wesnothd: restore functionality to notify users in games about lobby joins
needed to let clients in games know when users in their friend list log on
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1 changed files with 10 additions and 0 deletions
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@ -780,6 +780,16 @@ bool server::is_login_allowed(socket_ptr socket, const simple_wml::node* const l
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LOG_SERVER << client_address(socket) << "\t" << username << "\thas logged on"
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<< (registered ? " to a registered account" : "") << "\n";
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std::shared_ptr<game> last_sent;
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for(const auto& record : player_connections_.get<game_t>()) {
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auto g_ptr { record.get_game() };
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if(g_ptr != last_sent) {
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// Note: This string is parsed by the client to identify lobby join messages!
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record.get_game()->send_server_message_to_all(username + " has logged into the lobby");
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last_sent = g_ptr;
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}
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}
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if(is_moderator) {
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LOG_SERVER << "Admin automatically recognized: IP: " << client_address(socket) << "\tnick: " << username
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<< std::endl;
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