manual: Clean up localized files
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@ -54,7 +54,7 @@ iniziale con una colonna di pulsanti chiamata menu principale. I pulsanti
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funzionano solo con il mouse. Per quelli che sono impazienti consigliamo:
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premete il pulsante «Lingua» per impostare la vostra lingua, poi premete il
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pulsante «Esercitazione» per cominciare con un esercizio e quindi giocate la
|
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campagna «Racconto di due fratelli» scegliendola dall’elenco proposto.</p><p><span class="inlinemediaobject"><img src="images/main-menu-1.9.4.jpg" alt="Menu principale" /></span></p><div class="variablelist"><dl class="variablelist"><dt><span class="term">
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campagna «Racconto di due fratelli» scegliendola dall’elenco proposto.</p><p><span class="inlinemediaobject"><img src="images/main-menu-1.11.9.jpg" alt="Menu principale" /></span></p><div class="variablelist"><dl class="variablelist"><dt><span class="term">
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Esercitazione
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</span></dt><dd>
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L’esercitazione è una vera partita, anche se elementare che ti insegna
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|
@ -173,7 +173,7 @@ alcune partite durino 1 o 2 settimane, anche se il tempo di gioco è di poche
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ore. Nel multigiocatore non si possono trasportare le unità da uno scenario
|
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al successivo perciò è possibile costruire il proprio esercito solo
|
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all’interno dello scenario.</p><p>Quando premi il pulsante «Multigiocatore» ci sono parecchie scelte a tua
|
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disposizione:</p><p><span class="inlinemediaobject"><img src="images/multiplayer-1.9.4.jpg" alt="Finestra Multigiocatore" /></span></p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="_login"></a>Accesso</h4></div></div></div><p>Questo sarà il tuo nome sul server multigiocatore. Se hai un account per il
|
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disposizione:</p><p><span class="inlinemediaobject"><img src="images/multiplayer-1.11.9.jpg" alt="Finestra Multigiocatore" /></span></p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="_login"></a>Accesso</h4></div></div></div><p>Questo sarà il tuo nome sul server multigiocatore. Se hai un account per il
|
||||
<a class="ulink" href="http://www.wesnoth.org/forum" target="_top">forum di Wesnoth</a>, puoi
|
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usare gli stessi nome utente e password per l’accesso al server. Apparirà un
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riquadro per l’immissione della password se è necessario immettere una
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@ -211,11 +211,11 @@ prima di affrontare avversari reali. Può anche essere un metodo semplice per
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esplorare le potenzialità delle unità delle diverse fazioni scegliendo con
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quale fazione giocare e quali fazioni affidare ai tuoi
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avversari. Naturalmente puoi anche fare entrambe le cose in una partita,
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cioè giocare una partita contro un amico e un avversario artificiale.</p></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="game_screen"></a>1.3.3. La finestra di gioco</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/game-screen-1.9.4.jpg" alt="Lo schermo di gioco" /></span></p><p>L’aspetto di base dello schermo di gioco è lo stesso sia che tu stia
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cioè giocare una partita contro un amico e un avversario artificiale.</p></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="game_screen"></a>1.3.3. La finestra di gioco</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/game-screen-1.11.9.jpg" alt="Lo schermo di gioco" /></span></p><p>L’aspetto di base dello schermo di gioco è lo stesso sia che tu stia
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giocando uno scenario o una campagna. La maggior parte dello schermo è
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riempita dalla mappa che mostra tutta l’azione che ha luogo nella
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partita. Attorno alla mappa ci sono vari elementi che forniscono utili
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informazioni sul gioco e che verranno descritti in dettaglio nel seguito.</p><p><span class="inlinemediaobject"><img src="images/top_pane-1.9.4.jpg" alt="Pannello superiore" /></span></p><p>In cima allo schermo da sinistra a destra si trovano i seguenti elementi:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem">
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informazioni sul gioco e che verranno descritti in dettaglio nel seguito.</p><p><span class="inlinemediaobject"><img src="images/top_pane-1.11.9.jpg" alt="Pannello superiore" /></span></p><p>In cima allo schermo da sinistra a destra si trovano i seguenti elementi:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem">
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Il pulsante Menu
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</li><li class="listitem">
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Il pulsante Azioni
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@ -233,7 +233,7 @@ Il tuo mantenimento
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Le tue entrate
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</li><li class="listitem">
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L’ora attuale o il tempo rimanente (nelle partite multigiocatore a tempo)
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</li></ol></div><p><span class="inlinemediaobject"><img src="images/right_pane-1.9.4.jpg" alt="Pannello a destra" /></span></p><p>Sul lato destro dello schermo dall’alto al basso ci sono:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem">
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</li></ol></div><p><span class="inlinemediaobject"><img src="images/right_pane-1.11.9.jpg" alt="Pannello a destra" /></span></p><p>Sul lato destro dello schermo dall’alto al basso ci sono:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem">
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Mappa completa, ridotta
|
||||
</li><li class="listitem">
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Posizione attuale esagono (coordinate x, coordinate y), difesa e movimento
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@ -627,7 +627,7 @@ una campagna, l’oro di partenza è una quantità minima definita per ogni
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scenario, e solitamente è più basso al crescere del livello di
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difficoltà. Spesso inoltre otterrai una percentuale dell’oro con cui hai
|
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concluso lo scenario precedente. La percentuale esatta varia da scenario a
|
||||
scenario e di solito è visibile insieme agli obiettivi dello scenario.</p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="_recruiting_and_recalling"></a>2.2.1. Reclutare e richiamare</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/recruit-1.9.4.jpg" alt="Finestra di reclutamento" /></span></p><p>L’oro viene principalmente impiegato per costruire il proprio esercito
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scenario e di solito è visibile insieme agli obiettivi dello scenario.</p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="_recruiting_and_recalling"></a>2.2.1. Reclutare e richiamare</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/recruit-1.11.9.jpg" alt="Finestra di reclutamento" /></span></p><p>L’oro viene principalmente impiegato per costruire il proprio esercito
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reclutando nuove unità o richiamando le unità dagli scenari precedenti di
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una campagna. Le unità possono essere reclutate solo quando il comandante si
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trova nella fortezza di un castello con almeno una casella di tipo castello
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|
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@ -55,7 +55,7 @@ de botões chamados o Menu Principal. Os botões só funcionam com o rato. Para
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os impacientes, recomendamos que: clique no “Idioma” para definir o idioma,
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em seguida, clique no botão “Tutorial” para executar o tutorial, e depois
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jogar a campanha, “Um conto de Dois Irmãos” ao clicar na “Campanha” e
|
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selecionando-a da lista fornecida.</p><p><span class="inlinemediaobject"><img src="images/main-menu-1.11.9.jpg" alt="Menu principal" /></span></p><div class="variablelist"><dl class="variablelist"><dt><span class="term">
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selecionando-a da lista fornecida.</p><p><span class="inlinemediaobject"><img src="images/pt/main-menu-1.11.19.jpg" alt="Menu principal" /></span></p><div class="variablelist"><dl class="variablelist"><dt><span class="term">
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Tutorial
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</span></dt><dd>
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O tutorial é um jogo real, mas básico, que ensina alguns dos controlos
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@ -172,7 +172,7 @@ continuados quantas vezes quiseres. E assim, até é possível alguns jogos
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durarem uma ou duas semanas, mesmo que o tempo de jogo seja de apenas
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algumas horas. Não pode transferir unidades de jogos em rede de um cenário
|
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para o outro, portanto, aumentar a força do teu exército só é possível
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dentro daquele cenário.</p><p>Há várias opções possíveis quando clicares no botão “Jogo em Rede”:</p><p><span class="inlinemediaobject"><img src="images/multiplayer-1.11.9.jpg" alt="dialogo dos jogos em rede" /></span></p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="_login"></a>Iniciar Sessão</h4></div></div></div><p>Este será o teu nome no servidor. Se possuíres uma conta no <a class="ulink" href="http://www.wesnoth.org/forum" target="_top">fórum de Wesnoth</a>, podes usar o
|
||||
dentro daquele cenário.</p><p>Há várias opções possíveis quando clicares no botão “Jogo em Rede”:</p><p><span class="inlinemediaobject"><img src="images/pt/multiplayer-1.11.19.jpg" alt="dialogo dos jogos em rede" /></span></p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="_login"></a>Iniciar Sessão</h4></div></div></div><p>Este será o teu nome no servidor. Se possuíres uma conta no <a class="ulink" href="http://www.wesnoth.org/forum" target="_top">fórum de Wesnoth</a>, podes usar o
|
||||
teu nome de usuário e senha para aceder o servidor oficial. Uma caixa da
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senha irá aparecer se uma for requerida para o nome de usuário que
|
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referiste. Não podes usar um nome registado sem uma senha.</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="_join_official_server"></a>Ligar ao servidor oficial</h4></div></div></div><p>Esta opção liga-te directamente ao servidor oficial. Entrarás na sala
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@ -206,11 +206,11 @@ usados em jogos em rede antes de jogares contra adversários reais. Também
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pode ser usado como uma simples maneira de explorar as capacidades das
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unidades de diferentes fações escolhendo qual fação jogarás e qual fação o
|
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teu adversário usará nestas partidas. Claro, podes misturar ambas as formas
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num jogo, ou seja, jogar junto com amigos contra o computador (IA).</p></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="game_screen"></a>1.3.3. O ecrã de jogo</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/game-screen-1.11.9.jpg" alt="Ecrã de jogo" /></span></p><p>Indiferente se estás a jogar um cenário ou uma campanha, o formato básico do
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num jogo, ou seja, jogar junto com amigos contra o computador (IA).</p></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="game_screen"></a>1.3.3. O ecrã de jogo</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/pt/game-screen-1.11.19.jpg" alt="Ecrã de jogo" /></span></p><p>Indiferente se estás a jogar um cenário ou uma campanha, o formato básico do
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ecrã do jogo é o mesmo. A maior parte do ecrã é preenchido com o mapa que
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mostra toda a ação que toma conta do jogo. Ao redor do mapa há vários
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elementos que provêm informações úteis sobre o jogo e estão descritas com
|
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mais detalhes abaixo.</p><p><span class="inlinemediaobject"><img src="images/top_pane-1.11.9.jpg" alt="Painel de Topo" /></span></p><p>No topo do ecrã, da esquerda para a direita, encontram-se os seguintes
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mais detalhes abaixo.</p><p><span class="inlinemediaobject"><img src="images/pt/top_pane-1.11.19.jpg" alt="Painel de Topo" /></span></p><p>No topo do ecrã, da esquerda para a direita, encontram-se os seguintes
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itens:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem">
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Botão de menu
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</li><li class="listitem">
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@ -229,7 +229,7 @@ A tua manutenção
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O teu rendimento
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</li><li class="listitem">
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Tempo atual ou tempo restante (em jogos em rede cronometrados)
|
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</li></ol></div><p><span class="inlinemediaobject"><img src="images/right_pane-1.11.9.jpg" alt="Painel Direito" /></span></p><p>À direita do ecrã, do topo para baixo estão:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem">
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</li></ol></div><p><span class="inlinemediaobject"><img src="images/pt/right_pane-1.11.19.jpg" alt="Painel Direito" /></span></p><p>À direita do ecrã, do topo para baixo estão:</p><div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem">
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Previsão do mapa inteiro
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</li><li class="listitem">
|
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Posição atual (coordenadas X e Y), defesa e custo de movimento da unidade
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@ -622,7 +622,7 @@ campanha, o ouro inicial é o valor mínimo definido pelo cenário, que
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geralmente diminui assim como o nível de dificuldade aumenta. E ainda muitas
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vezes receberás uma percentagem do ouro amontoado no cenário anteriormente
|
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jogado. A percentagem exacta depende e normalmente pode ser vista em
|
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conjunto com os objetivos do cenário.</p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="_recruiting_and_recalling"></a>2.2.1. Recrutando e convocando</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/recruit-1.11.9.jpg" alt="Opção de recrutamento" /></span></p><p>Principalmente precisarás de ouro para recrutar novas unidades ou convocar
|
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conjunto com os objetivos do cenário.</p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="_recruiting_and_recalling"></a>2.2.1. Recrutando e convocando</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/pt/recruit-1.11.19.jpg" alt="Opção de recrutamento" /></span></p><p>Principalmente precisarás de ouro para recrutar novas unidades ou convocar
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unidades de cenários anteriores numa campanha. Unidades podem ser recrutadas
|
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ou convocadas quando o líder estiver numa torre e o castelo possuir ao menos
|
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um hexágono vago.</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem">
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129
l10n-track
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@ -13,64 +13,64 @@ ok ¦data/campaigns/Eastern_Invasion/images/maps/l10n/de/ei--overlay.png
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# en@shaw
|
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ok ¦images/misc/l10n/en@shaw/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/core/images/misc/l10n/en@shaw/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/en@shaw/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# es
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/es/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 48839
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/es/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/help/l10n/es/hpxp.png¦ 62a5f259d2d924792e594bf3445020c7 b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/help/l10n/es/recruit.png¦ 71f948f0d3c00d80291a98d7606f142d b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/help/l10n/es/tooltip.png¦ f712aa35b556f227e7bd2383bca814bf b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/maps/l10n/es/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/misc/l10n/es/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/es/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/core/images/maps/l10n/es/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/misc/l10n/es/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/es/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# fr
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/fr/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 48839
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/fr/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/help/l10n/fr/hpxp.png¦ 62a5f259d2d924792e594bf3445020c7 b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/help/l10n/fr/recruit.png¦ 71f948f0d3c00d80291a98d7606f142d b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/help/l10n/fr/tooltip.png¦ f712aa35b556f227e7bd2383bca814bf b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/maps/l10n/fr/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/misc/l10n/fr/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/fr/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/core/images/maps/l10n/fr/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/misc/l10n/fr/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/fr/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# gd
|
||||
ok ¦data/campaigns/An_Orcish_Incursion/images/maps/l10n/gd/aoi--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
|
||||
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/gd/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/gd/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
|
||||
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/gd/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb de3dc93b69dbe52b33b2cef1f56fa9eb5231a31
|
||||
ok ¦data/campaigns/The_South_Guard/images/maps/l10n/gd/tsg--overlay.png¦ b6794ada1484eef485bbede267d8f1d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/core/images/maps/l10n/gd/titlescreen--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/core/images/maps/l10n/gd/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/misc/l10n/gd/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/gd/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/core/images/maps/l10n/gd/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/misc/l10n/gd/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/gd/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# gl
|
||||
ok ¦data/campaigns/An_Orcish_Incursion/images/maps/l10n/gl/aoi--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b05
|
||||
ok ¦data/campaigns/An_Orcish_Incursion/images/maps/l10n/gl/aoi--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
|
||||
ok ¦data/campaigns/Dead_Water/images/maps/l10n/gl/dw--overlay.png¦ b652fd1277d6a947fb667537e0f934aa 3ca6988963d24be3f4f6cd8be2de2296df87919
|
||||
ok ¦data/campaigns/Descent_Into_Darkness/images/maps/l10n/gl/did--overlay.png¦ 6b31cd94d40c8b0d02bb5e008af0bf84 a3b14e767064ba27b97a9a316da9301d88e64b0
|
||||
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/gl/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/Liberty/images/maps/l10n/gl/liberty--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 3ca6988963d24be3f4f6cd8be2de2296df87919
|
||||
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/gl/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
|
||||
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/gl/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb de3dc93b69dbe52b33b2cef1f56fa9eb5231a31
|
||||
ok ¦data/campaigns/Sceptre_of_Fire/images/maps/l10n/gl/sof--overlay.png¦ 8e6a191c8caec86b05feaf5a13f9c10e bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/Son_Of_The_Black_Eye/images/maps/l10n/gl/sotbe--overlay.png¦ 99c228c3a38a107030c0f46817835adb bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/The_Hammer_of_Thursagan/images/maps/l10n/gl/thot--overlay.png¦ 8e6a191c8caec86b05feaf5a13f9c10e bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/The_Hammer_of_Thursagan/images/maps/l10n/gl/thot--overlay.png¦ 8e6a191c8caec86b05feaf5a13f9c10e b6a2c4ec16cc2d0f164ccd47b755f22fe804c8e
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/gl/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/campaigns/The_South_Guard/images/maps/l10n/gl/tsg--overlay.png¦ b6794ada1484eef485bbede267d8f1d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/Two_Brothers/images/maps/l10n/gl/tb--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 3ca6988963d24be3f4f6cd8be2de2296df87919
|
||||
ok ¦data/campaigns/Two_Brothers/images/maps/l10n/gl/tb--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 5c10b9b13148502fdf544505e1e2ea1ee35ec17
|
||||
ok ¦data/core/images/help/l10n/gl/hpxp.png¦ 62a5f259d2d924792e594bf3445020c7 b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/help/l10n/gl/recruit.png¦ 71f948f0d3c00d80291a98d7606f142d b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/help/l10n/gl/tooltip.png¦ f712aa35b556f227e7bd2383bca814bf b609e59a922f2257c5c8448c599e43865854de6
|
||||
|
@ -79,38 +79,38 @@ ok ¦data/core/images/misc/l10n/gl/logo.png¦ f109b391406d55b33ab1f6bb96
|
|||
ok ¦images/misc/l10n/gl/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# hu
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/hu/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 48839
|
||||
ok ¦data/core/images/maps/l10n/hu/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/misc/l10n/hu/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/hu/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/hu/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/maps/l10n/hu/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/misc/l10n/hu/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/hu/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# it
|
||||
ok ¦data/core/images/help/l10n/it/hpxp.png¦ 62a5f259d2d924792e594bf3445020c7 b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/help/l10n/it/recruit.png¦ 71f948f0d3c00d80291a98d7606f142d b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/help/l10n/it/tooltip.png¦ f712aa35b556f227e7bd2383bca814bf b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/maps/l10n/it/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/maps/l10n/it/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# la
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/la/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 48839
|
||||
ok ¦data/core/images/maps/l10n/la/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/misc/l10n/la/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/la/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/la/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/maps/l10n/la/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/misc/l10n/la/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/la/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# lt
|
||||
ok ¦data/campaigns/An_Orcish_Incursion/images/maps/l10n/lt/aoi--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b05
|
||||
ok ¦data/campaigns/Descent_Into_Darkness/images/maps/l10n/lt/did--overlay.png¦ 6b31cd94d40c8b0d02bb5e008af0bf84 a3b14e767064ba27b97a9a316da9301d88e64b05
|
||||
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/lt/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2f
|
||||
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/lt/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/lt/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 48839
|
||||
ok ¦data/campaigns/The_South_Guard/images/maps/l10n/lt/tsg--overlay.png¦ b6794ada1484eef485bbede267d8f1d0 bbace6d70c9021bea33fd06eb40ae5c793099d2f
|
||||
ok ¦data/core/images/maps/l10n/lt/titlescreen--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2f
|
||||
ok ¦data/core/images/misc/l10n/lt/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/lt/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/campaigns/An_Orcish_Incursion/images/maps/l10n/lt/aoi--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
|
||||
ok ¦data/campaigns/Descent_Into_Darkness/images/maps/l10n/lt/did--overlay.png¦ 6b31cd94d40c8b0d02bb5e008af0bf84 a3b14e767064ba27b97a9a316da9301d88e64b0
|
||||
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/lt/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/lt/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb de3dc93b69dbe52b33b2cef1f56fa9eb5231a31
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/lt/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/campaigns/The_South_Guard/images/maps/l10n/lt/tsg--overlay.png¦ b6794ada1484eef485bbede267d8f1d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/core/images/maps/l10n/lt/titlescreen--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/core/images/misc/l10n/lt/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/lt/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# nl
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/nl/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 48839
|
||||
ok ¦data/core/images/misc/l10n/nl/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/nl/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/nl/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/misc/l10n/nl/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/nl/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# pt
|
||||
ok ¦data/campaigns/An_Orcish_Incursion/images/maps/l10n/pt/aoi--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
|
||||
|
@ -120,24 +120,24 @@ ok ¦data/campaigns/Eastern_Invasion/images/maps/l10n/pt/ei--overlay.png
|
|||
ok ¦data/campaigns/Heir_To_The_Throne/images/maps/l10n/pt/httt--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/Legend_of_Wesmere/images/l10n/pt/low-map--overlay.png¦ 82d520be1d9d733cd9d6e06e2e187029 3ca6988963d24be3f4f6cd8be2de2296df87919
|
||||
ok ¦data/campaigns/Liberty/images/maps/l10n/pt/liberty--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 3ca6988963d24be3f4f6cd8be2de2296df87919
|
||||
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/pt/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb a3b14e767064ba27b97a9a316da9301d88e64b0
|
||||
ok ¦data/campaigns/Northern_Rebirth/images/maps/l10n/pt/nr--overlay.png¦ 566caef8841ce7ea42b49e436230f6bb de3dc93b69dbe52b33b2cef1f56fa9eb5231a31
|
||||
ok ¦data/campaigns/Sceptre_of_Fire/images/maps/l10n/pt/sof--overlay.png¦ 8e6a191c8caec86b05feaf5a13f9c10e bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/Son_Of_The_Black_Eye/images/maps/l10n/pt/sotbe--overlay.png¦ 99c228c3a38a107030c0f46817835adb bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/The_Hammer_of_Thursagan/images/maps/l10n/pt/thot--overlay.png¦ 8e6a191c8caec86b05feaf5a13f9c10e bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/The_Hammer_of_Thursagan/images/maps/l10n/pt/thot--overlay.png¦ 8e6a191c8caec86b05feaf5a13f9c10e b6a2c4ec16cc2d0f164ccd47b755f22fe804c8e
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/maps/l10n/pt/green_isle--overlay.png¦ 3e0318d30f3a56481c93d236da9ded97 3ca6988963d24be3f4f6cd8be2de2296df87919
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/pt/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 48839
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/pt/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/campaigns/The_South_Guard/images/maps/l10n/pt/tsg--overlay.png¦ b6794ada1484eef485bbede267d8f1d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/campaigns/Two_Brothers/images/maps/l10n/pt/tb--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 3ca6988963d24be3f4f6cd8be2de2296df87919
|
||||
ok ¦data/campaigns/Two_Brothers/images/maps/l10n/pt/tb--overlay.png¦ f95afb953e44122ded647dcb4d414aa5 5c10b9b13148502fdf544505e1e2ea1ee35ec17
|
||||
ok ¦data/core/images/help/l10n/pt/hpxp.png¦ 62a5f259d2d924792e594bf3445020c7 b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/help/l10n/pt/recruit.png¦ 71f948f0d3c00d80291a98d7606f142d b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/help/l10n/pt/tooltip.png¦ f712aa35b556f227e7bd2383bca814bf b609e59a922f2257c5c8448c599e43865854de6
|
||||
ok ¦data/core/images/maps/l10n/pt/titlescreen--overlay.png¦ c6a61abdc02a22a1279d6e86d2d988d0 bbace6d70c9021bea33fd06eb40ae5c793099d2
|
||||
ok ¦data/core/images/maps/l10n/pt/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/misc/l10n/pt/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/pt/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/core/images/maps/l10n/pt/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/misc/l10n/pt/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/pt/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# ru
|
||||
ok ¦data/core/images/maps/l10n/ru/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/maps/l10n/ru/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# sk
|
||||
ok ¦data/core/images/help/l10n/sk/hpxp.png¦ 62a5f259d2d924792e594bf3445020c7 b609e59a922f2257c5c8448c599e43865854de6
|
||||
|
@ -145,22 +145,22 @@ ok ¦data/core/images/help/l10n/sk/recruit.png¦ 71f948f0d3c00d80291a98d
|
|||
ok ¦data/core/images/help/l10n/sk/tooltip.png¦ f712aa35b556f227e7bd2383bca814bf b609e59a922f2257c5c8448c599e43865854de6
|
||||
|
||||
# sr
|
||||
ok ¦data/core/images/lobby/l10n/sr/sort-az-off.png¦ 89ce53a0dbc82ada087de1f8b7bc3729 49013
|
||||
ok ¦data/core/images/lobby/l10n/sr/sort-az.png¦ 959745325606642eb4e22b2356328641 48839
|
||||
ok ¦data/core/images/maps/l10n/sr/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/misc/l10n/sr/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/sr/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/core/images/lobby/l10n/sr/sort-az-off.png¦ 89ce53a0dbc82ada087de1f8b7bc3729 f660ba74fd4123d539c0cdaec903d07bc0e7401
|
||||
ok ¦data/core/images/lobby/l10n/sr/sort-az.png¦ 959745325606642eb4e22b2356328641 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/maps/l10n/sr/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/misc/l10n/sr/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/sr/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# sr@ijekavian
|
||||
ok ¦data/core/images/maps/l10n/sr@ijekavian/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/maps/l10n/sr@ijekavian/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# sr@ijekavianlatin
|
||||
ok ¦data/core/images/maps/l10n/sr@ijekavianlatin/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/maps/l10n/sr@ijekavianlatin/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# sr@latin
|
||||
ok ¦data/core/images/maps/l10n/sr@latin/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/misc/l10n/sr@latin/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/sr@latin/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦data/core/images/maps/l10n/sr@latin/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/misc/l10n/sr@latin/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/sr@latin/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# vi
|
||||
ok ¦data/campaigns/The_Rise_Of_Wesnoth/images/story/l10n/vi/trow-logo.png¦ 591ed63c8eac31ea6549848dbed29143 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
@ -171,7 +171,6 @@ ok ¦data/core/images/misc/l10n/vi/logo.png¦ f109b391406d55b33ab1f6bb96
|
|||
ok ¦images/misc/l10n/vi/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
||||
# zh_CN
|
||||
ok ¦data/core/images/maps/l10n/zh_CN/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 48839
|
||||
ok ¦data/core/images/misc/l10n/zh_CN/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
ok ¦images/misc/l10n/zh_CN/logo.png¦ f109b391406d55b33ab1f6bb96b33336 48839
|
||||
|
||||
ok ¦data/core/images/maps/l10n/zh_CN/wesnoth--overlay.png¦ f03a2a4cc8cbb9fcaf48593289e3e5c4 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦data/core/images/misc/l10n/zh_CN/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
ok ¦images/misc/l10n/zh_CN/logo.png¦ f109b391406d55b33ab1f6bb96b33336 0d5aa46e7435d9c5bf2944bb447c9ac6b2f1c0a
|
||||
|
|
|
@ -271,7 +271,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/main-menu-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/main-menu-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/main-menu-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -679,7 +679,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/multiplayer-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/multiplayer-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/multiplayer-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -860,7 +860,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/game-screen-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/game-screen-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/game-screen-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
|
@ -892,7 +892,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/top_pane-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/top_pane-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/top_pane-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -970,7 +970,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/right_pane-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/right_pane-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/right_pane-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
|
||||
|
@ -2143,7 +2143,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/recruit-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/recruit-1.9.4.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/recruit-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
# type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
|
||||
|
|
|
@ -266,7 +266,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/main-menu-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/main-menu-1.11.9.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/pt/main-menu-1.11.19.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -674,7 +674,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/multiplayer-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/multiplayer-1.11.9.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/pt/multiplayer-1.11.19.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -851,7 +851,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/game-screen-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/game-screen-1.11.9.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/pt/game-screen-1.11.19.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -881,7 +881,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/top_pane-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/top_pane-1.11.9.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/pt/top_pane-1.11.19.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -957,7 +957,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/right_pane-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/right_pane-1.11.9.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/pt/right_pane-1.11.19.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
@ -2134,7 +2134,7 @@ msgid ""
|
|||
"<imageobject> <imagedata fileref=\"images/recruit-1.11.9.jpg\"/> </"
|
||||
"imageobject>"
|
||||
msgstr ""
|
||||
"<imageobject> <imagedata fileref=\"images/recruit-1.11.9.jpg\"/> </"
|
||||
"<imageobject> <imagedata fileref=\"images/pt/recruit-1.11.19.jpg\"/> </"
|
||||
"imageobject>"
|
||||
|
||||
#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
|
||||
|
|