Fixed segfault, although random map generation does not work
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322343d44d
commit
6408b1f246
3 changed files with 12 additions and 9 deletions
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@ -95,12 +95,6 @@ map_editor::map_editor(display &gui, gamemap &map, config &theme, config &game_c
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// Set size specs.
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adjust_sizes(gui_, size_specs_);
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gui_.invalidate_game_status();
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gui_.begin_game();
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gui_.invalidate_all();
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gui_.draw();
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palette_.adjust_size();
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brush_.adjust_size();
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if (first_time_created_) {
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// Perform some initializations that should only be performed
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// the first time the editor object is created.
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@ -132,6 +126,8 @@ map_editor::map_editor(display &gui, gamemap &map, config &theme, config &game_c
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gui_.begin_game();
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gui_.invalidate_all();
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gui_.draw();
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palette_.adjust_size();
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brush_.adjust_size();
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events::raise_draw_event();
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}
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@ -123,9 +123,15 @@ std::string new_map_dialog(display& disp, gamemap::TERRAIN fill_terrain,
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if (random_map_generator == NULL) {
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// Initialize the map generator if this is the first call,
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// otherwise keep the settings and such.
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const config* const cfg =
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game_config.find_child("multiplayer","id","ranmap")->child("generator");
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random_map_generator.assign(create_map_generator("", cfg));
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const config* const toplevel_cfg = game_config.find_child("multiplayer","id","ranmap");
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const config* const cfg = toplevel_cfg == NULL ? NULL : toplevel_cfg->child("generator");
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if (cfg == NULL) {
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config dummy_cfg("");
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random_map_generator.assign(create_map_generator("", &dummy_cfg));
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}
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else {
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random_map_generator.assign(create_map_generator("", cfg));
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}
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}
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for(bool draw = true;; draw = false) {
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@ -73,6 +73,7 @@ void terrain_palette::adjust_size() {
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top_button_.set_dirty();
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bot_button_.set_dirty();
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bg_backup();
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gui_.invalidate_all();
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set_dirty();
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}
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