Made all Spirit-type units copy from their mainline base counterparts.
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1e73dd3a4b
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6 changed files with 15 additions and 268 deletions
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@ -11,7 +11,6 @@
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[defense]
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cavewall=50
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[/defense]
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movement=7
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experience=30
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advanceto=EWraith,EShadow
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unit_description= _ "It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do, despite this, are entirely horrifying.
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@ -1,81 +1,16 @@
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[unit]
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#textdomain wesnoth-utbs
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[base_unit]
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id=Nightgaunt
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[/base_unit]
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id=ENightgaunt
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name= _ "Ethereal Nightgaunt"
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race=undead
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image="units/undead/nightgaunt.png"
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{DEFENSE_ANIM "units/undead/nightgaunt-defend.png" "units/undead/nightgaunt.png" wail.wav }
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hitpoints=35
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movement_type=undeadspirit
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[movement_costs]
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cavewall=1
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[/movement_costs]
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[defense]
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cavewall=50
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[/defense]
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movement=7
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experience=150
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_DEFAULT}
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cost=52
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usage=scout
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unit_description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+_"SPECIAL_NOTE^ Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."
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die_sound=wail-long.wav
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[death]
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[frame]
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begin=0
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end=200
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image="units/undead/nightgaunt-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="units/undead/nightgaunt-die-2.png"
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[/frame]
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[frame]
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begin=400
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end=600
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image="units/undead/nightgaunt-die-3.png"
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[/frame]
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[frame]
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begin=600
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end=800
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image="units/undead/nightgaunt-die-4.png"
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[/frame]
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[frame]
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begin=800
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end=1000
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image="units/undead/nightgaunt-die-5.png"
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[/frame]
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[/death]
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[attack]
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name=claws
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description= _"claws"
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type=blade
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range=melee
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damage=10
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number=3
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icon=attacks/claws-undead.png
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[specials]
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{WEAPON_SPECIAL_BACKSTAB}
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[/specials]
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[/attack]
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[attack_anim]
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[attack_filter]
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name=claws
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[/attack_filter]
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[frame]
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begin=-150
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end=0
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image="units/undead/nightgaunt-attack.png"
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[/frame]
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[frame]
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begin=0
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end=150
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image="units/undead/nightgaunt-attack2.png"
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[/frame]
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[/attack_anim]
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[/unit]
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@ -1,49 +1,19 @@
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[unit]
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#textdomain wesnoth-utbs
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[base_unit]
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id=Shadow
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[/base_unit]
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id=EShadow
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name= _ "Ethereal Shadow"
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race=undead
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image="units/undead/shadow.png"
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{DEFENSE_ANIM "units/undead/shadow-defend.png" "units/undead/shadow.png" wail.wav }
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hitpoints=26
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movement_type=undeadspirit
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[movement_costs]
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cavewall=1
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[/movement_costs]
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[defense]
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cavewall=50
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[/defense]
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movement=7
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experience=100
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level=2
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alignment=chaotic
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advanceto=ENightgaunt
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cost=38
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usage=scout
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unit_description= _ "When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.
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That is a question which is easily answered by a necromancer."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+_"SPECIAL_NOTE^ Unlike normal Shadows, Ethereal Shadows cannot hide at night."
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die_sound=wail-long.wav
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[attack]
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name=claws
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description= _"claws"
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type=blade
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range=melee
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damage=8
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number=3
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icon=attacks/claws-undead.png
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[specials]
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{WEAPON_SPECIAL_BACKSTAB}
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[/specials]
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[/attack]
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[attack_anim]
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[attack_filter]
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name=claws
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[/attack_filter]
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[frame]
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begin=-100
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end=100
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image="units/undead/shadow-attack.png"
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[/frame]
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[/attack_anim]
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[/unit]
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@ -1,108 +1,18 @@
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[unit]
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#textdomain wesnoth-utbs
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[base_unit]
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id=Spectre
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[/base_unit]
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id=ESpectre
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name= _ "Ethereal Spectre"
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race=undead
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image="units/undead/spectre.png"
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{DEFENSE_ANIM "units/undead/spectre-defend.png" "units/undead/spectre.png" wail.wav }
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hitpoints=33
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movement_type=undeadspirit
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[movement_costs]
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cavewall=1
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[/movement_costs]
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[defense]
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cavewall=50
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[/defense]
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movement=7
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experience=150
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level=3
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alignment=chaotic
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advanceto=null
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{AMLA_DEFAULT}
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cost=52
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usage=scout
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unit_description= _ "Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.
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The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
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die_sound=wail-long.wav
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[death]
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[frame]
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begin=0
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end=200
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image="units/undead/spectre-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="units/undead/spectre-die-2.png"
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[/frame]
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[frame]
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begin=400
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end=600
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image="units/undead/spectre-die-3.png"
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[/frame]
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[frame]
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begin=600
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end=800
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image="units/undead/spectre-die-4.png"
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[/frame]
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[/death]
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[attack]
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name=baneblade
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description= _"baneblade"
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type=blade
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range=melee
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damage=9
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number=4
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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[/attack]
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[attack]
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name=wail
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description= _"wail"
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type=cold
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range=ranged
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damage=6
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number=3
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[/attack]
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[attack_anim]
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[attack_filter]
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name=wail
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[/attack_filter]
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[frame]
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begin=-250
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end=50
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image="units/undead/spectre-attack1.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=baneblade
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[/attack_filter]
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[if]
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hits=yes
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[frame]
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begin=-100
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end=100
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image="units/undead/spectre-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-100
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end=100
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image="units/undead/spectre-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[/attack_anim]
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[/unit]
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@ -1,85 +1,19 @@
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[unit]
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#textdomain wesnoth-utbs
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[base_unit]
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id=Wraith
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[/base_unit]
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id=EWraith
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name= _ "Ethereal Wraith"
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race=undead
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image="units/undead/wraith.png"
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{DEFENSE_ANIM "units/undead/wraith-defend.png" "units/undead/wraith.png" wail.wav }
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hitpoints=25
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movement_type=undeadspirit
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[movement_costs]
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cavewall=1
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[/movement_costs]
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[defense]
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cavewall=50
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[/defense]
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movement=7
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experience=100
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level=2
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alignment=chaotic
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advanceto=ESpectre
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cost=38
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usage=scout
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unit_description= _ "These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.
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Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
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die_sound=wail-long.wav
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[attack]
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name=baneblade
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description= _"baneblade"
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type=blade
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range=melee
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damage=7
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number=4
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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[/specials]
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[/attack]
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[attack]
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name=wail
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description= _"wail"
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type=cold
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range=ranged
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damage=4
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number=3
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[/attack]
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[attack_anim]
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[attack_filter]
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name=wail
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[/attack_filter]
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[frame]
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begin=-250
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end=50
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image="units/undead/wraith-attack1.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=baneblade
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[/attack_filter]
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[if]
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hits=yes
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[frame]
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begin=-100
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end=100
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image="units/undead/wraith-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-100
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end=100
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image="units/undead/wraith-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[/attack_anim]
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[/unit]
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@ -10,7 +10,6 @@
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cave=99
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grassland=99
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[/movement_costs]
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movement=7
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experience=30
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unit_description= _ "Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}
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