fixed bug where Blackwater Port was easier than it was meant to be ...
...on 'normal' level
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parent
0212becd78
commit
614295d625
5 changed files with 9 additions and 11 deletions
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@ -90,15 +90,7 @@ Defeat:
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canrecruit=1
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team_name=orcs
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recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
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#ifdef HARD
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gold=400
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#endif
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#ifdef MEDIUM
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gold=320
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#endif
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#ifdef EASY
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gold=140
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#endif
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{GOLD 140 320 400}
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[/side]
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[event]
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@ -78,6 +78,7 @@ int main(int argc, char** argv)
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preproc_map defines_map;
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defines_map["MEDIUM"] = preproc_define();
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defines_map["NORMAL"] = preproc_define();
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config cfg(preprocess_file("data/game.cfg",&defines_map));
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set_language("English", cfg);
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@ -503,6 +503,12 @@ int play_game(int argc, char** argv)
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state.difficulty = difficulties[res];
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defines_map.clear();
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defines_map[difficulties[res]] = preproc_define();
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//lots of people seem to get 'NORMAL' and 'MEDIUM' mixed up,
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//so we make it that if it's NORMAL, MEDIUM is also accepted
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if(difficulties[res] == "NORMAL") {
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defines_map["MEDIUM"] = preproc_define();
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}
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}
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} else if(res == gui::MULTIPLAYER) {
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state.campaign_type = "multiplayer";
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@ -131,7 +131,6 @@ void set_resolution(const std::pair<int,int>& resolution)
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if(video.modePossible(res.first,res.second,16,flags)) {
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video.setMode(res.first,res.second,16,flags);
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disp->redraw_everything();
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char buf[50];
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@ -26,7 +26,7 @@ namespace {
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namespace gui {
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slider::slider(display& d, SDL_Rect& rect)
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: widget(d, rect), highlight_(false), clicked_(true),
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: widget(d, rect), min_(-100000), max_(100000), value_(0), highlight_(false), clicked_(true),
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dragging_(false)
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{
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set_dirty(true);
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