero
x=11
y=45
[/unit]
[unit]
side=2
type=Elvish Rider
x=15
y=23
[/unit]
[unit]
side=2
type=Wose
x=12
y=16
[/unit]
#endif
[/side]
{STARTING_VILLAGES 2 30}
[event]
name=start
[role]
type=Horseman
role=speaker
[/role]
[recall]
role=speaker
[/recall]
[message]
speaker=narrator
message= _ "The kidnappers fled north through the forest, and Arne made to follow them, although his horsemen would be at a disadvantage."
[/message]
[message]
speaker=narrator
message= _ "Sounds of a scuffle were heard from the forest."
[/message]
[message]
description=Arne
message= _ "Come on men. Some greenery never hurt anyone, did it?"
image="arne.png"
[/message]
[message]
description=Nil-Galion
message= _ "You there! Halt and explain yourself."
[/message]
[message]
description=Arne
message= _ "We're chasing after some men who kidnapped my brother!"
image="arne.png"
[/message]
[message]
description=Nil-Galion
message= _ "No men have come this way, and you will not be the first. Die!"
[/message]
[message]
role=speaker
message= _ "A glorious combat at last, against mounted enemies!"
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=1-19
y=1-12
[/filter]
[unit]
type=Dark Adept
description=Muff Toras
user_description= _ "Muff Toras"
unrenamable=yes
x=9
y=4
ai_special=guardian
side=2
[/unit]
#ifdef EASY
[unit]
type=Skeleton
x=9
y=5
ai_special=guardian
side=2
[/unit]
[unit]
type=Skeleton
x=9
y=3
ai_special=guardian
side=2
[/unit]
#endif
#ifdef HARD
[unit]
type=Revenant
x=9
y=5
ai_special=guardian
side=2
[/unit]
[unit]
type=Revenant
x=9
y=3
ai_special=guardian
side=2
[/unit]
#endif
[remove_shroud]
side=1
x=0-20
y=0-15
[/remove_shroud]
[message]
speaker=unit
message= _ "I see them! There they are!"
[/message]
[message]
description=Muff Toras
message= _ "Curses! I hope the reinforcements get here so I can escape soon."
[/message]
[/event]
[event]
name=turn 12
[message]
description=Arne
message= _ "Come on, men, let's catch those kidnappers!"
image="arne.png"
[/message]
[/event]
[event]
name=die
[filter]
description=Muff Toras
[/filter]
[message]
speaker=unit
message= _ "Hah! You got me alright, but what does that help? No harm telling you now, I suppose. Your precious mage is safely locked away in our dungeons. I was set up to be a decoy."
[/message]
[message]
description=Arne
message= _ "Nooo! Tricked again. Tell us where he is and we shall spare your miserable life."
image="arne.png"
[/message]
[message]
speaker=unit
message= _ "Three days ride to the east, in the deserted castle. The passwords to the guards are Sithrak and Eleben."
[/message]
[message]
description=Arne
message= _ "Thank you. Leave him, men, we ride East."
image="arne.png"
[/message]
#ifdef EASY
[unit]
description=Brena
user_description= _ "Brena"
type=Iron Mauler
side=1
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL}
[/modifications]
x=14
y=1
[/unit]
[message]
description=Brena
message= _ "Wait, friend. We would like to join your cause!"
[/message]
[message]
type=Horseman
message= _ "They would only slow us down!"
[/message]
[message]
description=Arne
message= _ "I make the decisions here."
image="arne.png"
[option]
id=get_heavy_inf
message= _ "Oh, all right then. Come along with us."
[command]
[message]
description=Brena
message= _ "Thank you. My comrades and I will help you on your noble quest."
[/message]
[allow_recruit]
type=Heavy Infantryman
[/allow_recruit]
[/command]
[/option]
[option]
id=fast_gold
message= _ "I am sorry. We have not the time to spare."
[command]
[message]
description=Brena
message= _ "Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them."
[/message]
[allow_recruit]
type=Heavy Infantryman
[/allow_recruit]
[gold]
side=1
amount=70
[/gold]
[kill]
description=Brena
[/kill]
[kill]
type=Iron Mauler
[/kill]
[message]
speaker=narrator
message= _ "You receive 70 pieces of gold!"
[/message]
[/command]
[/option]
[/message]
#endif
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=time over
[message]
description=Muff Toras
message= _ "My reinforcements are here!"
[/message]
[message]
description=Arne
message= _ "He escaped us..."
image="arne.png"
[/message]
[/event]
[event]
name=die
[filter]
description=Arne
[/filter]
[message]
description=Arne
message= _ "Everything is lost now that I am dead..."
image="arne.png"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]
[scenario]
#textdomain wesnoth-Two_Brothers
id=2_The_Chase
name= _ "The Chase"
map_data="{campaigns/Two_Brothers/maps/2_The_Chase}"
next_scenario=3_Guarded_Castle
#ifdef EASY
turns=28
#endif
#ifdef HARD
turns=24
#endif
victory_when_enemies_defeated=no
[music]
name=elf-land.ogg
[/music]
[music]
name=main_menu.ogg
append=yes
[/music]
[music]
name=main_menu_new.ogg
append=yes
[/music]
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Fight your way through the woods before the kidnappers escape"
condition=win
[/objective]
[objective]
description= _ "Death of Arne"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[remove_shroud]
side=1
x=0-20
y=15-54
[/remove_shroud]
[/event]
[side]
#ifdef EASY
gold=160
#endif
#ifdef HARD
gold=120
#endif
type=Knight
description=Arne
user_description= _ "Arne"
unrenamable=yes
side=1
canrecruit=1
controller=human
recruit=Horseman,Bowman,Spearman
team_name=good
shroud=yes
[/side]
[side]
#ifdef EASY
gold=25
#endif
#ifdef HARD
gold=60
#endif
type=Elvish Rider
description=Nil-Galion
user_description= _ "Nil-Galion"
unrenamable=yes
side=2
canrecruit=1
recruit=Elvish Scout
income=-8
team_name=elves
recruitment_pattern=scout
#define ENEMY_ELF T X Y
[unit]
side=2
type={T}
x={X}
Y={Y}
[/unit]
#enddef
[unit]
side=2
type=Elvish Scout
x=15
y=20
[/unit]
[unit]
side=2
type=Elvish Fighter
x=5
y=13
[/unit]
[unit]
side=2
type=Elvish Scout
x=4
y=36
[/unit]
[unit]
side=2
type=Elvish Scout
x=7
y=46
[/unit]
[unit]
side=2
type=Elvish Scout
x=15
y=35
[/unit]
#ifdef HARD
[unit]
side=2
type=Elvish Scout
x=7
y=25
[/unit]
[unit]
side=2
type=Elvish Scout
x=10
y=33
[/unit]
[unit]
side=2
type=Elvish Hero
x=11
y=45
[/unit]
[unit]
side=2
type=Elvish Rider
x=15
y=23
[/unit]
[unit]
side=2
type=Wose
x=12
y=16
[/unit]
#endif
[/side]
{STARTING_VILLAGES 2 30}
[event]
name=start
[role]
type=Horseman
role=speaker
[/role]
[recall]
role=speaker
[/recall]
[message]
speaker=narrator
message= _ "The kidnappers fled north through the forest, and Arne made to follow them, although his horsemen would be at a disadvantage."
[/message]
[message]
speaker=narrator
message= _ "Sounds of a scuffle were heard from the forest."
[/message]
[message]
description=Arne
message= _ "Come on men. Some greenery never hurt anyone, did it?"
image="arne.png"
[/message]
[message]
description=Nil-Galion
message= _ "You there! Halt and explain yourself."
[/message]
[message]
description=Arne
message= _ "We're chasing after some men who kidnapped my brother!"
image="arne.png"
[/message]
[message]
description=Nil-Galion
message= _ "No men have come this way, and you will not be the first. Die!"
[/message]
[message]
role=speaker
message= _ "A glorious combat at last, against mounted enemies!"
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=1-19
y=1-12
[/filter]
[unit]
type=Dark Adept
description=Muff Toras
user_description= _ "Muff Toras"
unrenamable=yes
x=9
y=4
ai_special=guardian
side=2
[/unit]
#ifdef EASY
[unit]
type=Skeleton
x=9
y=5
ai_special=guardian
side=2
[/unit]
[unit]
type=Skeleton
x=9
y=3
ai_special=guardian
side=2
[/unit]
#endif
#ifdef HARD
[unit]
type=Revenant
x=9
y=5
ai_special=guardian
side=2
[/unit]
[unit]
type=Revenant
x=9
y=3
ai_special=guardian
side=2
[/unit]
#endif
[remove_shroud]
side=1
x=0-20
y=0-15
[/remove_shroud]
[message]
speaker=unit
message= _ "I see them! There they are!"
[/message]
[message]
description=Muff Toras
message= _ "Curses! I hope the reinforcements get here so I can escape soon."
[/message]
[/event]
[event]
name=turn 12
[message]
description=Arne
message= _ "Come on, men, let's catch those kidnappers!"
image="arne.png"
[/message]
[/event]
[event]
name=die
[filter]
description=Muff Toras
[/filter]
[message]
speaker=unit
message= _ "Hah! You got me alright, but what does that help? No harm telling you now, I suppose. Your precious mage is safely locked away in our dungeons. I was set up to be a decoy."
[/message]
[message]
description=Arne
message= _ "Nooo! Tricked again. Tell us where he is and we shall spare your miserable life."
image="arne.png"
[/message]
[message]
speaker=unit
message= _ "Three days ride to the east, in the deserted castle. The passwords to the guards are Sithrak and Eleben."
[/message]
[message]
description=Arne
message= _ "Thank you. Leave him, men, we ride East."
image="arne.png"
[/message]
#ifdef EASY
[unit]
description=Brena
user_description= _ "Brena"
type=Iron Mauler
side=1
[modifications]
{TRAIT_STRONG}
{TRAIT_LOYAL}
[/modifications]
x=14
y=1
[/unit]
[message]
description=Brena
message= _ "Wait, friend. We would like to join your cause!"
[/message]
[message]
type=Horseman
message= _ "They would only slow us down!"
[/message]
[message]
description=Arne
message= _ "I make the decisions here."
image="arne.png"
[option]
id=get_heavy_inf
message= _ "Oh, all right then. Come along with us."
[command]
[message]
description=Brena
message= _ "Thank you. My comrades and I will help you on your noble quest."
[/message]
[allow_recruit]
type=Heavy Infantryman
[/allow_recruit]
[/command]
[/option]
[option]
id=fast_gold
message= _ "I am sorry. We have not the time to spare."
[command]
[message]
description=Brena
message= _ "Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them."
[/message]
[allow_recruit]
type=Heavy Infantryman
[/allow_recruit]
[gold]
side=1
amount=70
[/gold]
[kill]
description=Brena
[/kill]
[kill]
type=Iron Mauler
[/kill]
[message]
speaker=narrator
message= _ "You receive 70 pieces of gold!"
[/message]
[/command]
[/option]
[/message]
#endif
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=time over
[message]
description=Muff Toras
message= _ "My reinforcements are here!"
[/message]
[message]
description=Arne
message= _ "He escaped us..."
image="arne.png"
[/message]
[/event]
[event]
name=die
[filter]
description=Arne
[/filter]
[message]
description=Arne
message= _ "Everything is lost now that I am dead..."
image="arne.png"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]

File diff suppressed because it is too large Load diff

View file

@ -1,264 +1,263 @@
[scenario]
#textdomain wesnoth-Two_Brothers
id=4_Return_To_The_Village
name= _ "Return to the Village"
map_data="{campaigns/Two_Brothers/maps/4_Return_to_the_Village}"
#ifdef EASY
turns=26
#endif
#ifdef HARD
turns=24
#endif
next_scenario=null
[music]
name=wesnoth-5.ogg
immediate=yes
[/music]
[music]
name=underground.ogg
append=yes
[/music]
[music]
name=wesnoth-2.ogg
append=yes
[/music]
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Find out what is happening in the village"
condition=win
[/objective]
[objective]
description= _ "Death of Arne"
condition=lose
[/objective]
[objective]
description= _ "Death of Bjarn"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[side]
#ifdef EASY
gold=140
#endif
#ifdef HARD
gold=120
#endif
type=Knight
description=Arne
user_description= _ "Arne"
unrenamable=yes
side=1
canrecruit=1
controller=human
recruit=Horseman,Bowman,Spearman
team_name=good
fog=yes
[/side]
[side]
type=Orcish Warlord
description=Tairach
user_description= _ "Tairach"
unrenamable=yes
side=2
controller=ai
canrecruit=1
[ai]
[avoid]
x=10-14
y=1-3
[/avoid]
[/ai]
#ifdef EASY
gold=150
income=10
recruit=Goblin Spearman, Wolf Rider, Orcish Archer, Orcish Grunt, Troll Whelp
#endif
#ifdef HARD
gold=200
income=16
recruit=Orcish Warrior, Goblin Impaler, Wolf Rider, Orcish Crossbowman, Troll Whelp, Orcish Assassin
#endif
team_name=evil
[/side]
[side]
type=Longbowman
description=Councillor Hoban
user_description= _ "Councillor Hoban"
unrenamable=yes
side=3
controller=ai
canrecruit=1
team_name=good
#ifdef EASY
income=4
gold=60
#endif
#ifdef HARD
gold=35
#endif
recruit=Bowman,Spearman
[/side]
{STARTING_VILLAGES 1 8}
{STARTING_VILLAGES 2 10}
{STARTING_VILLAGES 3 8}
[event]
name=start
[recall]
description=Bjarn
[/recall]
[message]
description=Arne
message= _ "There. Your village is just across those hills, and already I see men coming to greet us!"
image="arne.png"
[/message]
[message]
description=Bjarn
message= _ "No. They are fleeing from something. We have to find out what is happening over here!"
image="bjarn.png"
[/message]
[message]
description=Arne
message= _ "I think your village is protected well, though."
image="arne.png"
[/message]
[message]
description=Bjarn
message= _ "We should go there and talk to Councillor Hoban. Maybe he knows what is going on here."
image="bjarn.png"
[/message]
[/event]
[event]
name=sighted
[filter]
side=3
[/filter]
[message]
description=Councillor Hoban
message= _ "I am glad to see you back again."
[/message]
[message]
description=Bjarn
message= _ "So am I. But what is happening to our village?"
image="bjarn.png"
[/message]
[message]
description=Councillor Hoban
message= _ "In the time you have been away a looting band of orcs took over this region. It was noone here to stop them."
[/message]
[message]
description=Councillor Hoban
message= _ "The orcish Warlord wants to enslave us. We will not be able to hold out for long."
[/message]
[message]
description=Councillor Hoban
message= _ "Be careful, he is responsible for the deaths of many of us. Very few remain who can bear arms, but I will send them to aid you in battle."
[/message]
[objectives]
side=1
[objective]
description= _ "Slay the orcish Warlord to free the village"
condition=win
[/objective]
[objective]
description= _ "Death of Arne"
condition=lose
[/objective]
[objective]
description= _ "Death of Bjarn"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=victory
[message]
description=Arne
message= _ "Finally the orc is killed. Now you can go back to your village."
image="arne.png"
[/message]
[message]
description=Bjarn
message= _ "So much has been destroyed. We will have a hard time fixing the damages the orcs and the undead caused. I hope this does not happen again."
image="bjarn.png"
[/message]
[message]
description=Arne
message= _ "I got to leave you now. Me and my men are needed by others, too. But if you ever got to face another grim foe to face, send me a messenger. I'll come as fast as I can, little brother."
image="arne.png"
[/message]
[/event]
[event]
name=die
[filter]
description=Bjarn
[/filter]
[message]
description=Bjarn
message= _ "It is over, I am vanquished."
image="bjarn.png"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Arne
[/filter]
[message]
description=Arne
message= _ "Everything is lost now that I am dead..."
image="arne.png"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=time over
[message]
description=Arne
message= _ "I don't think we can rescue anyone from these villages. It is too late."
image="arne.png"
[/message]
[message]
description=Bjarn
message= _ "I was too weak to protect these people. Oh why did this happen to me?!?"
image="bjarn.png"
[/message]
[/event]
[/scenario]
[scenario]
#textdomain wesnoth-Two_Brothers
id=4_Return_To_The_Village
name= _ "Return to the Village"
map_data="{campaigns/Two_Brothers/maps/4_Return_to_the_Village}"
#ifdef EASY
turns=26
#endif
#ifdef HARD
turns=24
#endif
next_scenario=null
[music]
name=wesnoth-5.ogg
[/music]
[music]
name=underground.ogg
append=yes
[/music]
[music]
name=wesnoth-2.ogg
append=yes
[/music]
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Find out what is happening in the village"
condition=win
[/objective]
[objective]
description= _ "Death of Arne"
condition=lose
[/objective]
[objective]
description= _ "Death of Bjarn"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[side]
#ifdef EASY
gold=140
#endif
#ifdef HARD
gold=120
#endif
type=Knight
description=Arne
user_description= _ "Arne"
unrenamable=yes
side=1
canrecruit=1
controller=human
recruit=Horseman,Bowman,Spearman
team_name=good
fog=yes
[/side]
[side]
type=Orcish Warlord
description=Tairach
user_description= _ "Tairach"
unrenamable=yes
side=2
controller=ai
canrecruit=1
[ai]
[avoid]
x=10-14
y=1-3
[/avoid]
[/ai]
#ifdef EASY
gold=150
income=10
recruit=Goblin Spearman, Wolf Rider, Orcish Archer, Orcish Grunt, Troll Whelp
#endif
#ifdef HARD
gold=200
income=16
recruit=Orcish Warrior, Goblin Impaler, Wolf Rider, Orcish Crossbowman, Troll Whelp, Orcish Assassin
#endif
team_name=evil
[/side]
[side]
type=Longbowman
description=Councillor Hoban
user_description= _ "Councillor Hoban"
unrenamable=yes
side=3
controller=ai
canrecruit=1
team_name=good
#ifdef EASY
income=4
gold=60
#endif
#ifdef HARD
gold=35
#endif
recruit=Bowman,Spearman
[/side]
{STARTING_VILLAGES 1 8}
{STARTING_VILLAGES 2 10}
{STARTING_VILLAGES 3 8}
[event]
name=start
[recall]
description=Bjarn
[/recall]
[message]
description=Arne
message= _ "There. Your village is just across those hills, and already I see men coming to greet us!"
image="arne.png"
[/message]
[message]
description=Bjarn
message= _ "No. They are fleeing from something. We have to find out what is happening over here!"
image="bjarn.png"
[/message]
[message]
description=Arne
message= _ "I think your village is protected well, though."
image="arne.png"
[/message]
[message]
description=Bjarn
message= _ "We should go there and talk to Councillor Hoban. Maybe he knows what is going on here."
image="bjarn.png"
[/message]
[/event]
[event]
name=sighted
[filter]
side=3
[/filter]
[message]
description=Councillor Hoban
message= _ "I am glad to see you back again."
[/message]
[message]
description=Bjarn
message= _ "So am I. But what is happening to our village?"
image="bjarn.png"
[/message]
[message]
description=Councillor Hoban
message= _ "In the time you have been away a looting band of orcs took over this region. It was noone here to stop them."
[/message]
[message]
description=Councillor Hoban
message= _ "The orcish Warlord wants to enslave us. We will not be able to hold out for long."
[/message]
[message]
description=Councillor Hoban
message= _ "Be careful, he is responsible for the deaths of many of us. Very few remain who can bear arms, but I will send them to aid you in battle."
[/message]
[objectives]
side=1
[objective]
description= _ "Slay the orcish Warlord to free the village"
condition=win
[/objective]
[objective]
description= _ "Death of Arne"
condition=lose
[/objective]
[objective]
description= _ "Death of Bjarn"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=victory
[message]
description=Arne
message= _ "Finally the orc is killed. Now you can go back to your village."
image="arne.png"
[/message]
[message]
description=Bjarn
message= _ "So much has been destroyed. We will have a hard time fixing the damages the orcs and the undead caused. I hope this does not happen again."
image="bjarn.png"
[/message]
[message]
description=Arne
message= _ "I got to leave you now. Me and my men are needed by others, too. But if you ever got to face another grim foe to face, send me a messenger. I'll come as fast as I can, little brother."
image="arne.png"
[/message]
[/event]
[event]
name=die
[filter]
description=Bjarn
[/filter]
[message]
description=Bjarn
message= _ "It is over, I am vanquished."
image="bjarn.png"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Arne
[/filter]
[message]
description=Arne
message= _ "Everything is lost now that I am dead..."
image="arne.png"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=time over
[message]
description=Arne
message= _ "I don't think we can rescue anyone from these villages. It is too late."
image="arne.png"
[/message]
[message]
description=Bjarn
message= _ "I was too weak to protect these people. Oh why did this happen to me?!?"
image="bjarn.png"
[/message]
[/event]
[/scenario]