remove check_victory in play_human_turn

we don't need these because we call check_victory at the end of the
synced_context.

I removed them because check_victory assumes that "this code is run
rarely" which is not the case if we call it there.
This commit is contained in:
gfgtdf 2014-05-24 18:32:07 +02:00
parent 29f8834ab7
commit 65c3c1c18d
2 changed files with 3 additions and 3 deletions

View file

@ -228,7 +228,7 @@ void playmp_controller::play_human_turn(){
}
play_slice();
check_victory();
check_end_level();
// give a chance to the whiteboard to continue an execute_all_actions
resources::whiteboard->continue_execute_all();
} catch(const end_level_exception&) {
@ -294,7 +294,7 @@ void playmp_controller::play_idle_loop()
}
play_slice();
check_victory();
check_end_level();
} catch(const end_level_exception&) {
turn_data_->send_data();
throw;

View file

@ -798,7 +798,7 @@ void playsingle_controller::play_human_turn() {
end_turn_enable(true);
while(!end_turn_) {
play_slice();
check_victory();
check_end_level();
gui_->draw();
}
}