Add hotkey categories filter to preferences

This allows the user to filter out certain types of hotkeys,
making it easier to locate a specific hotkey.
This commit is contained in:
Celtic Minstrel 2016-08-28 23:14:59 -04:00
parent d99bea9651
commit 61aa9df286
7 changed files with 344 additions and 207 deletions

View file

@ -184,6 +184,11 @@
fixed_width = "true"
[/linked_group]
[linked_group]
id = "hotkeys_categories"
fixed_width = true
[/linked_group]
[tooltip]
id = "tooltip"
[/tooltip]

View file

@ -1,9 +1,56 @@
#textdomain wesnoth-lib
###
### Preferences dialog, Advanced page
### Preferences dialog, Hotkeys page
###
[layer]
[row]
grow_factor = 0
[column]
horizontal_grow = true
vertical_alignment = "top"
border = "all"
border_size = 5
[grid_listbox]
id = "list_categories"
definition = "default"
has_minimum = true
has_maximum = false
[list_definition]
[row]
[column]
[toggle_panel]
definition = "default"
linked_group = "hotkeys_categories"
[grid]
[row]
#{_GUI_INFO_TAB_PADDING}
[column]
grow_factor = 1
border = all
border_size = 5
[label]
id = "cat_label"
definition = "default_tiny"
wrap = true
[/label]
[/column]
#{_GUI_INFO_TAB_PADDING}
[/row]
[/grid]
[/toggle_panel]
[/column]
[/row]
[/list_definition]
[/grid_listbox]
[/column]
[/row]
[row]
grow_factor = 1

View file

@ -848,10 +848,57 @@ void tpreferences::initialize_members(twindow& window)
row_data.clear();
tlistbox& hotkey_categories = find_widget<tlistbox>(&window, "list_categories", false);
const std::string cat_names[] = {
// TODO: This list needs to be synchronized with the hotkey::HOTKEY_CATEGORY enum
// Find some way to do that automatically
_("General"),
_("Saved Games"),
_("Map Commands"),
_("Unit Commands"),
_("Player Chat"),
_("Replay Control"),
_("Planning Mode"),
_("Scenario Editor"),
_("Editor Palettes"),
_("Editor Tools"),
_("Editor Clipboard"),
_("Editor Selection"),
_("Debug Commands"),
_("Custom WML Commands"),
// HKCAT_PLACEHOLDER intentionally excluded (it shouldn't have any anyway)
};
for(int i = 0; i <= hotkey::HKCAT_PLACEHOLDER; i++) {
row_data["cat_label"]["label"] = cat_names[i];
hotkey_categories.add_row(row_data);
hotkey_categories.select_row(hotkey_categories.get_item_count() - 1);
}
setup_hotkey_list(window);
tlistbox& hotkey_list = find_widget<tlistbox>(&window, "list_hotkeys", false);
hotkey_categories.set_callback_item_change([&hotkey_list, &hotkey_categories](size_t i) {
if(i >= hotkey::HKCAT_PLACEHOLDER) {
return;
}
hotkey::HOTKEY_CATEGORY cat = hotkey::HOTKEY_CATEGORY(i);
// For listboxes that allow multiple selection, get_selected_row() returns the most
// recently selected row. Thus, if it returns i, this row was just selected.
// Otherwise, it must have been deselected.
bool show = hotkey_categories.get_selected_row() == int(i);
std::vector<bool> mask = hotkey_list.get_rows_shown();
auto hotkeys = hotkey::get_hotkey_commands();
for(size_t j = 0; j < hotkeys.size(); j++) {
if(hotkeys[j].category == cat) {
mask[j] = show;
}
}
hotkey_list.set_row_shown(mask);
});
// Action column
hotkey_list.register_sorting_option(0, [this](const int i) { return visible_hotkeys_[i]->description.str(); });

View file

@ -214,6 +214,15 @@ void tlistbox::set_row_shown(const std::vector<bool>& shown)
}
}
std::vector<bool> tlistbox::get_rows_shown() const
{
std::vector<bool> shown;
for(size_t i = 0; i < get_item_count(); i++) {
shown.push_back(generator_->get_item_shown(i));
}
return shown;
}
const tgrid* tlistbox::get_row_grid(const unsigned row) const
{
assert(generator_);

View file

@ -142,6 +142,13 @@ public:
*/
void set_row_shown(const std::vector<bool>& shown);
/**
* Returns a list of visible rows
*
* @returns A mask indicating which rows are visible
*/
std::vector<bool> get_rows_shown() const;
/**
* Returns the grid of the wanted row.
*

View file

@ -29,243 +29,244 @@ static lg::log_domain log_config("config");
namespace {
using namespace hotkey;
//make them global ?
hotkey::hk_scopes scope_game(1 << hotkey::SCOPE_GAME);
hotkey::hk_scopes scope_editor(1 << hotkey::SCOPE_EDITOR);
hotkey::hk_scopes scope_main(1 << hotkey::SCOPE_MAIN_MENU);
hk_scopes scope_game(1 << SCOPE_GAME);
hk_scopes scope_editor(1 << SCOPE_EDITOR);
hk_scopes scope_main(1 << SCOPE_MAIN_MENU);
// this contains all static hotkeys
hotkey::hotkey_command_temp hotkey_list_[] = {
{ hotkey::HOTKEY_SCROLL_UP, "scroll-up", N_("Scroll Up"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_SCROLL_DOWN, "scroll-down", N_("Scroll Down"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_SCROLL_LEFT, "scroll-left", N_("Scroll Left"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_SCROLL_RIGHT, "scroll-right", N_("Scroll Right"), false, scope_game | scope_editor, "" },
hotkey_command_temp hotkey_list_[] = {
{ HOTKEY_SCROLL_UP, "scroll-up", N_("Scroll Up"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_SCROLL_DOWN, "scroll-down", N_("Scroll Down"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_SCROLL_LEFT, "scroll-left", N_("Scroll Left"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_SCROLL_RIGHT, "scroll-right", N_("Scroll Right"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ hotkey::HOTKEY_CANCEL, N_("cancel"), N_("Cancel"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_SELECT_HEX, "selecthex", N_("Select Hex"), false, scope_game, "" },
{ hotkey::HOTKEY_DESELECT_HEX, "deselecthex", N_("Deselect Hex"), false, scope_game, "" },
{ hotkey::HOTKEY_MOVE_ACTION, "moveaction", N_("Move/Attack"), false, scope_game, "" },
{ hotkey::HOTKEY_SELECT_AND_ACTION, "selectmoveaction", N_("Select/Move/Attack"), false, scope_game, "" },
{ hotkey::HOTKEY_ANIMATE_MAP, "animatemap", N_("Animate Map"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_CYCLE_UNITS, "cycle", N_("Next Unit"), false, scope_game, "" },
{ hotkey::HOTKEY_CYCLE_BACK_UNITS, "cycleback", N_("Previous Unit"), false, scope_game, "" },
{ hotkey::HOTKEY_UNIT_HOLD_POSITION, "holdposition", N_("Hold Position"), false, scope_game, "" },
{ hotkey::HOTKEY_END_UNIT_TURN, "endunitturn", N_("End Unit Turn"), false, scope_game, "" },
{ hotkey::HOTKEY_LEADER, "leader", N_("Leader"), false, scope_game, "" },
{ hotkey::HOTKEY_UNDO, "undo", N_("Undo"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_REDO, "redo", N_("Redo"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_ZOOM_IN, "zoomin", N_("Zoom In"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_ZOOM_OUT, "zoomout", N_("Zoom Out"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_ZOOM_DEFAULT, "zoomdefault", N_("Default Zoom"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_FULLSCREEN, "fullscreen", N_("Toggle Full Screen"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_SCREENSHOT, "screenshot", N_("Screenshot"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_MAP_SCREENSHOT, "mapscreenshot", N_("Map Screenshot"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_ACCELERATED, "accelerated", N_("Accelerated"), false, scope_game, "" },
{ hotkey::HOTKEY_TERRAIN_DESCRIPTION, "describeterrain", N_("Terrain Description"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_UNIT_DESCRIPTION, "describeunit", N_("Unit Description"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_RENAME_UNIT, "renameunit", N_("Rename Unit"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_DELETE_UNIT, "editor-deleteunit", N_("Delete Unit"), false, scope_game | scope_editor, "" },
{ HOTKEY_CANCEL, N_("cancel"), N_("Cancel"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_SELECT_HEX, "selecthex", N_("Select Hex"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_DESELECT_HEX, "deselecthex", N_("Deselect Hex"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_MOVE_ACTION, "moveaction", N_("Move/Attack"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_SELECT_AND_ACTION, "selectmoveaction", N_("Select/Move/Attack"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_ANIMATE_MAP, "animatemap", N_("Animate Map"), false, scope_game | scope_editor | scope_main, HKCAT_MAP, "" },
{ HOTKEY_CYCLE_UNITS, "cycle", N_("Next Unit"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_CYCLE_BACK_UNITS, "cycleback", N_("Previous Unit"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_UNIT_HOLD_POSITION, "holdposition", N_("Hold Position"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_END_UNIT_TURN, "endunitturn", N_("End Unit Turn"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_LEADER, "leader", N_("Leader"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_UNDO, "undo", N_("Undo"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_REDO, "redo", N_("Redo"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_ZOOM_IN, "zoomin", N_("Zoom In"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_ZOOM_OUT, "zoomout", N_("Zoom Out"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_ZOOM_DEFAULT, "zoomdefault", N_("Default Zoom"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_FULLSCREEN, "fullscreen", N_("Toggle Full Screen"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_SCREENSHOT, "screenshot", N_("Screenshot"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_MAP_SCREENSHOT, "mapscreenshot", N_("Map Screenshot"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_ACCELERATED, "accelerated", N_("Accelerated"), false, scope_game, HKCAT_GENERAL, "" },
{ HOTKEY_TERRAIN_DESCRIPTION, "describeterrain", N_("Terrain Description"), false, scope_game | scope_editor, HKCAT_MAP, "" },
{ HOTKEY_UNIT_DESCRIPTION, "describeunit", N_("Unit Description"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
{ HOTKEY_RENAME_UNIT, "renameunit", N_("Rename Unit"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
{ HOTKEY_DELETE_UNIT, "editor-deleteunit", N_("Delete Unit"), false, scope_game | scope_editor, HKCAT_TOOLS, "" },
{ hotkey::HOTKEY_SAVE_GAME, "save", N_("Save Game"), false, scope_game, "" },
{ hotkey::HOTKEY_SAVE_REPLAY, "savereplay", N_("Save Replay"), false, scope_game, "" },
{ hotkey::HOTKEY_SAVE_MAP, "savemap", N_("Save Map"), false, scope_game, "" },
{ hotkey::HOTKEY_LOAD_GAME, "load", N_("Load Game"), false, scope_game | scope_main, "" },
{ hotkey::HOTKEY_RECRUIT, "recruit", N_("Recruit"), false, scope_game, "" },
{ hotkey::HOTKEY_REPEAT_RECRUIT, "repeatrecruit", N_("Repeat Recruit"), false, scope_game, "" },
{ hotkey::HOTKEY_RECALL, "recall", N_("Recall"), false, scope_game, "" },
{ hotkey::HOTKEY_LABEL_SETTINGS, "label_settings", N_("Show/Hide Labels"), false, scope_game, "" },
{ hotkey::HOTKEY_ENDTURN, "endturn", N_("End Turn"), false, scope_game, "" },
{ HOTKEY_SAVE_GAME, "save", N_("Save Game"), false, scope_game, HKCAT_SAVING, "" },
{ HOTKEY_SAVE_REPLAY, "savereplay", N_("Save Replay"), false, scope_game, HKCAT_SAVING, "" },
{ HOTKEY_SAVE_MAP, "savemap", N_("Save Map"), false, scope_game, HKCAT_SAVING, "" },
{ HOTKEY_LOAD_GAME, "load", N_("Load Game"), false, scope_game | scope_main, HKCAT_SAVING, "" },
{ HOTKEY_RECRUIT, "recruit", N_("Recruit"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_REPEAT_RECRUIT, "repeatrecruit", N_("Repeat Recruit"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_RECALL, "recall", N_("Recall"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_LABEL_SETTINGS, "label_settings", N_("Show/Hide Labels"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_ENDTURN, "endturn", N_("End Turn"), false, scope_game, HKCAT_GENERAL, "" },
//TODO: why has HOTKEY_TOGGLE_ELLIPSES more than scope_game ?
{ hotkey::HOTKEY_TOGGLE_ELLIPSES, "toggleellipses", N_("Toggle Ellipses"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_TOGGLE_GRID, "togglegrid", N_("Toggle Grid"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_MOUSE_SCROLL, "mousescroll", N_("Mouse Scrolling"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_STATUS_TABLE, "statustable", N_("Status Table"), false, scope_game, "" },
{ hotkey::HOTKEY_MUTE, "mute", N_("Mute"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_SPEAK, "speak", N_("Speak"), false, scope_game, "" },
{ hotkey::HOTKEY_CREATE_UNIT, "createunit", N_("Create Unit (Debug!)"), false, scope_game, "" },
{ hotkey::HOTKEY_CHANGE_SIDE, "changeside", N_("Change Side (Debug!)"), false, scope_game, "" },
{ hotkey::HOTKEY_KILL_UNIT, "killunit", N_("Kill Unit (Debug!)"), false, scope_game, "" },
{ hotkey::HOTKEY_PREFERENCES, "preferences", N_("Preferences"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_OBJECTIVES, "objectives", N_("Scenario Objectives"), false, scope_game, "" },
{ hotkey::HOTKEY_UNIT_LIST, "unitlist", N_("Unit List"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_STATISTICS, "statistics", N_("Statistics"), false, scope_game, "" },
{ hotkey::HOTKEY_STOP_NETWORK, "stopnetwork", N_("Pause Network Game"), false, scope_game, "" },
{ hotkey::HOTKEY_START_NETWORK, "startnetwork", N_("Continue Network Game"), false, scope_game, "" },
{ hotkey::HOTKEY_QUIT_GAME, "quit", N_("Quit to Titlescreen"), false, scope_game | scope_editor, "" },
{ hotkey::HOTKEY_LABEL_TEAM_TERRAIN, "labelteamterrain", N_("Set Team Label"), false, scope_game, "" },
{ hotkey::HOTKEY_LABEL_TERRAIN, "labelterrain", N_("Set Label"), false, scope_game, "" },
{ hotkey::HOTKEY_CLEAR_LABELS, "clearlabels", N_("Clear Labels"), false, scope_game, "" },
{ hotkey::HOTKEY_SHOW_ENEMY_MOVES, "showenemymoves", N_("Show Enemy Moves"), false, scope_game, "" },
{ hotkey::HOTKEY_BEST_ENEMY_MOVES, "bestenemymoves", N_("Best Possible Enemy Moves"), false, scope_game, "" },
{ HOTKEY_TOGGLE_ELLIPSES, "toggleellipses", N_("Toggle Ellipses"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_TOGGLE_GRID, "togglegrid", N_("Toggle Grid"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_MOUSE_SCROLL, "mousescroll", N_("Mouse Scrolling"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_STATUS_TABLE, "statustable", N_("Status Table"), false, scope_game, HKCAT_GENERAL, "" },
{ HOTKEY_MUTE, "mute", N_("Mute"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_SPEAK, "speak", N_("Speak"), false, scope_game, HKCAT_CHAT, "" },
{ HOTKEY_CREATE_UNIT, "createunit", N_("Create Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
{ HOTKEY_CHANGE_SIDE, "changeside", N_("Change Side (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
{ HOTKEY_KILL_UNIT, "killunit", N_("Kill Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
{ HOTKEY_PREFERENCES, "preferences", N_("Preferences"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_OBJECTIVES, "objectives", N_("Scenario Objectives"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_UNIT_LIST, "unitlist", N_("Unit List"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
{ HOTKEY_STATISTICS, "statistics", N_("Statistics"), false, scope_game, HKCAT_GENERAL, "" },
{ HOTKEY_STOP_NETWORK, "stopnetwork", N_("Pause Network Game"), false, scope_game, HKCAT_GENERAL, "" },
{ HOTKEY_START_NETWORK, "startnetwork", N_("Continue Network Game"), false, scope_game, HKCAT_GENERAL, "" },
{ HOTKEY_QUIT_GAME, "quit", N_("Quit to Titlescreen"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_LABEL_TEAM_TERRAIN, "labelteamterrain", N_("Set Team Label"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_LABEL_TERRAIN, "labelterrain", N_("Set Label"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_CLEAR_LABELS, "clearlabels", N_("Clear Labels"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_SHOW_ENEMY_MOVES, "showenemymoves", N_("Show Enemy Moves"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_BEST_ENEMY_MOVES, "bestenemymoves", N_("Best Possible Enemy Moves"), false, scope_game, HKCAT_UNITS, "" },
{ hotkey::HOTKEY_REPLAY_PLAY, "playreplay", N_("Play Replay"), false, scope_game, "" },
{ hotkey::HOTKEY_REPLAY_RESET, "resetreplay", N_("Reset Replay"), false, scope_game, "" },
{ hotkey::HOTKEY_REPLAY_STOP, "stopreplay", N_("Stop Replay"), false, scope_game, "" },
{ hotkey::HOTKEY_REPLAY_NEXT_TURN, "replaynextturn", N_("Next Turn"), false, scope_game, "" },
{ hotkey::HOTKEY_REPLAY_NEXT_SIDE, "replaynextside", N_("Next Side"), false, scope_game, "" },
{ hotkey::HOTKEY_REPLAY_NEXT_MOVE, "replaynextmove", N_("Next Move"), false, scope_game, "" },
{ hotkey::HOTKEY_REPLAY_SHOW_EVERYTHING, "replayshoweverything", N_("Full Map"), false, scope_game, "" },
{ hotkey::HOTKEY_REPLAY_SHOW_EACH, "replayshoweach", N_("Each Team"), false, scope_game, "" },
{ hotkey::HOTKEY_REPLAY_SHOW_TEAM1, "replayshowteam1", N_("Human Team"), false, scope_game, "" },
{ hotkey::HOTKEY_REPLAY_SKIP_ANIMATION, "replayskipanimation", N_("Skip Animation"), false, scope_game, "" },
{ hotkey::HOTKEY_REPLAY_EXIT, "replayexit", N_("End Replay"), false, scope_game, "" },
{ HOTKEY_REPLAY_PLAY, "playreplay", N_("Play Replay"), false, scope_game, HKCAT_REPLAY, "" },
{ HOTKEY_REPLAY_RESET, "resetreplay", N_("Reset Replay"), false, scope_game, HKCAT_REPLAY, "" },
{ HOTKEY_REPLAY_STOP, "stopreplay", N_("Stop Replay"), false, scope_game, HKCAT_REPLAY, "" },
{ HOTKEY_REPLAY_NEXT_TURN, "replaynextturn", N_("Next Turn"), false, scope_game, HKCAT_REPLAY, "" },
{ HOTKEY_REPLAY_NEXT_SIDE, "replaynextside", N_("Next Side"), false, scope_game, HKCAT_REPLAY, "" },
{ HOTKEY_REPLAY_NEXT_MOVE, "replaynextmove", N_("Next Move"), false, scope_game, HKCAT_REPLAY, "" },
{ HOTKEY_REPLAY_SHOW_EVERYTHING, "replayshoweverything", N_("Full Map"), false, scope_game, HKCAT_REPLAY, "" },
{ HOTKEY_REPLAY_SHOW_EACH, "replayshoweach", N_("Each Team"), false, scope_game, HKCAT_REPLAY, "" },
{ HOTKEY_REPLAY_SHOW_TEAM1, "replayshowteam1", N_("Human Team"), false, scope_game, HKCAT_REPLAY, "" },
{ HOTKEY_REPLAY_SKIP_ANIMATION, "replayskipanimation", N_("Skip Animation"), false, scope_game, HKCAT_REPLAY, "" },
{ HOTKEY_REPLAY_EXIT, "replayexit", N_("End Replay"), false, scope_game, HKCAT_REPLAY, "" },
// Whiteboard commands
// TRANSLATORS: whiteboard menu entry: toggle planning mode
{ hotkey::HOTKEY_WB_TOGGLE, "wbtoggle", N_("whiteboard^Planning Mode"), false, scope_game, "" },
{ HOTKEY_WB_TOGGLE, "wbtoggle", N_("whiteboard^Planning Mode"), false, scope_game, HKCAT_WHITEBOARD, "" },
// TRANSLATORS: whiteboard menu entry: execute planned action
{ hotkey::HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", N_("whiteboard^Execute Action"), false, scope_game, "" },
{ HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", N_("whiteboard^Execute Action"), false, scope_game, HKCAT_WHITEBOARD, "" },
// TRANSLATORS: whiteboard menu entry: execute all planned actions
{ hotkey::HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions", N_("whiteboard^Execute All Actions"), false, scope_game, "" },
{ HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions", N_("whiteboard^Execute All Actions"), false, scope_game, HKCAT_WHITEBOARD, "" },
// TRANSLATORS: whiteboard menu entry: delete planned action
{ hotkey::HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", N_("whiteboard^Delete Action"), false, scope_game, "" },
{ HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", N_("whiteboard^Delete Action"), false, scope_game, HKCAT_WHITEBOARD, "" },
// TRANSLATORS: whiteboard menu entry: move planned action up queue
{ hotkey::HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", N_("whiteboard^Move Action Up"), false, scope_game, "" },
{ HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", N_("whiteboard^Move Action Up"), false, scope_game, HKCAT_WHITEBOARD, "" },
// TRANSLATORS: whiteboard menu entry: move planned action down queue
{ hotkey::HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", N_("whiteboard^Move Action Down"), false, scope_game, "" },
{ HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", N_("whiteboard^Move Action Down"), false, scope_game, HKCAT_WHITEBOARD, "" },
// TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
{ hotkey::HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", N_("whiteboard^Suppose Dead"), false, scope_game, "" },
{ HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", N_("whiteboard^Suppose Dead"), false, scope_game, HKCAT_WHITEBOARD, "" },
{ hotkey::HOTKEY_QUIT_TO_DESKTOP, "quit-to-desktop", N_("Quit to Desktop"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_EDITOR_MAP_CLOSE, "editor-close-map", N_("Close Map"), false, scope_editor, "" },
{ HOTKEY_QUIT_TO_DESKTOP, "quit-to-desktop", N_("Quit to Desktop"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_EDITOR_MAP_CLOSE, "editor-close-map", N_("Close Map"), false, scope_editor, HKCAT_GENERAL, "" },
// These are not really hotkey items but menu entries to get expanded.
// They need to have their own hotkey to control their active state.
{ hotkey::HOTKEY_EDITOR_PLAYLIST, "editor-playlist", N_("Switch Time of Day"), true, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SCHEDULE, "menu-editor-schedule", "", true, hotkey::SCOPE_EDITOR, "" },
{ hotkey::HOTKEY_EDITOR_MAP_SWITCH, "editor-switch-map", N_("Switch Map"), true, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_LOCAL_TIME, "menu-editor-local-time", N_("Assign Local Time"), true, scope_editor, "" },
{ HOTKEY_EDITOR_PLAYLIST, "editor-playlist", N_("Switch Time of Day"), true, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_SCHEDULE, "menu-editor-schedule", "", true, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_MAP_SWITCH, "editor-switch-map", N_("Switch Map"), true, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_LOCAL_TIME, "menu-editor-local-time", N_("Assign Local Time"), true, scope_editor, HKCAT_SCENARIO, "" },
{ hotkey::HOTKEY_EDITOR_CUSTOM_TODS, "editor-custom-tods", N_("Time Schedule Editor"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_PARTIAL_UNDO, "editor-partial-undo", N_("Partial Undo"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_NEW, "editor-map-new", N_("New Map"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SCENARIO_NEW, "editor-scenario-new", N_("New Scenario"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_LOAD, "editor-map-load", N_("Load Map"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_SAVE, "editor-map-save", N_("Save Map"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_SAVE_AS, "editor-map-save-as", N_("Save Map As"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SCENARIO_SAVE_AS, "editor-scenario-save-as", N_("Save Scenario As"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_SAVE_ALL, "editor-map-save-all", N_("Save All Maps"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_REVERT, "editor-map-revert", N_("Revert All Changes"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_INFO, "editor-map-info", N_("Map Information"), false, scope_editor, "" },
{ HOTKEY_EDITOR_CUSTOM_TODS, "editor-custom-tods", N_("Time Schedule Editor"), false, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_PARTIAL_UNDO, "editor-partial-undo", N_("Partial Undo"), false, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_MAP_NEW, "editor-map-new", N_("New Map"), false, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_SCENARIO_NEW, "editor-scenario-new", N_("New Scenario"), false, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_MAP_LOAD, "editor-map-load", N_("Load Map"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_MAP_SAVE, "editor-map-save", N_("Save Map"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_MAP_SAVE_AS, "editor-map-save-as", N_("Save Map As"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_SCENARIO_SAVE_AS, "editor-scenario-save-as", N_("Save Scenario As"), false, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_MAP_SAVE_ALL, "editor-map-save-all", N_("Save All Maps"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_MAP_REVERT, "editor-map-revert", N_("Revert All Changes"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_MAP_INFO, "editor-map-info", N_("Map Information"), false, scope_editor, HKCAT_MAP, "" },
{ hotkey::HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR, "editor-palette-items-clear", N_("Clear Selected Item Set"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_PALETTE_ITEM_SWAP, "editor-terrain-palette-swap", N_("Swap Foreground/Background Palette Item"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_PALETTE_GROUPS, "editor-palette-groups", N_("Change Palette Group"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_PALETTE_UPSCROLL, "editor-palette-upscroll", N_("Scroll Palette Left"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_PALETTE_DOWNSCROLL, "editor-palette-downscroll", N_("Scroll Palette Right"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_REMOVE_LOCATION, "editor-remove-location", N_("Remove Location"), false, scope_editor, "" },
{ HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR, "editor-palette-items-clear", N_("Clear Selected Item Set"), false, scope_editor, HKCAT_PALETTE, "" },
{ HOTKEY_EDITOR_PALETTE_ITEM_SWAP, "editor-terrain-palette-swap", N_("Swap Foreground/Background Palette Item"), false, scope_editor, HKCAT_PALETTE, "" },
{ HOTKEY_EDITOR_PALETTE_GROUPS, "editor-palette-groups", N_("Change Palette Group"), false, scope_editor, HKCAT_PALETTE, "" },
{ HOTKEY_EDITOR_PALETTE_UPSCROLL, "editor-palette-upscroll", N_("Scroll Palette Left"), false, scope_editor, HKCAT_PALETTE, "" },
{ HOTKEY_EDITOR_PALETTE_DOWNSCROLL, "editor-palette-downscroll", N_("Scroll Palette Right"), false, scope_editor, HKCAT_PALETTE, "" },
{ HOTKEY_EDITOR_REMOVE_LOCATION, "editor-remove-location", N_("Remove Location"), false, scope_editor, HKCAT_PALETTE, "" },
{ hotkey::HOTKEY_EDITOR_SIDE_NEW, "editor-side-new", N_("Add New Side"), false, scope_editor, "" },
{ HOTKEY_EDITOR_SIDE_NEW, "editor-side-new", N_("Add New Side"), false, scope_editor, HKCAT_SCENARIO, "" },
{ hotkey::HOTKEY_EDITOR_TOOL_NEXT, "editor-tool-next", N_("Next Tool"), false, scope_editor, "" },
{ HOTKEY_EDITOR_TOOL_NEXT, "editor-tool-next", N_("Next Tool"), false, scope_editor, HKCAT_TOOLS, "" },
{ hotkey::HOTKEY_EDITOR_TOOL_PAINT, "editor-tool-paint", N_("Paint Tool"), false, scope_editor, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
{ hotkey::HOTKEY_EDITOR_TOOL_FILL, "editor-tool-fill", N_("Fill Tool"), false, scope_editor, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
{ hotkey::HOTKEY_EDITOR_TOOL_SELECT, "editor-tool-select", N_("Selection Tool"), false, scope_editor, N_("Left mouse button selects or deselects with Ctrl, right brings up a context menu. Hold Shift for magic-wand selection of tiles with same terrain.") },
{ hotkey::HOTKEY_EDITOR_TOOL_STARTING_POSITION, "editor-tool-starting-position", N_("Starting Positions Tool"), false, scope_editor, N_("Left mouse button displays player selection, right clears. Number keys scroll to the starting position, alt+number sets respective starting position under cursor, delete clears.") },
{ hotkey::HOTKEY_EDITOR_TOOL_LABEL, "editor-tool-label", N_("Label Tool"), false, scope_editor, N_("Left mouse button sets or drags a label, right clears.") },
{ hotkey::HOTKEY_EDITOR_TOOL_UNIT, "editor-tool-unit", N_("Unit Tool"), false, scope_editor, N_("Left mouse button sets a new unit or moves a unit via drag and drop, right brings up a context menu. Needs a defined side.") },
{ hotkey::HOTKEY_EDITOR_TOOL_ITEM, "editor-tool-item", N_("Item Tool"), false, scope_editor, N_("Left mouse button sets a new item or moves it via drag and drop, right clears. Not implemented yet.") },
{ hotkey::HOTKEY_EDITOR_TOOL_SOUNDSOURCE, "editor-tool-soundsource", N_("Sound Source Tool"), false, scope_editor, N_("Left mouse button sets or drags a sound source, right clears. Not implemented yet.") },
{ hotkey::HOTKEY_EDITOR_TOOL_VILLAGE, "editor-tool-village", N_("Village Tool"), false, scope_editor, N_("Left mouse button sets the village ownership to the current side, right clears. Needs a defined side.") },
{ HOTKEY_EDITOR_TOOL_PAINT, "editor-tool-paint", N_("Paint Tool"), false, scope_editor, HKCAT_TOOLS, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
{ HOTKEY_EDITOR_TOOL_FILL, "editor-tool-fill", N_("Fill Tool"), false, scope_editor, HKCAT_TOOLS, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
{ HOTKEY_EDITOR_TOOL_SELECT, "editor-tool-select", N_("Selection Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button selects or deselects with Ctrl, right brings up a context menu. Hold Shift for magic-wand selection of tiles with same terrain.") },
{ HOTKEY_EDITOR_TOOL_STARTING_POSITION, "editor-tool-starting-position", N_("Starting Positions Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button displays player selection, right clears. Number keys scroll to the starting position, alt+number sets respective starting position under cursor, delete clears.") },
{ HOTKEY_EDITOR_TOOL_LABEL, "editor-tool-label", N_("Label Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets or drags a label, right clears.") },
{ HOTKEY_EDITOR_TOOL_UNIT, "editor-tool-unit", N_("Unit Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets a new unit or moves a unit via drag and drop, right brings up a context menu. Needs a defined side.") },
{ HOTKEY_EDITOR_TOOL_ITEM, "editor-tool-item", N_("Item Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets a new item or moves it via drag and drop, right clears. Not implemented yet.") },
{ HOTKEY_EDITOR_TOOL_SOUNDSOURCE, "editor-tool-soundsource", N_("Sound Source Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets or drags a sound source, right clears. Not implemented yet.") },
{ HOTKEY_EDITOR_TOOL_VILLAGE, "editor-tool-village", N_("Village Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets the village ownership to the current side, right clears. Needs a defined side.") },
{ hotkey::HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT, "editor-toggle-canrecruit", N_("Can Recruit"), false, scope_editor, N_("Toggle the recruit attribute of a unit.") },
{ hotkey::HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE, "editor-toggle-renameable", N_("Can be Renamed"), false, scope_editor, N_("Toggle the unit being renameable.") },
{ hotkey::HOTKEY_EDITOR_UNIT_RECRUIT_ASSIGN, "editor-unit-recruit", N_("Assign Recruit List"), false, scope_editor, N_("Assign the selected unit set as recruit list to the unit.") },
{ HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT, "editor-toggle-canrecruit", N_("Can Recruit"), false, scope_editor, HKCAT_TOOLS, N_("Toggle the recruit attribute of a unit.") },
{ HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE, "editor-toggle-renameable", N_("Can be Renamed"), false, scope_editor, HKCAT_TOOLS, N_("Toggle the unit being renameable.") },
{ HOTKEY_EDITOR_UNIT_RECRUIT_ASSIGN, "editor-unit-recruit", N_("Assign Recruit List"), false, scope_editor, HKCAT_TOOLS, N_("Assign the selected unit set as recruit list to the unit.") },
{ hotkey::HOTKEY_EDITOR_UNIT_CHANGE_ID, "editor-change-unitid", N_("Change Unit ID"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL, "editor-unit-toggle-loyal", N_("Loyal"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_UNIT_FACING, "menu-unit-facing", "", true, scope_editor, "" },
{ HOTKEY_EDITOR_UNIT_CHANGE_ID, "editor-change-unitid", N_("Change Unit ID"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL, "editor-unit-toggle-loyal", N_("Loyal"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_UNIT_FACING, "menu-unit-facing", "", true, scope_editor, HKCAT_TOOLS, "" },
{ hotkey::HOTKEY_MINIMAP_CODING_UNIT, "minimap-unit-coding", N_("Toggle Minimap Unit Coding"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_MINIMAP_CODING_TERRAIN, "minimap-terrain-coding", N_("Toggle Minimap Terrain Coding"), false, scope_game | scope_editor | scope_main, "" },
{ HOTKEY_MINIMAP_CODING_UNIT, "minimap-unit-coding", N_("Toggle Minimap Unit Coding"), false, scope_game | scope_editor | scope_main, HKCAT_MAP, "" },
{ HOTKEY_MINIMAP_CODING_TERRAIN, "minimap-terrain-coding", N_("Toggle Minimap Terrain Coding"), false, scope_game | scope_editor | scope_main, HKCAT_MAP, "" },
{ hotkey::HOTKEY_MINIMAP_DRAW_UNITS, "minimap-draw-units", N_("Toggle Minimap Unit Drawing"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_MINIMAP_DRAW_VILLAGES, "minimap-draw-villages", N_("Toggle Minimap Village Drawing"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_MINIMAP_DRAW_TERRAIN, "minimap-draw-terrain", N_("Toggle Minimap Terrain Drawing"), false, scope_game | scope_editor | scope_main, "" },
{ HOTKEY_MINIMAP_DRAW_UNITS, "minimap-draw-units", N_("Toggle Minimap Unit Drawing"), false, scope_game | scope_editor | scope_main, HKCAT_MAP, "" },
{ HOTKEY_MINIMAP_DRAW_VILLAGES, "minimap-draw-villages", N_("Toggle Minimap Village Drawing"), false, scope_game | scope_editor | scope_main, HKCAT_MAP, "" },
{ HOTKEY_MINIMAP_DRAW_TERRAIN, "minimap-draw-terrain", N_("Toggle Minimap Terrain Drawing"), false, scope_game | scope_editor | scope_main, HKCAT_MAP, "" },
{ hotkey::HOTKEY_EDITOR_BRUSH_NEXT, "editor-brush-next", N_("Next Brush"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_BRUSH_DEFAULT, "editor-brush-default", N_("Default Brush"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_BRUSH_1, "editor-brush-1", N_("Single Tile"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_BRUSH_2, "editor-brush-2", N_("Radius One"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_BRUSH_3, "editor-brush-3", N_("Radius Two"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_BRUSH_NW_SE, "editor-brush-nw-se", N_("Brush NW-SE"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_BRUSH_SW_NE, "editor-brush-sw-ne", N_("Brush SW-NE"), false, scope_editor, "" },
{ HOTKEY_EDITOR_BRUSH_NEXT, "editor-brush-next", N_("Next Brush"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_BRUSH_DEFAULT, "editor-brush-default", N_("Default Brush"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_BRUSH_1, "editor-brush-1", N_("Single Tile"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_BRUSH_2, "editor-brush-2", N_("Radius One"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_BRUSH_3, "editor-brush-3", N_("Radius Two"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_BRUSH_NW_SE, "editor-brush-nw-se", N_("Brush NW-SE"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_BRUSH_SW_NE, "editor-brush-sw-ne", N_("Brush SW-NE"), false, scope_editor, HKCAT_TOOLS, "" },
{ hotkey::HOTKEY_EDITOR_SELECTION_CUT, "editor-cut", N_("Cut"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SELECTION_COPY, "editor-copy", N_("Copy"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_CLIPBOARD_PASTE, "editor-paste", N_("Paste"), false, scope_editor, N_("Left mouse button pastes from the clipboard, right brings up a context menu.") },
{ hotkey::HOTKEY_EDITOR_SELECTION_EXPORT, "editor-export-selection-coords", N_("Export Selected Coordinates to System Clipboard"), true, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SELECT_ALL, "editor-select-all", N_("Select All"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SELECT_INVERSE, "editor-select-inverse", N_("Select Inverse"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SELECT_NONE, "editor-select-none", N_("Select None"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW, "editor-clipboard-rotate-cw", N_("Rotate Clipboard Clockwise"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW, "editor-clipboard-rotate-ccw", N_("Rotate Clipboard Counter-Clockwise"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL, "editor-clipboard-flip-horizontal", N_("Flip Clipboard Horizontally"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL, "editor-clipboard-flip-vertical", N_("Flip Clipboard Vertically"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SELECTION_ROTATE, "editor-selection-rotate", N_("Rotate Selection"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SELECTION_FLIP, "editor-selection-flip", N_("Flip Selection"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SELECTION_FILL, "editor-selection-fill", N_("Fill Selection"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SELECTION_GENERATE, "editor-selection-generate", N_("Generate Tiles in Selection"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SELECTION_RANDOMIZE, "editor-selection-randomize", N_("Randomize Tiles in Selection"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_RESIZE, "editor-map-resize", N_("Resize Map"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_ROTATE, "editor-map-rotate", N_("Rotate Map"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_GENERATE, "editor-map-generate", N_("Generate Map"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_APPLY_MASK, "editor-map-apply-mask", N_("Apply a Mask"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_MAP_CREATE_MASK_TO, "editor-map-create-mask-to", N_("Create Mask"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_REFRESH, "editor-refresh", N_("Refresh Display"), false, scope_editor, "" },
{ HOTKEY_EDITOR_SELECTION_CUT, "editor-cut", N_("Cut"), false, scope_editor, HKCAT_CLIPBOARD, "" },
{ HOTKEY_EDITOR_SELECTION_COPY, "editor-copy", N_("Copy"), false, scope_editor, HKCAT_CLIPBOARD, "" },
{ HOTKEY_EDITOR_CLIPBOARD_PASTE, "editor-paste", N_("Paste"), false, scope_editor, HKCAT_CLIPBOARD, N_("Left mouse button pastes from the clipboard, right brings up a context menu.") },
{ HOTKEY_EDITOR_SELECTION_EXPORT, "editor-export-selection-coords", N_("Export Selected Coordinates to System Clipboard"), true, scope_editor, HKCAT_CLIPBOARD, "" },
{ HOTKEY_EDITOR_SELECT_ALL, "editor-select-all", N_("Select All"), false, scope_editor, HKCAT_CLIPBOARD, "" },
{ HOTKEY_EDITOR_SELECT_INVERSE, "editor-select-inverse", N_("Select Inverse"), false, scope_editor, HKCAT_CLIPBOARD, "" },
{ HOTKEY_EDITOR_SELECT_NONE, "editor-select-none", N_("Select None"), false, scope_editor, HKCAT_CLIPBOARD, "" },
{ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW, "editor-clipboard-rotate-cw", N_("Rotate Clipboard Clockwise"), false, scope_editor, HKCAT_CLIPBOARD, "" },
{ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW, "editor-clipboard-rotate-ccw", N_("Rotate Clipboard Counter-Clockwise"), false, scope_editor, HKCAT_CLIPBOARD, "" },
{ HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL, "editor-clipboard-flip-horizontal", N_("Flip Clipboard Horizontally"), false, scope_editor, HKCAT_CLIPBOARD, "" },
{ HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL, "editor-clipboard-flip-vertical", N_("Flip Clipboard Vertically"), false, scope_editor, HKCAT_CLIPBOARD, "" },
{ HOTKEY_EDITOR_SELECTION_ROTATE, "editor-selection-rotate", N_("Rotate Selection"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_SELECTION_FLIP, "editor-selection-flip", N_("Flip Selection"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_SELECTION_FILL, "editor-selection-fill", N_("Fill Selection"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_SELECTION_GENERATE, "editor-selection-generate", N_("Generate Tiles in Selection"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_SELECTION_RANDOMIZE, "editor-selection-randomize", N_("Randomize Tiles in Selection"), false, scope_editor, HKCAT_TOOLS, "" },
{ HOTKEY_EDITOR_MAP_RESIZE, "editor-map-resize", N_("Resize Map"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_MAP_ROTATE, "editor-map-rotate", N_("Rotate Map"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_MAP_GENERATE, "editor-map-generate", N_("Generate Map"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_MAP_APPLY_MASK, "editor-map-apply-mask", N_("Apply a Mask"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_MAP_CREATE_MASK_TO, "editor-map-create-mask-to", N_("Create Mask"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_REFRESH, "editor-refresh", N_("Refresh Display"), false, scope_editor, HKCAT_GENERAL, "" },
{ hotkey::HOTKEY_EDITOR_UPDATE_TRANSITIONS, "editor-update-transitions", N_("Update Terrain Transitions"), false, scope_editor, "" },
{ HOTKEY_EDITOR_UPDATE_TRANSITIONS, "editor-update-transitions", N_("Update Terrain Transitions"), false, scope_editor, HKCAT_MAP, "" },
// This item is for binding in the preferences
{ hotkey::HOTKEY_EDITOR_TOGGLE_TRANSITIONS, "editor-toggle-transitions", N_("Toggle Terrain Transition Update"), false, scope_editor, "" },
{ HOTKEY_EDITOR_TOGGLE_TRANSITIONS, "editor-toggle-transitions", N_("Toggle Terrain Transition Update"), false, scope_editor, HKCAT_MAP, "" },
// The next three are for displaying the different states in the menu
{ hotkey::HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS, "editor-auto-update-transitions", N_("Auto-update Terrain Transitions"), true, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS, "editor-no-update-transitions", N_("Auto-update Terrain Transitions: No"), true, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS, "editor-partial-update-transitions", N_("Auto-update Terrain Transitions: Partial"), true, scope_editor, "" },
{ HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS, "editor-auto-update-transitions", N_("Auto-update Terrain Transitions"), true, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS, "editor-no-update-transitions", N_("Auto-update Terrain Transitions: No"), true, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS, "editor-partial-update-transitions", N_("Auto-update Terrain Transitions: Partial"), true, scope_editor, HKCAT_MAP, "" },
{ hotkey::HOTKEY_EDITOR_REFRESH_IMAGE_CACHE, "editor-refresh-image-cache", N_("Refresh Image Cache"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_DRAW_COORDINATES, "editor-draw-coordinates", N_("Draw Hex Coordinates"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_DRAW_TERRAIN_CODES, "editor-draw-terrain-codes", N_("Draw Terrain Codes"), false, scope_editor, "" },
{ HOTKEY_EDITOR_REFRESH_IMAGE_CACHE, "editor-refresh-image-cache", N_("Refresh Image Cache"), false, scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_EDITOR_DRAW_COORDINATES, "editor-draw-coordinates", N_("Draw Hex Coordinates"), false, scope_editor, HKCAT_MAP, "" },
{ HOTKEY_EDITOR_DRAW_TERRAIN_CODES, "editor-draw-terrain-codes", N_("Draw Terrain Codes"), false, scope_editor, HKCAT_MAP, "" },
{ hotkey::HOTKEY_EDITOR_AREA_SAVE, "editor-save-area", N_("Save Selection to Area"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_AREA_RENAME, "editor-rename-area", N_("Rename Selected Area"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_AREA_REMOVE, "editor-remove-area", N_("Remove Selected Area"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_AREA_ADD, "editor-add-area", N_("Add New Area"), false, scope_editor, "" },
{ HOTKEY_EDITOR_AREA_SAVE, "editor-save-area", N_("Save Selection to Area"), false, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_AREA_RENAME, "editor-rename-area", N_("Rename Selected Area"), false, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_AREA_REMOVE, "editor-remove-area", N_("Remove Selected Area"), false, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_AREA_ADD, "editor-add-area", N_("Add New Area"), false, scope_editor, HKCAT_SCENARIO, "" },
{ hotkey::HOTKEY_EDITOR_SCENARIO_EDIT, "editor-scenario-edit", N_("Edit Scenario"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SIDE_EDIT, "editor-side-edit", N_("Edit Side"), false, scope_editor, "" },
{ hotkey::HOTKEY_EDITOR_SIDE_REMOVE, "editor-side-remove", N_("Remove Side"), false, scope_editor, "" },
{ HOTKEY_EDITOR_SCENARIO_EDIT, "editor-scenario-edit", N_("Edit Scenario"), false, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_SIDE_EDIT, "editor-side-edit", N_("Edit Side"), false, scope_editor, HKCAT_SCENARIO, "" },
{ HOTKEY_EDITOR_SIDE_REMOVE, "editor-side-remove", N_("Remove Side"), false, scope_editor, HKCAT_SCENARIO, "" },
{ hotkey::HOTKEY_DELAY_SHROUD, "delayshroud", N_("Delay Shroud Updates"), false, scope_game, "" },
{ hotkey::HOTKEY_UPDATE_SHROUD, "updateshroud", N_("Update Shroud Now"), false, scope_game, "" },
{ hotkey::HOTKEY_CONTINUE_MOVE, "continue", N_("Continue Move"), false, scope_game, "" },
{ hotkey::HOTKEY_SEARCH, "search", N_("Find Label or Unit"), false, scope_game, "" },
{ hotkey::HOTKEY_SPEAK_ALLY, "speaktoally", N_("Speak to Ally"), false, scope_game, "" },
{ hotkey::HOTKEY_SPEAK_ALL, "speaktoall", N_("Speak to All"), false, scope_game, "" },
{ hotkey::HOTKEY_HELP, "help", N_("Help"), false, scope_game | scope_editor | scope_main, "" },
{ hotkey::HOTKEY_CHAT_LOG, "chatlog", N_("View Chat Log"), false, scope_game, "" },
{ hotkey::HOTKEY_USER_CMD, "command", N_("Enter User Command"), false, scope_game, "" },
{ hotkey::HOTKEY_CUSTOM_CMD, "customcommand", N_("Custom Command"), false, scope_game, "" },
{ hotkey::HOTKEY_AI_FORMULA, "aiformula", N_("Run Formula"), false, scope_game, "" },
{ hotkey::HOTKEY_CLEAR_MSG, "clearmessages", N_("Clear Messages"), false, scope_game, "" },
{ HOTKEY_DELAY_SHROUD, "delayshroud", N_("Delay Shroud Updates"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_UPDATE_SHROUD, "updateshroud", N_("Update Shroud Now"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_CONTINUE_MOVE, "continue", N_("Continue Move"), false, scope_game, HKCAT_UNITS, "" },
{ HOTKEY_SEARCH, "search", N_("Find Label or Unit"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_SPEAK_ALLY, "speaktoally", N_("Speak to Ally"), false, scope_game, HKCAT_CHAT, "" },
{ HOTKEY_SPEAK_ALL, "speaktoall", N_("Speak to All"), false, scope_game, HKCAT_CHAT, "" },
{ HOTKEY_HELP, "help", N_("Help"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ HOTKEY_CHAT_LOG, "chatlog", N_("View Chat Log"), false, scope_game, HKCAT_CHAT, "" },
{ HOTKEY_USER_CMD, "command", N_("Enter User Command"), false, scope_game, HKCAT_CHAT, "" },
{ HOTKEY_CUSTOM_CMD, "customcommand", N_("Custom Command"), false, scope_game, HKCAT_CHAT, "" },
{ HOTKEY_AI_FORMULA, "aiformula", N_("Run Formula"), false, scope_game, HKCAT_DEBUG, "" },
{ HOTKEY_CLEAR_MSG, "clearmessages", N_("Clear Messages"), false, scope_game, HKCAT_CHAT, "" },
{ hotkey::HOTKEY_LANGUAGE, "changelanguage", N_("Change Language"), false, scope_main, "" },
{ hotkey::TITLE_SCREEN__RELOAD_WML, "title_screen__reload_wml", N_("Refresh WML"), true , scope_editor | scope_main, "" },
{ hotkey::TITLE_SCREEN__NEXT_TIP, "title_screen__next_tip", N_("Next Tip of the Day"), false, scope_main, "" },
{ hotkey::TITLE_SCREEN__PREVIOUS_TIP, "title_screen__previous_tip", N_("Previous Tip of the Day"), false, scope_main, "" },
{ hotkey::TITLE_SCREEN__TUTORIAL, "title_screen__tutorial", N_("Start Tutorial"), false , scope_main, "" },
{ hotkey::TITLE_SCREEN__CAMPAIGN, "title_screen__campaign", N_("Start Campaign"), false , scope_main, "" },
{ hotkey::TITLE_SCREEN__MULTIPLAYER, "title_screen__multiplayer", N_("Start Multiplayer Game"), false, scope_main, "" },
{ hotkey::TITLE_SCREEN__ADDONS, "title_screen__addons", N_("Manage Add-ons"), false , scope_main, "" },
{ hotkey::TITLE_SCREEN__CORES, "title_screen__cores", N_("Manage Cores"), false , scope_main, "" },
{ hotkey::TITLE_SCREEN__EDITOR, "title_screen__editor", N_("Start Editor"), false, scope_main, "" },
{ hotkey::TITLE_SCREEN__CREDITS, "title_screen__credits", N_("Show Credits"), false , scope_main, "" },
{ HOTKEY_LANGUAGE, "changelanguage", N_("Change Language"), false, scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__RELOAD_WML, "title_screen__reload_wml", N_("Refresh WML"), true , scope_editor | scope_main, HKCAT_DEBUG, "" },
{ TITLE_SCREEN__NEXT_TIP, "title_screen__next_tip", N_("Next Tip of the Day"), false, scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__PREVIOUS_TIP, "title_screen__previous_tip", N_("Previous Tip of the Day"), false, scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__TUTORIAL, "title_screen__tutorial", N_("Start Tutorial"), false , scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__CAMPAIGN, "title_screen__campaign", N_("Start Campaign"), false , scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__MULTIPLAYER, "title_screen__multiplayer", N_("Start Multiplayer Game"), false, scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__ADDONS, "title_screen__addons", N_("Manage Add-ons"), false , scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__CORES, "title_screen__cores", N_("Manage Cores"), false , scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__EDITOR, "title_screen__editor", N_("Start Editor"), false, scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__CREDITS, "title_screen__credits", N_("Show Credits"), false , scope_main, HKCAT_GENERAL, "" },
{ hotkey::GLOBAL__HELPTIP, "global__helptip", N_("Show Helptip"), false, scope_game | scope_editor | scope_main, "" },
{ GLOBAL__HELPTIP, "global__helptip", N_("Show Helptip"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
{ hotkey::LUA_CONSOLE, "global__lua__console", N_("Show Lua Console"), false, scope_game | scope_editor | scope_main, ""},
{ LUA_CONSOLE, "global__lua__console", N_("Show Lua Console"), false, scope_game | scope_editor | scope_main, HKCAT_DEBUG, ""},
//This list item must stay at the end since it is used as terminator for iterating.
{ hotkey::HOTKEY_NULL, "null", N_("Unrecognized Command"), true, hotkey::SCOPE_COUNT, "" }
{ HOTKEY_NULL, "null", N_("Unrecognized Command"), true, SCOPE_COUNT, HKCAT_PLACEHOLDER, "" }
};
// contains copies of hotkey_list_ and all current active wml menu hotkeys
@ -276,7 +277,7 @@ boost::ptr_vector<hotkey::hotkey_command> known_hotkeys;
std::map<std::string, size_t> command_map_;
//
hotkey::hk_scopes scope_active_(0);
hk_scopes scope_active_(0);
}
@ -386,7 +387,7 @@ void add_wml_hotkey(const std::string& id, const t_string& description, const co
remove_wml_hotkey(id);
}
DBG_G << "Added wml hotkey with id = '" << id << "' and description = '" << description << "'.\n";
known_hotkeys.push_back(new hotkey_command(hotkey::HOTKEY_WML, id, description, false, scope_game, t_string("")));
known_hotkeys.push_back(new hotkey_command(hotkey::HOTKEY_WML, id, description, false, scope_game, HKCAT_CUSTOM, t_string("")));
command_map_[id] = known_hotkeys.size() - 1;
@ -411,13 +412,13 @@ void add_wml_hotkey(const std::string& id, const t_string& description, const co
hotkey_command::hotkey_command()
: id(HOTKEY_NULL), command(""), description(""), hidden(true), scope(), tooltip("")
: id(HOTKEY_NULL), command(""), description(""), hidden(true), scope(), category(), tooltip("")
{
ERR_G << "hotkey_command's default constructor called. This shouldn't happen, because all its members are const.";
}
hotkey_command::hotkey_command(hotkey::HOTKEY_COMMAND cmd, const std::string& id_, const t_string& desc, bool hid, hotkey::hk_scopes scop, const t_string& toolt)
: id(cmd), command(id_), description(desc), hidden(hid), scope(scop), tooltip(toolt)
hotkey_command::hotkey_command(hotkey::HOTKEY_COMMAND cmd, const std::string& id_, const t_string& desc, bool hid, hotkey::hk_scopes scop, hotkey::HOTKEY_CATEGORY cat, const t_string& toolt)
: id(cmd), command(id_), description(desc), hidden(hid), scope(scop), category(cat), tooltip(toolt)
{
}
@ -493,7 +494,7 @@ void init_hotkey_commands() {
size_t i = 0;
for(hotkey_command_temp& cmd : hotkey_list_)
{
known_hotkeys.push_back( new hotkey_command(cmd.id, cmd.command, t_string(cmd.description, "wesnoth-lib"), cmd.hidden, cmd.scope, t_string(cmd.tooltip, "wesnoth-lib")));
known_hotkeys.push_back( new hotkey_command(cmd.id, cmd.command, t_string(cmd.description, "wesnoth-lib"), cmd.hidden, cmd.scope, cmd.category, t_string(cmd.tooltip, "wesnoth-lib")));
command_map_[cmd.command] = i;
i++;
}

View file

@ -188,6 +188,24 @@ enum HOTKEY_COMMAND {
HOTKEY_NULL
};
enum HOTKEY_CATEGORY {
HKCAT_GENERAL,
HKCAT_SAVING,
HKCAT_MAP,
HKCAT_UNITS,
HKCAT_CHAT,
HKCAT_REPLAY,
HKCAT_WHITEBOARD,
HKCAT_SCENARIO,
HKCAT_PALETTE,
HKCAT_TOOLS,
HKCAT_CLIPBOARD,
HKCAT_SELECTION,
HKCAT_DEBUG,
HKCAT_CUSTOM,
HKCAT_PLACEHOLDER // Keep this one last
};
typedef std::bitset<SCOPE_COUNT> hk_scopes;
/// Stores all information related to functions that can be bound to hotkeys.
@ -197,11 +215,11 @@ public:
/// the compiler want me to make a default constructor
/// since most member are const, calling the default constructor is normally no use.
hotkey_command();
hotkey_command(hotkey::HOTKEY_COMMAND cmd, const std::string& id, const t_string& desc, bool hidden, hotkey::hk_scopes scope, const t_string& tooltip);
hotkey_command(HOTKEY_COMMAND cmd, const std::string& id, const t_string& desc, bool hidden, hk_scopes scope, HOTKEY_CATEGORY category, const t_string& tooltip);
/// the names are strange: the "hotkey::HOTKEY_COMMAND" is named id, and the string to identify the object is called "command"
/// there is some inconstancy with that names in this file.
/// This binds the command to a function. Does not need to be unique.
const hotkey::HOTKEY_COMMAND id;
const HOTKEY_COMMAND id;
/// The command is unique.
const std::string command;
// since the wml_menu hotkey_command s can have different textdomains we need t_string now.
@ -209,7 +227,9 @@ public:
/// If hidden then don't show the command in the hotkey preferences.
const bool hidden;
/// The visibility scope of the command.
const hotkey::hk_scopes scope;
const hk_scopes scope;
/// The category of the command.
const HOTKEY_CATEGORY category;
const t_string tooltip;
@ -225,7 +245,7 @@ public:
/// Do not use this outside hotkeys.cpp.
/// hotkey_command uses t_string which might cause bugs when used at program startup, so use this for the hotkey_list_ (and only there).
struct hotkey_command_temp {
hotkey::HOTKEY_COMMAND id;
HOTKEY_COMMAND id;
const char* command;
/// description, tooltip are untranslated
@ -233,7 +253,8 @@ struct hotkey_command_temp {
bool hidden;
hotkey::hk_scopes scope;
hk_scopes scope;
HOTKEY_CATEGORY category;
const char* tooltip;
};