English language polishing (Thank you ott)

This commit is contained in:
Susanna Björverud 2005-02-07 11:52:40 +00:00
parent 9a9336773c
commit 60e03312ae
8 changed files with 8 additions and 7 deletions

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@ -3,6 +3,7 @@ CVS HEAD:
* British English
* updated translations:
* catalan
* language fixes and polishing (English)
Version 0.8.10:
* user interface tweaks

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@ -189,7 +189,7 @@ victory_when_enemies_defeated=no
[/message]
{QUESTION_OPTIONS_START (_"What do I do next?")}
#define VILLAGE_QUESTIONS
{QUESTION_OPTION (_"What happens when a unit moves onto a village?") (_"Whenever a unit moves onto a village, he flags the village for his side. This action takes all of the unit's remaining movement. Villages flagged for a side give the side several benefits, including giving the side a extra gold coin every turn, and reducing the total upkeep cost of that side's units by one. The total number of villages you control is also displayed on the status bar after the picture of a house. In addition to the economic benefit of villages, villages can be used in battle. Villages heal the units on them 8 HP per turn.")}
{QUESTION_OPTION (_"What happens when a unit moves onto a village?") (_"Whenever a unit moves onto a village, he flags the village for his side. This action takes all of the unit's remaining movement. Villages flagged for a side give the side several benefits, including giving the side an extra gold coin every turn, and reducing the total upkeep cost of that side's units by one. The total number of villages you control is also displayed on the status bar after the picture of a house. In addition to the economic benefit of villages, villages can be used in battle. Villages heal the units on them 8 HP per turn.")}
{QUESTION_OPTION (_"How do I heal when there aren't any villages nearby?") (_"There are ways to heal even without villages. If a unit does not move or attack for 1 turn, he heals 2 HP from resting. However if an enemy attacks him he cannot receive rest-heal. Also, there are some units which heal the units surrounding them. The Elvish Shaman is one such unit; units next to an Elvish Shaman are healed 4 HP per turn. Finally, whenever you win a level all your units are healed fully.")}
#enddef
{VILLAGE_QUESTIONS}

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@ -13,7 +13,7 @@ alignment=chaotic
advanceto=null
cost=24
usage=archer
unit_description= _ "Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle theselves a little better than the Elves in close combat."
unit_description= _ "Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle themselves a little better than the Elves in close combat."
get_hit_sound=orc-small-hit.wav
[attack]
name=short sword

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@ -11,7 +11,7 @@ alignment=lawful
advanceto=null
cost=10
usage=null
unit_description= _ "Pirate galleons are to transport ships what wolves are to sheeps. Ships full of goods shouldn't be lonely, far away from any land, better to help them to avoid it being sunk from overloading..."
unit_description= _ "Pirate galleons are to transport ships what wolves are to sheep. Ships full of goods shouldn't be lonely, far away from any land, better to help them to avoid it being sunk from overloading..."
[attack]
name=ballista
type=pierce

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@ -14,7 +14,7 @@ alignment=chaotic
advanceto=Saurian Ambusher
cost=14
usage=scout
unit_description= _ "Saurians Skirmishers are skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as the can navigate through rough terrain and around opponents. The best Skirmishers go on to become Saurian Ambushers."
unit_description= _ "Saurian Skirmishers are skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. The best Skirmishers go on to become Saurian Ambushers."
get_hit_sound=hiss.wav
ability=skirmisher
[attack]

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@ -15,7 +15,7 @@ alignment=chaotic
advanceto=null
cost=29
usage=healer
unit_description= _ "Saurian Soothsayers are highly valued as healers because they can provide aide to their friends regardless of terrain or opposition. In addition to cure their allies they possess knowledge of cold magic."
unit_description= _ "Saurian Soothsayers are highly valued as healers because they can provide aid to their friends regardless of terrain or opposition. In addition to curing their allies they possess knowledge of cold magic."
get_hit_sound=hiss.wav
ability=cures
[attack]

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@ -15,7 +15,7 @@ alignment=chaotic
advanceto=Saurian Icecaster,Saurian Soothsayer
cost=16
usage=healer
unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Saurian Tribalists are valued as healers because they can provide aide to their allies regardless of terrain or opposition. In addition to healing they possess knowledge of cold magic."
unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Saurian Tribalists are valued as healers because they can provide aid to their allies regardless of terrain or opposition. In addition to healing they possess knowledge of cold magic."
get_hit_sound=hiss.wav
ability=heals
[attack]

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@ -14,7 +14,7 @@ alignment=chaotic
advanceto=null
cost=44
usage=mixed fighter
unit_description= _ "Cold and beautiful, she maintains her eternal youthful appeareance drinking the blood of the living."
unit_description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."
get_hit_sound=female-groan.wav
[attack]
name=blood kiss