Minor changelog tweaks
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* S2: add dehydration explanation to objectives
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### Graphics
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* Own portraits for higher level bats
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* New Water Serpent and Cuttlefish portrait
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* New Water Serpent and Cuttlefish portraits
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* New Wolf, Great Wolf and Direwolf portraits
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* Additional wolf/dog portrait for custom units
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* Separate Mudcrawler portrait
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* Guards can't be tricked off position, leaders won't destroy buildings
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* Guards and Spiders are loyal – AI income has been adjusted accordingly
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* AI income increases gradually in lategame (very slowly)
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* The Wilderlands:
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* Fixed default village_gold being too high, disadvantaging player 5
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### Packaging
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* added HighContrast icon
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* Added HighContrast icon variant
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### WML engine
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* Fixed [music] ms_after= affecting the previous track instead of the intended one
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### Miscellaneous and bug fixes
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