NR S12: hide empty sides
There has been a report that some scenario would be nearly unbeatable if they are empty in the first place, so this has the side effect of not showing the player that he misses something. (Nevertheless, they should be hidden) [ci skip]
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@ -293,6 +293,11 @@
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y=3,4,5,3,4,5,3,4,5
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y=3,4,5,3,4,5,3,4,5
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terrain=Gs^Fp
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terrain=Gs^Fp
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[/terrain]
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[/terrain]
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[modify_side]
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sie=4
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hidden=yes
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[/modify_side]
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[/then]
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[/then]
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[/if]
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[/if]
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@ -353,6 +358,12 @@
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{CLEAR_VARIABLE place_eryssa_at}
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{CLEAR_VARIABLE place_eryssa_at}
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{CLEAR_VARIABLE eryssa_starts_at}
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{CLEAR_VARIABLE eryssa_starts_at}
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[/then]
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[/then]
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[else]
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[modify_side]
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sie=5
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hidden=yes
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[/modify_side]
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[/else]
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[/if]
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[/if]
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# Recall heroes
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# Recall heroes
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