TSG S01 Capture village

On EASY a new village appears. If it had been there all along, the bandits would own it. Capture it for consistency.
This commit is contained in:
Gregory A Lundberg 2016-08-24 01:15:00 -05:00
parent 623fe1e5bb
commit 64843c07f2

View file

@ -154,6 +154,10 @@
# Add a useful village on 'trivial' difficulty'.
#ifdef EASY
{MODIFY_TERRAIN Gg^Vh 13 23}
[capture_village]
side=2
x,y=13,23
[/capture_village]
#endif
# Modify the size of the keep of the enemy on 'simple' and 'easy' difficulties.