Fixed replay OOS by moving victory event to synced event (#6676)

This commit is contained in:
Luis Miguel Iglesias Sánchez 2022-07-03 08:02:36 +02:00 committed by GitHub
parent 166d489475
commit 65515848ef
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 6 deletions

View file

@ -2,6 +2,8 @@
### Add-ons client
### Add-ons server
### Campaigns
* Under the Burning Suns
* S8: Fixed replay OOS on victory event (issue #6267)
* World Conquest
* Fixed Bezoar artifact being bugged and broken.
### Editor

View file

@ -4248,11 +4248,9 @@
message= _ "Good, until then well settle around that oasis and set up as good a defense as we can. Until I know whats out there, Im not taking any chances."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[fire_event]
name=victory_event
[/fire_event]
[/event]
# Flooding algorithm
@ -4475,7 +4473,7 @@
#victory event
[event]
name=victory
name=victory_event
# reveal map in-between starting valley and location elves move to
[remove_shroud]
@ -4736,6 +4734,12 @@
{CLEAR_VARIABLE healing_rune1,healing_rune2}
{CLEAR_VARIABLE messenger_timer,messengers_incoming}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
# set time for all underground areas to be always night/underground