Small cleanup in map generator
- The shuffle previously only shuffled the first four elements - The intermediary index array isn't needed since map_locations are assignable - Use range-for
This commit is contained in:
parent
d8ed11c2b1
commit
62bff261a1
1 changed files with 2 additions and 4 deletions
|
@ -458,14 +458,12 @@ bool default_map_generator_job::generate_river_internal(const height_map& height
|
|||
map_location current_loc(x,y);
|
||||
map_location adj[6];
|
||||
get_adjacent_tiles(current_loc,adj);
|
||||
int items[6] = {0,1,2,3,4,5};
|
||||
std::shuffle(items, items + 4, rng_);
|
||||
std::shuffle(std::begin(adj), std::end(adj), rng_);
|
||||
|
||||
// Mark that we have attempted from this map_location
|
||||
seen_locations.insert(current_loc);
|
||||
river.push_back(current_loc);
|
||||
for(int a = 0; a != 6; ++a) {
|
||||
const map_location& loc = adj[items[a]];
|
||||
for(const map_location& loc : adj) {
|
||||
if(seen_locations.count(loc) == 0) {
|
||||
const bool res = generate_river_internal(heights,terrain,loc.x,loc.y,river,seen_locations,river_uphill);
|
||||
if(res) {
|
||||
|
|
Loading…
Add table
Reference in a new issue