Removed a macro which doesn't seem to work.

This commit is contained in:
Lari Nieminen 2008-12-11 21:44:04 +00:00
parent d1089ccdaa
commit 62057c7d51

View file

@ -242,70 +242,6 @@
{CLEAR_VARIABLE MOVE_UNIT_path_coords_y}
#enddef
#define NO_SCROLL_TO_AI_LEADER SIDE
# Prevents the view from scrolling to the leader of a specific AI
# side at the beginning of its turn. Useful if that side doesn't
# really do anything and the scrolling distance would be long
# enough to be annoying every turn (for example on a big
# map). Does not work on human-controlled sides.
#
# Warning: in networked MP this will cause the game to think the
# leader of this side has been defeated when changing turns and
# thus might lead to victory/defeat being declared prematurely.
[event]
name=side turn
first_time_only=no
[if]
[variable]
name=side_number
numerical_equals={SIDE}
[/variable]
[then]
[store_unit]
[filter]
side={SIDE}
canrecruit=yes
[/filter]
kill=yes
variable=stored_side_{SIDE}_leader
[/store_unit]
{VARIABLE stored_side_{SIDE}_leader.canrecruit no}
[unstore_unit]
variable=stored_side_{SIDE}_leader
[/unstore_unit]
[/then]
[/if]
[/event]
[event]
name=ai turn
first_time_only=no
[if]
[variable]
name=side_number
numerical_equals={SIDE}
[/variable]
[then]
{VARIABLE stored_side_{SIDE}_leader.canrecruit yes}
[unstore_unit]
variable=stored_side_{SIDE}_leader
find_vacant=no
[/unstore_unit]
{CLEAR_VARIABLE stored_side_{SIDE}_leader}
[/then]
[/if]
[/event]
#enddef
#define FULL_HEAL FILTER
# This heals the specified unit(s) to full health.
[store_unit]