Remove unused images from Dead Water.
Also confirmed via PM with beetlenaut that they can be removed, and aren't supposed to still be there.
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Before Width: | Height: | Size: 2.9 KiB |
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@ -17,7 +17,6 @@
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description= _ "When a merman king dies, the next in line becomes king however young he is. It is his job to lead his troops in combat if necessary. Good soldiers will do as they are told, but a very young king will get little real respect."
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die_sound=mermen-die.ogg
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{DEFENSE_ANIM "units/merfolk/child_king.png" "units/merfolk/child_king.png" mermen-hit.wav }
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# {DEFENSE_ANIM "units/merfolk/child_king-defend.png" "units/merfolk/child_king.png" mermen-hit.wav }
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[attack]
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name=scepter
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description=_"scepter"
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@ -26,33 +25,4 @@
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damage=4
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number=3
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[/attack]
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# [attack_anim]
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# [filter_attack]
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# name=scepter
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# [/filter_attack]
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# direction=s,se,sw,ne,nw
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# start_time=-500
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# [frame]
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# image="units/merfolk/child_king-attack-[1~5].png:[200,100*3,200]"
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# [/frame]
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# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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# [frame]
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# image="units/merfolk/child_king.png:150"
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# [/frame]
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# [/attack_anim]
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#
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# [attack_anim]
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# [filter_attack]
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# name=scepter
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# [/filter_attack]
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# direction=n
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# start_time=-400
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# [frame]
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# image="units/merfolk/child_king-attack-[1,2,3n].png:[200,100,200]"
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# [/frame]
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# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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# [frame]
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# image="units/merfolk/child_king.png:150"
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# [/frame]
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# [/attack_anim]
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[/unit_type]
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@ -4,12 +4,6 @@
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name= _ "Soldier King"
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race=merman
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image="units/merfolk/soldier_king.png"
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# [leading_anim]
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# start_time=-150
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# [frame]
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# image="units/merfolk/soldier_king-leading.png:300"
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# [/frame]
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# [/leading_anim]
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profile="portraits/kai_krellis2.png"
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hitpoints=52
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movement_type=swimmer
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@ -26,7 +20,6 @@
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description= _ "A king who is skilled at combat commands great respect — especially among soldiers. His strength allows him to wield powerful weapons and move quickly, even with heavy armor. His leadership abilities inspire his troops."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound=mermen-die.ogg
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{DEFENSE_ANIM "units/merfolk/soldier_king.png" "units/merfolk/soldier_king.png" mermen-hit.wav }
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# {DEFENSE_ANIM "units/merfolk/soldier_king-defend.png" "units/merfolk/soldier_king.png" mermen-hit.wav }
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[resistance]
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blade=80
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pierce=80
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@ -41,34 +34,4 @@
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damage=8
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number=4
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[/attack]
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# [attack_anim]
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# [filter_attack]
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# name=mace-spiked
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# [/filter_attack]
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# direction=s,se,sw,ne,nw
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# start_time=-300
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# [frame]
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# image=units/merfolk/soldier_king-attack-[1~8].png:[100*2,50*3,150,50*2]
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# [/frame]
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# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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# [frame]
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# image=units/merfolk/soldier_king.png:150
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# [/frame]
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# [/attack_anim]
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#
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# # attack north----------------------------------------------
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# [attack_anim]
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# [filter_attack]
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# name=mace-spiked
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# [/filter_attack]
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# direction=n
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# start_time=-400
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# [frame]
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# image=units/merfolk/soldier_king-attack-[1~3,4n,8].png:[100*3,150,100]
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# [/frame]
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# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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# [frame]
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# image=units/merfolk/soldier_king.png:150
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# [/frame]
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# [/attack_anim]
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[/unit_type]
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@ -4,12 +4,6 @@
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name= _ "Warrior King"
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race=merman
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image="units/merfolk/warrior_king.png"
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# [leading_anim]
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# start_time=-150
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# [frame]
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# image="units/merfolk/warrior_king-leading.png:300"
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# [/frame]
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# [/leading_anim]
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profile="portraits/kai_krellis2.png"
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hitpoints=64
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movement_type=swimmer
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@ -26,7 +20,6 @@
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description= _ "Warrior kings often become legendary in their own time. Their skill and strength allows them to be truly formidable in battle. They are also fast despite their heavy armor. Even skilled soldiers look upon them with awe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound=mermen-die.ogg
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{DEFENSE_ANIM "units/merfolk/warrior_king.png" "units/merfolk/warrior_king.png" mermen-hit.wav }
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# {DEFENSE_ANIM "units/merfolk/warrior_king-defend.png" "units/merfolk/warrior_king.png" mermen-hit.wav }
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[resistance]
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pierce=80
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blade=70
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@ -42,34 +35,4 @@
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damage=9
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number=5
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[/attack]
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# [attack_anim]
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||||
# [filter_attack]
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# name=mace-spiked
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# [/filter_attack]
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# direction=s,se,sw,ne,nw
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# start_time=-300
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# [frame]
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# image=units/merfolk/warrior_king-attack-[1~8].png:[100*2,50*3,150,50*2]
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# [/frame]
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# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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# [frame]
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||||
# image=units/merfolk/warrior_king.png:150
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# [/frame]
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# [/attack_anim]
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#
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# # attack north----------------------------------------------
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# [attack_anim]
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# [filter_attack]
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# name=mace-spiked
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# [/filter_attack]
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# direction=n
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# start_time=-400
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# [frame]
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# image=units/merfolk/warrior_king-attack-[1~3,4n,8].png:[100*3,150,100]
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# [/frame]
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# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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# [frame]
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# image=units/merfolk/warrior_king.png:150
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# [/frame]
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# [/attack_anim]
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[/unit_type]
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@ -4,12 +4,6 @@
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name= _ "Young King"
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race=merman
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image="units/merfolk/young_king.png"
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# [leading_anim]
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# start_time=-150
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# [frame]
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# image=units/merfolk/young_king-leading.png:300
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# [/frame]
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# [/leading_anim]
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||||
profile="portraits/kai_krellis.png"
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hitpoints=38
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movement_type=swimmer
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@ -26,7 +20,6 @@
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description= _ "A young king with some battle experience will be treated with some respect. Common citizens will be inspired to do their utmost when the king is nearby, but battle-hardened veterens will be less impressed."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound=mermen-die.ogg
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{DEFENSE_ANIM "units/merfolk/young_king.png" "units/merfolk/young_king.png" mermen-hit.wav }
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# {DEFENSE_ANIM "units/merfolk/young_king-defend.png" "units/merfolk/young_king.png" mermen-hit.wav }
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[attack]
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name=mace
|
||||
#textdomain wesnoth-units
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|
@ -37,34 +30,4 @@
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damage=7
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||||
number=3
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[/attack]
|
||||
# [attack_anim]
|
||||
# [filter_attack]
|
||||
# name=mace
|
||||
# [/filter_attack]
|
||||
# direction=s,se,sw,ne,nw
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||||
# start_time=-500
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# [frame]
|
||||
# image=units/merfolk/young_king-attack-[1~9].png:[100*2,50*3,150,100*3]
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# [/frame]
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||||
# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
|
||||
# [frame]
|
||||
# image=units/merfolk/young_king.png:150
|
||||
# [/frame]
|
||||
# [/attack_anim]
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||||
#
|
||||
# #- attack north ---------------------------
|
||||
# [attack_anim]
|
||||
# [filter_attack]
|
||||
# name=mace
|
||||
# [/filter_attack]
|
||||
# direction=n
|
||||
# start_time=-400
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||||
# [frame]
|
||||
# image=units/merfolk/young_king-attack-[1~3,4n,9].png:[100*3,150,100]
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||||
# [/frame]
|
||||
# {SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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||||
# [frame]
|
||||
# image=units/merfolk/young_king.png:150
|
||||
# [/frame]
|
||||
# [/attack_anim]
|
||||
[/unit_type]
|
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