Northern Rebirth S02_01: keep side 8 leader from wandering off too far

If he ends up on the tiny keep in the south, he can only recruit one
unit per turn, which affects the intended balance of the scenario.
Fixes #3073

(cherry picked from commit 42bcf049c1)
This commit is contained in:
mattsc 2018-05-11 09:07:20 -07:00
parent bb47f9f646
commit 6449067a8a

View file

@ -314,6 +314,20 @@
[/message]
[/event]
# Keep Mal Tath from grabbing the southern-most village and ending up on
# the tiny castle in the south during the first two turns
[event]
name=side 8 turn 1 refresh, side 8 turn 2 refresh
first_time_only=no
[modify_unit]
[filter]
id=Mal Tath
[/filter]
moves=4
[/modify_unit]
[/event]
# Find Camerin event
[event]
name=capture