MP/Staging and Join: display game name (resolves #3508)
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2 changed files with 3 additions and 2 deletions
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@ -238,7 +238,8 @@ void mp_join_game::pre_show(window& window)
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// Set title
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//
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label& title = find_widget<label>(&window, "title", false);
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title.set_label((formatter() << title.get_label() << " " << font::unicode_em_dash << " " << get_scenario()["name"].t_str()).str());
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// FIXME: very hacky way to get the game name...
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title.set_label((formatter() << level_.child("multiplayer")["scenario"] << " " << font::unicode_em_dash << " " << get_scenario()["name"].t_str()).str());
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//
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// Set up sides list
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@ -80,7 +80,7 @@ void mp_staging::pre_show(window& window)
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// Set title and status widget states
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//
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label& title = find_widget<label>(&window, "title", false);
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title.set_label((formatter() << title.get_label() << " " << font::unicode_em_dash << " " << connect_engine_.scenario()["name"].t_str()).str());
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title.set_label((formatter() << connect_engine_.params().name << " " << font::unicode_em_dash << " " << connect_engine_.scenario()["name"].t_str()).str());
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update_status_label_and_buttons();
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