remove unused replay_to_process_data_result()
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41554735ed
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638e37ddf8
2 changed files with 3 additions and 30 deletions
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@ -480,8 +480,8 @@ playmp_controller::PROCESS_DATA_RESULT playmp_controller::process_network_turn_i
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//note, that this function might call itself recursively: do_replay -> ... -> get_user_choice -> ... -> receive_actions -> ... -> handle_turn
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resources::recorder->add_config(t, replay::MARK_AS_SENT);
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PROCESS_DATA_RESULT retv = replay_to_process_data_result(do_replay());
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return retv;
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do_replay();
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return PROCESS_DATA_RESULT::CONTINUE;
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}
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void playmp_controller::process_network_side_drop_impl(const config& side_drop_c)
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@ -682,21 +682,3 @@ void playmp_controller::send_change_side_controller(int side, const std::string&
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change["player"] = player;
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send_to_wesnothd(cfg);
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}
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playmp_controller::PROCESS_DATA_RESULT playmp_controller::replay_to_process_data_result(REPLAY_RETURN replayreturn)
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{
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switch(replayreturn)
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{
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case REPLAY_RETURN_AT_END:
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return PROCESS_DATA_RESULT::CONTINUE;
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case REPLAY_FOUND_DEPENDENT:
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return PROCESS_DATA_RESULT::FOUND_DEPENDENT;
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case REPLAY_FOUND_END_TURN:
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return PROCESS_DATA_RESULT::END_TURN;
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case REPLAY_FOUND_END_LEVEL:
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return PROCESS_DATA_RESULT::END_LEVEL;
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default:
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assert(false);
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throw "found invalid REPLAY_RETURN";
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}
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}
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@ -67,16 +67,8 @@ private:
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enum class PROCESS_DATA_RESULT
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{
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CONTINUE,
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RESTART_TURN,
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END_TURN,
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/** When the host uploaded the next scenario this is returned. */
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END_LINGER,
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/** When we couldn't process the network data because we found a dependent command, this should only happen if we were called playmp_controller::from handle_generic_event -> sync_network*/
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FOUND_DEPENDENT,
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/** when we couldn't handle the given action currently. */
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CANNOT_HANDLE,
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/** We found a player action in the replay that caused the game to end*/
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END_LEVEL
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CANNOT_HANDLE
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};
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/**
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* @param unsync_only if false (default) this can exceute synced (gamestate changing) turn commands (recall, move, etc.)
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@ -97,7 +89,6 @@ private:
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/// Send [change_controller] to the multiplayer server
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void send_change_side_controller(int side, const std::string& player);
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static PROCESS_DATA_RESULT replay_to_process_data_result(REPLAY_RETURN replayreturn);
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/// Helper to preprocess infoming network data.
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playturn_network_adapter network_reader_;
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