Updated British English translation
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1 changed files with 15 additions and 16 deletions
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.10+CVS\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-02-07 12:10+0100\n"
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"PO-Revision-Date: 2005-02-07 13:17+0200\n"
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"PO-Revision-Date: 2005-02-08 23:24+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -366,8 +366,8 @@ msgstr ""
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"rating in the <ref>dst=terrain text=Terrain</ref> it is currently standing "
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"in. This may be found by right-clicking a unit, selecting Unit Description, "
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"and then look at <italic>text='Terrain Modifiers'</italic>. For instance, "
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"elves have a defence rating of 70% in forest, meaning a unit attacking them "
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"has only a 30% chance of hitting them. Conversely, the elf's chance of "
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"most elves have a defence rating of 70% in forest, meaning a unit attacking "
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"them has only a 30% chance of hitting them. Conversely, the elf's chance of "
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"hitting the attacker in return depends on what terrain the attacker is in."
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#: data/help.cfg:112
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@ -1469,7 +1469,7 @@ msgid ""
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msgstr ""
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"Before entering any battle, you need to recruit units. To recruit a unit, "
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"right click on the castle tile on which you wish to recruit the unit. Then "
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"select Recruit, and select 'Ok'. You can only recruit units on castle tiles "
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"select Recruit, and select 'OK'. You can only recruit units on castle tiles "
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"connected to the keep your leader is on."
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#: data/scenarios/tutorial/Basic_Training.cfg:53
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@ -1962,8 +1962,8 @@ msgid ""
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"the level is over. Hopefully, it was a victory condition that was met."
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msgstr ""
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"Sometimes it is not clear how to win a scenario just by listening to the "
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"dialog. In this case you need to look at the scenario objectives, which "
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"appear after the opening dialog. It can also be accessed by clicking "
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"dialogue. In this case you need to look at the scenario objectives, which "
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"appear after the opening dialogue. It can also be accessed by clicking "
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"'Objectives' on the menu. The scenario objectives are a list of victory "
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"conditions and defeat conditions, and when any of the conditions are met, "
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"the scenario is over. Hopefully, it was a victory condition that was met."
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@ -2035,7 +2035,7 @@ msgstr ""
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"You can win most scenarios simply by defeating all enemy leaders. Win this "
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"scenario by defeating me. Your fighter from the previous scenario can help "
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"you in this battle. To recall him, right-click on a castle tile, select "
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"Recall, select your fighter, then select 'Ok'. You should also recruit "
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"Recall, select your fighter, then select 'OK'. You should also recruit "
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"Elvish Fighters and Elvish Archers."
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#: data/scenarios/tutorial/Traits_and_Specialties.cfg:64
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@ -2265,7 +2265,6 @@ msgid "Each hex has a terrain, which gives the hex distinctive properties."
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msgstr "Each hex has a terrain, which gives the hex distinctive properties."
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#: data/scenarios/tutorial/Traits_and_Specialties.cfg:136
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#, fuzzy
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msgid ""
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"Two terrains have properties which have already been described; namely "
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"villages and castle. However the properties of most terrains are more "
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@ -2284,8 +2283,8 @@ msgstr ""
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"of move points it takes each unit to move through the hex. The second "
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"property is the defence that the terrain gives units standing on it. This is "
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"a percentage which determines the unit's chance to be hit on that terrain. "
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"For example; Elvish Archers have 70% defense in woods, and are therefore hit "
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"on average 30% of the time."
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"For example, many elves have 70% defence in forest, and are therefore hit on "
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"average 30% of the time."
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#: data/scenarios/tutorial/Traits_and_Specialties.cfg:136
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msgid "What are the different properties that terrains have?"
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@ -2468,7 +2467,6 @@ msgid "How long do these objects last?"
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msgstr "How long do these objects last?"
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#: data/scenarios/tutorial/Traits_and_Specialties.cfg:198
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#, fuzzy
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msgid ""
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"Most objects are permanent changes to the unit that receives them. However a "
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"few objects, such as holy water, last only until the remainder of the level."
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@ -4237,9 +4235,10 @@ msgid ""
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"with strong tentacles, or spit a poisonous black ink from a distance. The "
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"best way to survive an encounter with these monsters is to remain ashore."
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msgstr ""
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"Cuttle Fish are giantic creatures of the seas. They can grab their opponents "
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"with strong tentacles, or spit a poisonous black ink from a distance. The "
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"best way to survive an encounter with these monsters is to remain ashore."
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"Cuttle Fish are gigantic creatures of the seas. They can grab their "
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"opponents with strong tentacles, or spit a poisonous black ink from a "
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"distance. The best way to survive an encounter with these monsters is to "
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"remain ashore."
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#: data/units/Cuttle_Fish.cfg:19 data/units/Tentacle.cfg:20
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msgid "tentacle"
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@ -4569,7 +4568,7 @@ msgid ""
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msgstr ""
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"Drake Gliders wear as little armour as possible so they can quickly escape "
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"their foes when they leave their caves. These Drakes are competent fighters, "
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"possesing the internal fire common to many of their kin. Gliders can also "
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"possessing the internal fire common to many of their kin. Gliders can also "
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"effectively use their speed to viciously slam their opponents into "
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"submission. The best gliders can look forward to being accepted into the "
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"ranks of the high flying Sky Drakes."
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@ -4754,7 +4753,7 @@ msgid ""
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"Slow and without a strong attack, they guard the Army's flank, soaking up "
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"alot of damage, and hurling their heavy spears into the enemy."
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msgstr ""
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"The most resiliant dwarves sometimes join the Dwarvish army as Guardsmen. "
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"The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. "
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"Slow and without a strong attack, they guard the Army's flank, soaking up a "
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"lot of damage, and hurling their heavy spears into the enemy."
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