NR: axed *_alive variables. Any usecases were replaced with [not][have_unit]
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5 changed files with 15 additions and 20 deletions
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@ -1114,8 +1114,6 @@
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message= _ "Whoa! Maybe he isn’t so friendly after all... or at least to some things."
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[/message]
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[/event]
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{VARIABLE Krash_alive yes}
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[/event]
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# Escape tunnel
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@ -134,10 +134,11 @@
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name=prestart
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[if]
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[variable]
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name=Krash_alive
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equals=no
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[/variable]
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[not]
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[have_unit]
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id=Krash
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[/have_unit]
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[/not]
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[then]
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[kill]
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side=7
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@ -212,10 +212,11 @@
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# Here’s where we edit out Krash's side if he's dead.
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[if]
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[variable]
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name=Krash_alive
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equals=no
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[/variable]
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[not]
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[have_unit]
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id=Krash
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[/have_unit]
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[/not]
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[then]
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[kill]
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side=7
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@ -369,10 +369,11 @@
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variable=side_seven_starts_at
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[/store_starting_location]
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[if]
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[variable]
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name=Krash_alive
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equals=no
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[/variable]
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[not]
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[have_unit]
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id=Krash
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[/have_unit]
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[/not]
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[then]
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[store_unit]
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[filter]
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@ -118,8 +118,6 @@
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speaker=Camerin
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message= _ "Awww, I liked that guy!"
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[/message]
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{VARIABLE Krash_alive no}
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[/event]
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#enddef
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@ -150,8 +148,6 @@
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speaker=Sister Thera
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message= _ "Farewell Elenia. May you find peace in your final journey."
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[/message]
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{VARIABLE Elenia_alive no}
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[/event]
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#enddef
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@ -870,8 +866,6 @@
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[/message]
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[/else]
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[/if]
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{VARIABLE Eryssa_alive no}
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[/event]
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#enddef
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