Updated British English translation

This commit is contained in:
Susanna Björverud 2005-02-08 22:03:58 +00:00
parent 0497c4fdb1
commit 62e5419748

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.10+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-02-07 12:10+0100\n"
"PO-Revision-Date: 2005-02-07 13:17+0200\n"
"PO-Revision-Date: 2005-02-08 23:24+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -366,8 +366,8 @@ msgstr ""
"rating in the <ref>dst=terrain text=Terrain</ref> it is currently standing "
"in. This may be found by right-clicking a unit, selecting Unit Description, "
"and then look at <italic>text='Terrain Modifiers'</italic>. For instance, "
"elves have a defence rating of 70% in forest, meaning a unit attacking them "
"has only a 30% chance of hitting them. Conversely, the elf's chance of "
"most elves have a defence rating of 70% in forest, meaning a unit attacking "
"them has only a 30% chance of hitting them. Conversely, the elf's chance of "
"hitting the attacker in return depends on what terrain the attacker is in."
#: data/help.cfg:112
@ -1469,7 +1469,7 @@ msgid ""
msgstr ""
"Before entering any battle, you need to recruit units. To recruit a unit, "
"right click on the castle tile on which you wish to recruit the unit. Then "
"select Recruit, and select 'Ok'. You can only recruit units on castle tiles "
"select Recruit, and select 'OK'. You can only recruit units on castle tiles "
"connected to the keep your leader is on."
#: data/scenarios/tutorial/Basic_Training.cfg:53
@ -1962,8 +1962,8 @@ msgid ""
"the level is over. Hopefully, it was a victory condition that was met."
msgstr ""
"Sometimes it is not clear how to win a scenario just by listening to the "
"dialog. In this case you need to look at the scenario objectives, which "
"appear after the opening dialog. It can also be accessed by clicking "
"dialogue. In this case you need to look at the scenario objectives, which "
"appear after the opening dialogue. It can also be accessed by clicking "
"'Objectives' on the menu. The scenario objectives are a list of victory "
"conditions and defeat conditions, and when any of the conditions are met, "
"the scenario is over. Hopefully, it was a victory condition that was met."
@ -2035,7 +2035,7 @@ msgstr ""
"You can win most scenarios simply by defeating all enemy leaders. Win this "
"scenario by defeating me. Your fighter from the previous scenario can help "
"you in this battle. To recall him, right-click on a castle tile, select "
"Recall, select your fighter, then select 'Ok'. You should also recruit "
"Recall, select your fighter, then select 'OK'. You should also recruit "
"Elvish Fighters and Elvish Archers."
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:64
@ -2265,7 +2265,6 @@ msgid "Each hex has a terrain, which gives the hex distinctive properties."
msgstr "Each hex has a terrain, which gives the hex distinctive properties."
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:136
#, fuzzy
msgid ""
"Two terrains have properties which have already been described; namely "
"villages and castle. However the properties of most terrains are more "
@ -2284,8 +2283,8 @@ msgstr ""
"of move points it takes each unit to move through the hex. The second "
"property is the defence that the terrain gives units standing on it. This is "
"a percentage which determines the unit's chance to be hit on that terrain. "
"For example; Elvish Archers have 70% defense in woods, and are therefore hit "
"on average 30% of the time."
"For example, many elves have 70% defence in forest, and are therefore hit on "
"average 30% of the time."
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:136
msgid "What are the different properties that terrains have?"
@ -2468,7 +2467,6 @@ msgid "How long do these objects last?"
msgstr "How long do these objects last?"
#: data/scenarios/tutorial/Traits_and_Specialties.cfg:198
#, fuzzy
msgid ""
"Most objects are permanent changes to the unit that receives them. However a "
"few objects, such as holy water, last only until the remainder of the level."
@ -4237,9 +4235,10 @@ msgid ""
"with strong tentacles, or spit a poisonous black ink from a distance. The "
"best way to survive an encounter with these monsters is to remain ashore."
msgstr ""
"Cuttle Fish are giantic creatures of the seas. They can grab their opponents "
"with strong tentacles, or spit a poisonous black ink from a distance. The "
"best way to survive an encounter with these monsters is to remain ashore."
"Cuttle Fish are gigantic creatures of the seas. They can grab their "
"opponents with strong tentacles, or spit a poisonous black ink from a "
"distance. The best way to survive an encounter with these monsters is to "
"remain ashore."
#: data/units/Cuttle_Fish.cfg:19 data/units/Tentacle.cfg:20
msgid "tentacle"
@ -4569,7 +4568,7 @@ msgid ""
msgstr ""
"Drake Gliders wear as little armour as possible so they can quickly escape "
"their foes when they leave their caves. These Drakes are competent fighters, "
"possesing the internal fire common to many of their kin. Gliders can also "
"possessing the internal fire common to many of their kin. Gliders can also "
"effectively use their speed to viciously slam their opponents into "
"submission. The best gliders can look forward to being accepted into the "
"ranks of the high flying Sky Drakes."
@ -4754,7 +4753,7 @@ msgid ""
"Slow and without a strong attack, they guard the Army's flank, soaking up "
"alot of damage, and hurling their heavy spears into the enemy."
msgstr ""
"The most resiliant dwarves sometimes join the Dwarvish army as Guardsmen. "
"The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. "
"Slow and without a strong attack, they guard the Army's flank, soaking up a "
"lot of damage, and hurling their heavy spears into the enemy."