Use proper bool instead of yes/no when setting config values

This commit is contained in:
Charles Dang 2018-04-02 13:35:32 +11:00
parent 3f67c2fbf0
commit 636ada65a8
3 changed files with 4 additions and 4 deletions

View file

@ -524,7 +524,7 @@ config map_context::to_config()
side["user_team_name"].write_if_not_empty(t->user_team_name());
// TODO
// side["allow_player"] = "yes";
// side["allow_player"] = true;
side["fog"] = t->uses_fog();
side["shroud"] = t->uses_shroud();

View file

@ -151,8 +151,8 @@ bool teleport_group::allow_vision() const {
config teleport_group::to_config() const {
config retval = cfg_;
retval["saved"] = "yes";
retval["reversed"] = reversed_ ? "yes" : "no";
retval["saved"] = true;
retval["reversed"] = reversed_;
retval["id"] = id_;
return retval;
}

View file

@ -618,7 +618,7 @@ config write_stats()
void write_stats(config_writer &out)
{
out.write_key_val("mid_scenario", mid_scenario ? "yes" : "no");
out.write_key_val("mid_scenario", mid_scenario);
for(std::vector<scenario_stats>::const_iterator i = master_stats.begin(); i != master_stats.end(); ++i) {
out.open_child("scenario");