updated British English translation

This commit is contained in:
Nils Kneuper 2018-07-17 22:50:25 +02:00
parent bc4d22dc72
commit 6295e82238
28 changed files with 222 additions and 47 deletions

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:29 UTC\n"
"PO-Revision-Date: 2018-02-15 13:13+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
@ -131,6 +131,18 @@ msgstr "There are too many to fight, far too many. We must escape!"
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:216
#, fuzzy
#| msgid ""
#| "This is a reenactment of scenario The Elves Besieged of the mainline "
#| "campaign Heir to the Throne, just that the AI is playing Konrad's side "
#| "here. The goal is to move Konrad to the signpost in the northwest, while "
#| "keeping both Konrad and Delfador alive. The same AI as in scenario "
#| "Protect Unit is used.\n"
#| "\n"
#| "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -141,7 +153,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"This is a re-enactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -445,6 +457,22 @@ msgstr "Question for the Player"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/animals.cfg:353
#, fuzzy
#| msgid ""
#| "It is possible to include a human-controlled Side 1, so that the action "
#| "stops once every turn for looking around (or to mess with things in debug "
#| "mode).\n"
#| "\n"
#| "Note that there is no end to this scenario. For demonstration purposes, "
#| "any unit that is killed is replaced by another unit of the same type at "
#| "the beginning of the next turn. In order to end the scenario, there's a "
#| "right-click option - but that only works in human-controlled mode. In AI-"
#| "only mode, you have to press 'Esc' or reload a previous savefile.\n"
#| "\n"
#| "Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"It is possible to include a human-controlled Side 1, so that the action "
"stops once every turn for looking around (or to mess with things in debug "
@ -459,7 +487,7 @@ msgid ""
"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"It is possible to include a human-controlled Side 1, so that the action "
"stops once every turn for looking around (or to mess with things in debug "
@ -549,6 +577,17 @@ msgstr "They there! We them get!"
#. [event]
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:90
#, fuzzy
#| msgid ""
#| "We need to hold that pass for as long as we can. Let's put our strongest "
#| "fighters on the front line and bring injured units to the back for "
#| "healing. If we're careful enough, we might even win this battle. I'll "
#| "join you as soon as I'm done recruiting and do my share of the fighting.\n"
#| "\n"
#| "Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
#| "added and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"We need to hold that pass for as long as we can. Let's put our strongest "
"fighters on the front line and bring injured units to the back for healing. "
@ -558,7 +597,7 @@ msgid ""
"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
"added and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"We need to hold that pass for as long as we can. Let's put our strongest "
"fighters on the front line and bring injured units to the back for healing. "
@ -1385,6 +1424,19 @@ msgstr "Kraahhh!!!!"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:516
#, fuzzy
#| msgid ""
#| "Gryphons of the High Plains, look at all these enemies. They don't behave "
#| "normally. Most of them don't move at all unless we get close. Let's check "
#| "out how they react to us.\n"
#| "\n"
#| "Note to the player: the right-click context menu provides information "
#| "about each of the units' behavior.\n"
#| "\n"
#| "Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
#| "can be added and adapted to the need of a scenario easily using only WML "
#| "and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
#| "page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1396,7 +1448,7 @@ msgid ""
"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
"can be added and adapted to the need of a scenario easily using only WML and "
"the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's see how "
@ -1467,6 +1519,20 @@ msgstr "Outlaw moves here"
#. [event]
#: data/ai/micro_ais/scenarios/hang_out.cfg:116
#, fuzzy
#| msgid ""
#| "That outlaw over there is going to run for the keep in the southeast. "
#| "He's only going to recruit for three rounds before he'll start moving and "
#| "he and his footpads are much faster than we are. Let's make haste or "
#| "we'll never catch him.\n"
#| "\n"
#| "Note: This scenario uses a combination of two Micro AIs, the Hang Out "
#| "Micro AI which makes the Side 2 units remain around the keep for two "
#| "turns (while moving off castle tiles to allow for recruiting) and the "
#| "Messenger Escort AI which takes over after that. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"That outlaw over there is going to run for the keep in the southeast. He's "
"only going to recruit for three rounds before he'll start moving and he and "
@ -1478,7 +1544,7 @@ msgid ""
"moving off castle tiles to allow for recruiting) and the Messenger Escort AI "
"which takes over after that. A Micro AI can be added and adapted to the "
"need of a scenario easily using only WML and the [micro_ai] tag. Check out "
"the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth."
"the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth."
"org/Micro_AIs for more information."
msgstr ""
"That outlaw over there is going to run for the keep in the south-east. He "
@ -1547,6 +1613,24 @@ msgstr "Rebels 2"
#. [event]
#: data/ai/micro_ais/scenarios/healer_support.cfg:79
#, fuzzy
#| msgid ""
#| "In this scenario, we demonstrate the use of the Healer Support Micro AI. "
#| "This AI configures the healers of a side to stay behind the battle lines "
#| "and heal injured and/or threatened units rather than participate in the "
#| "attacks under all circumstances. It includes several configurable options "
#| "(which are set differently for the two sides in this scenario) that "
#| "determine how aggressive/careful the healers are, whether they also "
#| "attack, how much risk they are willing to take, etc.\n"
#| "\n"
#| "For clarity, each healer announces her upcoming support move. If you "
#| "don't want to see that each time, just hit 'esc' when it happens the "
#| "first time.\n"
#| "\n"
#| "Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be "
#| "added and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"In this scenario, we demonstrate the use of the Healer Support Micro AI. "
"This AI configures the healers of a side to stay behind the battle lines and "
@ -1562,7 +1646,7 @@ msgid ""
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"In this scenario, we demonstrate the use of the Healer Support Micro AI. "
"This AI configures the healers of a side to stay behind the battle lines and "
@ -2007,6 +2091,32 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/patrols.cfg:217
#, fuzzy
#| msgid ""
#| "You, as the player, are in charge of Gertburt's bandits in this scenario. "
#| "You can either simply watch the patrols move around, or you can move "
#| "units into their way. The three patrol units are instructed to behave "
#| "differently when facing enemy units:\n"
#| "\n"
#| "Konrad only attacks Gertburt, or any enemy unit that blocks his final "
#| "waypoint.\n"
#| "\n"
#| "The Swordsman never attacks at all.\n"
#| "\n"
#| "The Longbowman attacks any enemy unit he ends up next to at the end of "
#| "his move.\n"
#| "\n"
#| "They all have in common, however, that getting to their next waypoint "
#| "takes priority over attacking. They will thus prefer to move around "
#| "enemies rather than straight for them. Also, if a waypoint is occupied by "
#| "a unit they are not instructed to attack, they will (eventually) abandon "
#| "that waypoint once they get close enough and move on to the next one.\n"
#| "\n"
#| "The Patrol AI controlling all Side 2 units is coded as a Micro AI. A "
#| "Micro AI can be added and adapted to the need of a scenario easily using "
#| "only WML and the [micro_ai] tag. Check out the <span "
#| "color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/"
#| "Micro_AIs for more information."
msgid ""
"You, as the player, are in charge of Gertburt's bandits in this scenario. "
"You can either simply watch the patrols move around, or you can move units "
@ -2030,7 +2140,7 @@ msgid ""
"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
"AI can be added and adapted to the need of a scenario easily using only WML "
"and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
"page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"You, as the player, are in charge of Gertburt's bandits in this scenario. "
"You can either simply watch the patrols move around, or you can move units "
@ -2153,6 +2263,19 @@ msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/protect_unit.cfg:138
#, fuzzy
#| msgid ""
#| "In this scenario, the AI playing the humans in the east (Langzhar) is "
#| "instructed to protect the wizard Rossauba, while moving him safely to the "
#| "signpost. On the other side, Koorzhar's units (in the west) will "
#| "primarily attack Rossauba, even if a better target is available. Do you "
#| "want to play either of the sides or let the AIs battle it out among "
#| "themselves?\n"
#| "\n"
#| "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"In this scenario, the AI playing the humans in the east (Langzhar) is "
"instructed to protect the wizard Rossauba, while moving him safely to the "
@ -2163,7 +2286,7 @@ msgid ""
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"In this scenario, the AI playing the humans in the east (Langzhar) is "
"instructed to protect the wizard Rossauba, while moving him safely to the "
@ -2275,6 +2398,21 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/recruiting.cfg:90
#, fuzzy
#| msgid ""
#| "If you have not changed anything in the scenario code, Side 1 uses the "
#| "Random Recruitment Micro AI, with swordsmen and peasants having been "
#| "given higher probability than the other units, and mages a middling "
#| "probability. This is not meant as a good recruitment pattern, it simply "
#| "serves as a demonstration how to use the AI.\n"
#| "\n"
#| "Side 2 uses the Rush Recruitment Micro AI (which is also used in the "
#| "Experimental AI).\n"
#| "\n"
#| "A Micro AI can be added and adapted to the need of a scenario easily "
#| "using only WML and the [micro_ai] tag. Check out the <span "
#| "color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/"
#| "Micro_AIs for more information."
msgid ""
"If you have not changed anything in the scenario code, Side 1 uses the "
"Random Recruitment Micro AI, with swordsmen and peasants having been given "
@ -2287,7 +2425,7 @@ msgid ""
"\n"
"A Micro AI can be added and adapted to the need of a scenario easily using "
"only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
"AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more "
"AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
"information."
msgstr ""
"If you have not changed anything in the scenario code, Side 1 uses the "
@ -2951,6 +3089,24 @@ msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/wolves.cfg:199
#, fuzzy
#| msgid ""
#| "It is possible to include a human-controlled Side 1, so that the action "
#| "stops once every turn for looking around (or for messing with things in "
#| "debug mode). In human-controlled mode, several options are available "
#| "through the right-click menu, such as adding additional wolves to either "
#| "side, taking wolves off the map, adding peasants to the human-controlled "
#| "side or ending the scenario. This enables easy exploring of the wolf AI "
#| "behavior under different circumstances.\n"
#| "\n"
#| "Note that the leader of the human-controlled side, Rutburt, can move 99 "
#| "hexes per turn, so that it is always possible to keep him out of harm's "
#| "way.\n"
#| "\n"
#| "Also note that the wolves AI is coded as a Micro AI. A Micro AI can be "
#| "added and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"It is possible to include a human-controlled Side 1, so that the action "
"stops once every turn for looking around (or for messing with things in "
@ -2967,7 +3123,7 @@ msgid ""
"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"It is possible to include a human-controlled Side 1, so that the action "
"stops once every turn for looking around (or for messing with things in "

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
"PO-Revision-Date: 2018-02-15 13:14+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -1,7 +1,7 @@
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-04 16:39 UTC\n"
"PO-Revision-Date: 2017-05-15 19:45+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -1,7 +1,7 @@
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-04 16:39 UTC\n"
"PO-Revision-Date: 2018-02-10 01:53+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -4,7 +4,7 @@
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
"PO-Revision-Date: 2018-02-10 02:11+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -4,7 +4,7 @@
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
"PO-Revision-Date: 2018-07-14 14:41+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -4,7 +4,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
"PO-Revision-Date: 2018-05-06 21:23+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 01:26 UTC\n"
"PO-Revision-Date: 2017-03-20 07:24+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
"PO-Revision-Date: 2018-07-14 14:43+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:30 UTC\n"
"PO-Revision-Date: 2018-03-29 12:09+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -4,7 +4,7 @@
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-04 16:40 UTC\n"
"PO-Revision-Date: 2016-11-07 20:50+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
"PO-Revision-Date: 2018-07-14 14:45+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
@ -6178,9 +6178,13 @@ msgid "Observers not allowed"
msgstr "Observers not allowed"
#: src/gui/dialogs/multiplayer/lobby.cpp:957
#, fuzzy
#| msgid ""
#| "Something is wrong with the addon version check database supporting the "
#| "multiplayer lobby. Please report this at http://bugs.wesnoth.org."
msgid ""
"Something is wrong with the addon version check database supporting the "
"multiplayer lobby. Please report this at http://bugs.wesnoth.org."
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
msgstr ""
"Something is wrong with the add-on version check database supporting the "
"multiplayer lobby. Please report this at http://bugs.wesnoth.org."

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@ -4,7 +4,7 @@
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 01:26 UTC\n"
"PO-Revision-Date: 2016-07-25 13:08+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

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@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+dev\n"
"POT-Creation-Date: 2017-09-21 23:28+0300\n"
"POT-Creation-Date: 2018-02-12 20:02+0300\n"
"PO-Revision-Date: 2017-03-20 07:17+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -619,9 +619,17 @@ msgstr "Login"
#. type: Content of: <book><chapter><section><section><section><simpara>
#: doc/manual/manual.en.xml:321
#, fuzzy
#| msgid ""
#| "This will be your name on the multiplayer server. If you have an account "
#| "on the <ulink url=\"http://www.wesnoth.org/forum\">Wesnoth forums</"
#| "ulink>, you may use the same username and password for joining the "
#| "official server. A password box will pop up if a password is required for "
#| "the current username. You cannot use a registered name without the "
#| "password."
msgid ""
"This will be your name on the multiplayer server. If you have an account on "
"the <ulink url=\"http://www.wesnoth.org/forum\">Wesnoth forums</ulink>, you "
"the <ulink url=\"https://www.wesnoth.org/forum\">Wesnoth forums</ulink>, you "
"may use the same username and password for joining the official server. A "
"password box will pop up if a password is required for the current username. "
"You cannot use a registered name without the password."
@ -670,9 +678,14 @@ msgstr ""
#. type: Content of: <book><chapter><section><section><section><simpara>
#: doc/manual/manual.en.xml:339
#, fuzzy
#| msgid ""
#| "A complete list of official and user setup servers is listed at this "
#| "website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers"
#| "\">Multiplayer servers</ulink>."
msgid ""
"A complete list of official and user setup servers is listed at this "
"website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers"
"website: <ulink url=\"https://wesnoth.org/wiki/MultiplayerServers"
"\">Multiplayer servers</ulink>."
msgstr ""
"A complete list of official and user set-up servers is listed at this "
@ -1727,8 +1740,12 @@ msgstr ":"
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: doc/manual/manual.en.xml:1153
#, fuzzy
#| msgid ""
#| "<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</"
#| "ulink>"
msgid ""
"<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"
"<ulink url=\"https://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"
msgstr ""
"<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2018-07-14 14:46+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -4,7 +4,7 @@
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2018-07-14 14:47+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2017-09-25 12:46+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -1,7 +1,7 @@
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: \n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
@ -3064,16 +3064,14 @@ msgstr "We shall see."
#, fuzzy
#| msgid ""
#| "Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every "
#| "turn. He will die if he reaches zero. Villages will heal him four points, "
#| "and he will lose only two if he is resting."
#| "turn. He will die if he reaches zero."
msgid ""
"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. "
"He will die if he reaches zero. Villages will heal him four points, and he "
"will lose only two if he is resting."
msgstr ""
"Ras-Tabahn is sick. He is slowed, and will lose four hit-points every turn. "
"He will die if he reaches zero. Villages will heal him four points, and he "
"will lose only two if he is resting."
"He will die if he reaches zero."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391

View file

@ -4,7 +4,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2018-05-16 15:49+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2018-03-29 12:13+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -5,8 +5,8 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5+dev\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-05-24 17:53+0200\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-05-29 21:55+0200\n"
"PO-Revision-Date: 2009-07-07 05:59-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"

View file

@ -4,7 +4,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.12+dev\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:02 UTC\n"
"PO-Revision-Date: 2016-11-07 21:03+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-04 16:40 UTC\n"
"PO-Revision-Date: 2015-12-11 22:30+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:02 UTC\n"
"PO-Revision-Date: 2018-02-10 02:33+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2018-05-16 15:50+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 01:27 UTC\n"
"PO-Revision-Date: 2018-06-04 22:05+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:02 UTC\n"
"PO-Revision-Date: 2018-07-14 14:48+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:27+0300\n"
"PO-Revision-Date: 2018-07-14 14:39+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"