Allow any key in dummy ability tags
super="units/unit_type/abilities/~generic~" isn't quite accurate since there are a lot of keys/tags in there that may not mean anything for dummy abilities. Probably doesn't hurt to expect they work like in mainline though.
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1 changed files with 1 additions and 6 deletions
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@ -129,12 +129,6 @@
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{DEFAULT_KEY pass_allied_units bool yes}
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[/tag]
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[/tag]
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[tag]
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name="tailwind"
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max=infinite
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super="units/unit_type/abilities/~generic~"
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{SIMPLE_KEY value f_int}
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[/tag]
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{BASED_ON_SPECIAL "attacks"}
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{BASED_ON_SPECIAL "swarm"}
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{BASED_ON_SPECIAL "chance_to_hit"}
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@ -151,6 +145,7 @@
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name="*"
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max=infinite
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super="units/unit_type/abilities/~generic~"
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{ANY_KEY any}
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[/tag]
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#undef BASED_ON_SPECIAL
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