Remove hex_brightening config option
It is not used, and appears to have been unused for a long time. It was related to mouseover hex brightening, but the brightening amount is hardcoded. There were associated hex_semi_brightening, mouseover_image and selected_image keys, but that info is also hardcoded, and those keys appear to have been removed already.
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4 changed files with 0 additions and 8 deletions
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@ -36,9 +36,6 @@
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# zoom factors must be a sorted list of ascending multipliers
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zoom_levels = 0.25, 0.33333333333333333, 0.5, 0.75, 1.0, 1.25, 1.5, 2.0, 3.0, 4.0
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#temporary disable hex brightening
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hex_brightening=1.25
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flag_rgb=flag_green
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unit_rgb=magenta
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red_green_scale="e60000,ff0000,ff4000,ff8000,ffc000,ffff00,c0ff00,80ff00,40ff00,00ff00,00e600"
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@ -46,7 +46,6 @@
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{SIMPLE_KEY hp_bar_scaling real}
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{SIMPLE_KEY xp_bar_scaling real}
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{SIMPLE_KEY zoom_levels real_list}
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{SIMPLE_KEY hex_brightening real}
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{SIMPLE_KEY flag_rgb string}
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{SIMPLE_KEY unit_rgb string}
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{SIMPLE_KEY red_green_scale hex_list}
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@ -78,8 +78,6 @@ std::vector<unsigned int> zoom_levels {36, 72, 144};
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//
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double hp_bar_scaling = 0.666;
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double xp_bar_scaling = 0.5;
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// TODO: highdpi - remove hex_brightening? it is and was not actually used
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double hex_brightening = 1.25;
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//
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// Misc
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@ -366,7 +364,6 @@ void load_config(const config &v)
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hp_bar_scaling = v["hp_bar_scaling"].to_double(0.666);
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xp_bar_scaling = v["xp_bar_scaling"].to_double(0.5);
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hex_brightening = v["hex_brightening"].to_double(1.25);
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foot_speed_prefix = utils::split(v["footprint_prefix"]);
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foot_teleport_enter = v["footprint_teleport_enter"].str();
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@ -152,7 +152,6 @@ namespace game_config
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extern std::string shroud_prefix, fog_prefix;
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extern double hp_bar_scaling, xp_bar_scaling;
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extern double hex_brightening; // UNUSED
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extern std::string flag_rgb, unit_rgb;
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extern std::vector<color_t> red_green_scale;
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