Remove unused images from Dead Water.

Also confirmed via PM with beetlenaut that they can be removed, and aren't supposed to still be there.
This commit is contained in:
pentarctagon 2018-06-29 15:11:49 -05:00 committed by Pentarctagon
parent 2ad6b60c94
commit 649fdc9a62
46 changed files with 0 additions and 141 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

View file

@ -17,7 +17,6 @@
description= _ "When a merman king dies, the next in line becomes king however young he is. It is his job to lead his troops in combat if necessary. Good soldiers will do as they are told, but a very young king will get little real respect."
die_sound=mermen-die.ogg
{DEFENSE_ANIM "units/merfolk/child_king.png" "units/merfolk/child_king.png" mermen-hit.wav }
# {DEFENSE_ANIM "units/merfolk/child_king-defend.png" "units/merfolk/child_king.png" mermen-hit.wav }
[attack]
name=scepter
description=_"scepter"
@ -26,33 +25,4 @@
damage=4
number=3
[/attack]
# [attack_anim]
# [filter_attack]
# name=scepter
# [/filter_attack]
# direction=s,se,sw,ne,nw
# start_time=-500
# [frame]
# image="units/merfolk/child_king-attack-[1~5].png:[200,100*3,200]"
# [/frame]
# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
# [frame]
# image="units/merfolk/child_king.png:150"
# [/frame]
# [/attack_anim]
#
# [attack_anim]
# [filter_attack]
# name=scepter
# [/filter_attack]
# direction=n
# start_time=-400
# [frame]
# image="units/merfolk/child_king-attack-[1,2,3n].png:[200,100,200]"
# [/frame]
# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
# [frame]
# image="units/merfolk/child_king.png:150"
# [/frame]
# [/attack_anim]
[/unit_type]

View file

@ -4,12 +4,6 @@
name= _ "Soldier King"
race=merman
image="units/merfolk/soldier_king.png"
# [leading_anim]
# start_time=-150
# [frame]
# image="units/merfolk/soldier_king-leading.png:300"
# [/frame]
# [/leading_anim]
profile="portraits/kai_krellis2.png"
hitpoints=52
movement_type=swimmer
@ -26,7 +20,6 @@
description= _ "A king who is skilled at combat commands great respect — especially among soldiers. His strength allows him to wield powerful weapons and move quickly, even with heavy armor. His leadership abilities inspire his troops."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound=mermen-die.ogg
{DEFENSE_ANIM "units/merfolk/soldier_king.png" "units/merfolk/soldier_king.png" mermen-hit.wav }
# {DEFENSE_ANIM "units/merfolk/soldier_king-defend.png" "units/merfolk/soldier_king.png" mermen-hit.wav }
[resistance]
blade=80
pierce=80
@ -41,34 +34,4 @@
damage=8
number=4
[/attack]
# [attack_anim]
# [filter_attack]
# name=mace-spiked
# [/filter_attack]
# direction=s,se,sw,ne,nw
# start_time=-300
# [frame]
# image=units/merfolk/soldier_king-attack-[1~8].png:[100*2,50*3,150,50*2]
# [/frame]
# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
# [frame]
# image=units/merfolk/soldier_king.png:150
# [/frame]
# [/attack_anim]
#
# # attack north----------------------------------------------
# [attack_anim]
# [filter_attack]
# name=mace-spiked
# [/filter_attack]
# direction=n
# start_time=-400
# [frame]
# image=units/merfolk/soldier_king-attack-[1~3,4n,8].png:[100*3,150,100]
# [/frame]
# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
# [frame]
# image=units/merfolk/soldier_king.png:150
# [/frame]
# [/attack_anim]
[/unit_type]

View file

@ -4,12 +4,6 @@
name= _ "Warrior King"
race=merman
image="units/merfolk/warrior_king.png"
# [leading_anim]
# start_time=-150
# [frame]
# image="units/merfolk/warrior_king-leading.png:300"
# [/frame]
# [/leading_anim]
profile="portraits/kai_krellis2.png"
hitpoints=64
movement_type=swimmer
@ -26,7 +20,6 @@
description= _ "Warrior kings often become legendary in their own time. Their skill and strength allows them to be truly formidable in battle. They are also fast despite their heavy armor. Even skilled soldiers look upon them with awe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound=mermen-die.ogg
{DEFENSE_ANIM "units/merfolk/warrior_king.png" "units/merfolk/warrior_king.png" mermen-hit.wav }
# {DEFENSE_ANIM "units/merfolk/warrior_king-defend.png" "units/merfolk/warrior_king.png" mermen-hit.wav }
[resistance]
pierce=80
blade=70
@ -42,34 +35,4 @@
damage=9
number=5
[/attack]
# [attack_anim]
# [filter_attack]
# name=mace-spiked
# [/filter_attack]
# direction=s,se,sw,ne,nw
# start_time=-300
# [frame]
# image=units/merfolk/warrior_king-attack-[1~8].png:[100*2,50*3,150,50*2]
# [/frame]
# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
# [frame]
# image=units/merfolk/warrior_king.png:150
# [/frame]
# [/attack_anim]
#
# # attack north----------------------------------------------
# [attack_anim]
# [filter_attack]
# name=mace-spiked
# [/filter_attack]
# direction=n
# start_time=-400
# [frame]
# image=units/merfolk/warrior_king-attack-[1~3,4n,8].png:[100*3,150,100]
# [/frame]
# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
# [frame]
# image=units/merfolk/warrior_king.png:150
# [/frame]
# [/attack_anim]
[/unit_type]

View file

@ -4,12 +4,6 @@
name= _ "Young King"
race=merman
image="units/merfolk/young_king.png"
# [leading_anim]
# start_time=-150
# [frame]
# image=units/merfolk/young_king-leading.png:300
# [/frame]
# [/leading_anim]
profile="portraits/kai_krellis.png"
hitpoints=38
movement_type=swimmer
@ -26,7 +20,6 @@
description= _ "A young king with some battle experience will be treated with some respect. Common citizens will be inspired to do their utmost when the king is nearby, but battle-hardened veterens will be less impressed."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound=mermen-die.ogg
{DEFENSE_ANIM "units/merfolk/young_king.png" "units/merfolk/young_king.png" mermen-hit.wav }
# {DEFENSE_ANIM "units/merfolk/young_king-defend.png" "units/merfolk/young_king.png" mermen-hit.wav }
[attack]
name=mace
#textdomain wesnoth-units
@ -37,34 +30,4 @@
damage=7
number=3
[/attack]
# [attack_anim]
# [filter_attack]
# name=mace
# [/filter_attack]
# direction=s,se,sw,ne,nw
# start_time=-500
# [frame]
# image=units/merfolk/young_king-attack-[1~9].png:[100*2,50*3,150,100*3]
# [/frame]
# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
# [frame]
# image=units/merfolk/young_king.png:150
# [/frame]
# [/attack_anim]
#
# #- attack north ---------------------------
# [attack_anim]
# [filter_attack]
# name=mace
# [/filter_attack]
# direction=n
# start_time=-400
# [frame]
# image=units/merfolk/young_king-attack-[1~3,4n,9].png:[100*3,150,100]
# [/frame]
# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
# [frame]
# image=units/merfolk/young_king.png:150
# [/frame]
# [/attack_anim]
[/unit_type]