DiD S10: restore old (slightly modified) behavior for keeping Volk in-castle
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1 changed files with 32 additions and 16 deletions
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@ -232,21 +232,6 @@
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[/unstore_unit]
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{CLEAR_VARIABLE stored_Darken}
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# Make Volk hang out at his keep. We can't use a guardian since we don't
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# want him venturing out to attack
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[micro_ai]
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side=2
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action=add
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ai_type=hang_out
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[filter]
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id=Darken Volk
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[/filter]
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[filter_location]
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terrain=C*,*^V*
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[/filter_location]
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[/micro_ai]
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[/event]
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[event]
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@ -373,7 +358,38 @@
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{MODIFY_UNIT (id=Darken Volk) facing sw}
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[/event]
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# In-scenario events
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# This helps prevent Darken from getting himself killed easily by preventing
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# him from leaving his castle
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[event]
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name=side 2 turn refresh
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first_time_only=no
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[modify_unit]
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[filter]
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id=Darken Volk
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[/filter]
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[movement_costs]
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flat=99
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[/movement_costs]
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[/modify_unit]
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[/event]
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[event]
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name=side 2 turn end
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first_time_only=no
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[modify_unit]
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[filter]
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id=Darken Volk
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[/filter]
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[movement_costs]
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flat=1
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[/movement_costs]
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[/modify_unit]
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[/event]
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[event]
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name=attack
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[filter]
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