remove outcommented code.
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1 changed files with 0 additions and 15 deletions
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@ -21,7 +21,6 @@
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#include "save_index.hpp"
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#include "carryover.hpp"
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#include "config_assign.hpp"
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#include "game_initialization/configure_engine.hpp"
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#include "dialogs.hpp" //FIXME: get rid of this as soon as the two remaining dialogs are moved to gui2
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#include "format_time_summary.hpp"
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#include "formula_string_utils.hpp"
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@ -827,7 +826,6 @@ static void convert_old_saves_1_13_0(config& cfg)
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{
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cfg.clear_children("carryover_sides");
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}
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#if 1
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//This code is needed because for example otherwise it won't find the (empty) era
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if(!cfg.has_child("multiplayer")) {
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cfg.add_child("multiplayer", config_of
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@ -837,19 +835,6 @@ static void convert_old_saves_1_13_0(config& cfg)
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("mp_use_map_settings", true)
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);
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}
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//the alternative code down below doesn’t work replay saves or start of scenario saves
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//because those don't contain a snapshot. If the code below works with we can enable that code
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//If it turns out that this code works well we can delete that code.
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#else
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if(!cfg.has_child("multiplayer") && cfg["campaign_type"] == "scenario") {
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saved_game tmp(cfg);
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ng::configure_engine eng(tmp);
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eng.set_default_values();
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tmp.mp_settings().mp_era = "era_blank";
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cfg.add_child("multiplayer", tmp.mp_settings().to_config());
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}
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#endif
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}
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