TSG 6a: make human guard non-loyal too
Side-effect of this change: It's gender is now random. Handling that too. (income was already increased by former commit) [ci skip]
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1 changed files with 24 additions and 3 deletions
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@ -275,19 +275,40 @@
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#ifdef EASY
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{GENERIC_UNIT 2 (Revenant) 19 26} {GUARDIAN}
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{GENERIC_UNIT 2 (Revenant) 19 29} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Dark Sorcerer) 20 27 (Mal Maul) (_"Mal Maul")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 2 (Dark Sorcerer) 20 27 (Mal Maul) (_"Mal Maul")} {GUARDIAN}
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#endif
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#ifdef NORMAL
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{GENERIC_UNIT 2 (Revenant) 19 26} {GUARDIAN}
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{GENERIC_UNIT 2 (Draug) 19 29} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Dark Sorcerer) 20 27 (Mal Maul) (_"Mal Maul")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 2 (Dark Sorcerer) 20 27 (Mal Maul) (_"Mal Maul")} {GUARDIAN}
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#endif
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#ifdef HARD
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{GENERIC_UNIT 2 (Draug) 19 26} {GUARDIAN}
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{GENERIC_UNIT 2 (Draug) 19 29} {GUARDIAN}
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{NAMED_LOYAL_UNIT 2 (Necromancer) 20 27 (Mal Maul) (_"Mal Maul")} {GUARDIAN}
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{NAMED_GENERIC_UNIT 2 (Necromancer) 20 27 (Mal Maul) (_"Mal Maul")} {GUARDIAN}
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#endif
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[store_unit]
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[filter]
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id=Mal Maul
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[/filter]
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variable=mal
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[/store_unit]
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[if]
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{VARIABLE_CONDITIONAL mal.gender equals female}
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[then]
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# po-override: unit name
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{VARIABLE mal.name _"female^Mal Maul"}
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[unstore_unit]
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variable=mal
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[/unstore_unit]
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[/then]
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[/if]
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{CLEAR_VARIABLE mal}
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# trolls
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{NAMED_LOYAL_UNIT 5 (Troll Hero) 8 17 (Grek) (_"Grek")} {GUARDIAN}
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