fix a broken link in the healing section of the help
and add more hyperlinks to show the difference bewteen heals+4 and +8 abilities
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@ -281,7 +281,7 @@ While most units have three levels, not all do. Occasional units (such as <ref>d
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Resting: A unit which neither moves, attacks, nor is attacked will heal 2HP in its next turn." + _"
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Villages: A unit which starts a turn in a village will heal 8HP." + _"
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<ref>dst='ability_regenerates' text='Regeneration'</ref>: Certain units (such as trolls) will automatically heal 8HP every turn." + _"
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Healing units: Units with the <ref>dst='ability_heals' text='Heals'</ref> ability will heal each allied adjacent unit, usually 4 or 8HP per turn, or prevent Poison from causing that unit damage." + _"
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Healing units: Units with the <ref>dst='ability_heals +4' text='Heals'</ref> ability will heal each allied adjacent unit, usually <ref>dst='ability_heals +4' text='4HP'</ref> or <ref>dst='ability_heals +8' text='8HP'</ref> per turn, or prevent Poison from causing that unit damage." + _"
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Curing units: Units with the <ref>dst='ability_cures' text='Cures'</ref> ability will cure Poison in all allied adjacent units (in preference to healing, if it has that ability as well)." + _"
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Resting can be combined with other forms of healing, but villages, regeneration, healing and curing cannot combine with each other: the best option will be used. Finally, units heal fully between scenarios."
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