NR S12: hide empty sides

There has been a report that some scenario would be nearly unbeatable if they
are empty in the first place, so this has the side effect of not showing the
player that he misses something. (Nevertheless, they should be hidden)

[ci skip]
This commit is contained in:
Severin Glöckner 2018-09-03 14:57:15 +02:00
parent 2221e86c93
commit 64da2e34b9

View file

@ -293,6 +293,11 @@
y=3,4,5,3,4,5,3,4,5 y=3,4,5,3,4,5,3,4,5
terrain=Gs^Fp terrain=Gs^Fp
[/terrain] [/terrain]
[modify_side]
sie=4
hidden=yes
[/modify_side]
[/then] [/then]
[/if] [/if]
@ -353,6 +358,12 @@
{CLEAR_VARIABLE place_eryssa_at} {CLEAR_VARIABLE place_eryssa_at}
{CLEAR_VARIABLE eryssa_starts_at} {CLEAR_VARIABLE eryssa_starts_at}
[/then] [/then]
[else]
[modify_side]
sie=5
hidden=yes
[/modify_side]
[/else]
[/if] [/if]
# Recall heroes # Recall heroes