use new lua gui2 api in WC mapgen settings
The lua gui2 compatibility code doesn't apply to the mapgen lua kernel. So this code was broken
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1 changed files with 53 additions and 37 deletions
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@ -241,47 +241,63 @@ local dialog_wml = {
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}
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function wc2_debug_settings(nplayers)
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local function on_set_map()
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globals.settings.scenario_num = wesnoth.get_dialog_value("sl_scenario")
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local function preshow(window)
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local sl_scenario = window.sl_scenario
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local sl_map = window.sl_map
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local function on_set_map()
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globals.settings.scenario_num = sl_scenario.value
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std_print(nplayers, globals.settings.scenario_num)
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local generators = get_defaults(nplayers, globals.settings.scenario_num)
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local map_data = generators[wesnoth.get_dialog_value("sl_map")]
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if map_data then
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wesnoth.set_dialog_value(map_data.length, "sl_length")
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wesnoth.set_dialog_value(map_data.villages, "sl_villages")
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wesnoth.set_dialog_value(map_data.castle, "sl_castle")
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wesnoth.set_dialog_value(map_data.iterations, "sl_iterations")
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wesnoth.set_dialog_value(map_data.island, "sl_island")
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wesnoth.set_dialog_value(map_data.hill_size, "sl_hill_size")
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wesnoth.set_dialog_value(map_data.ncastles, "sl_ncastles")
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local generators = get_defaults(nplayers, globals.settings.scenario_num)
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local map_data = generators[sl_map.value]
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if map_data then
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window.sl_length.value = map_data.length
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window.sl_villages.value = map_data.villages
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window.sl_castle.value = map_data.castle
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window.sl_iterations.value = map_data.iterations
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window.sl_island.value = map_data.island
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window.sl_hill_size.value = map_data.hill_size
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window.sl_ncastles.value = map_data.ncastles
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globals.settings.default_id = map_data.default_id
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globals.settings.postgen_id = map_data.postgen_id
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globals.settings.default_id = map_data.default_id
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globals.settings.postgen_id = map_data.postgen_id
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end
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end
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end
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local function on_set_scenario()
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globals.settings.scenario_num = wesnoth.get_dialog_value("sl_scenario")
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get_defaults(nplayers, globals.settings.scenario_num)
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on_set_map()
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end
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local function preshow()
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wesnoth.set_dialog_value(globals.settings.scenario_num or 1, "sl_scenario")
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wesnoth.set_dialog_value(globals.settings.map_num or 1, "sl_map")
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wesnoth.set_dialog_callback(on_set_scenario, "sl_scenario")
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wesnoth.set_dialog_callback(on_set_map, "sl_map")
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on_set_map()
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end
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local function postshow()
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globals.settings.scenario_num = wesnoth.get_dialog_value("sl_scenario")
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globals.settings.map_num = wesnoth.get_dialog_value("sl_map")
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globals.settings.length = wesnoth.get_dialog_value("sl_length")
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globals.settings.villages = wesnoth.get_dialog_value("sl_villages")
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globals.settings.castle = wesnoth.get_dialog_value("sl_castle")
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globals.settings.iterations = wesnoth.get_dialog_value("sl_iterations")
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globals.settings.island = wesnoth.get_dialog_value("sl_island")
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globals.settings.hill_size = wesnoth.get_dialog_value("sl_hill_size")
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globals.settings.ncastles = wesnoth.get_dialog_value("sl_ncastles")
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local function on_set_scenario()
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globals.settings.scenario_num = sl_scenario.value
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get_defaults(nplayers, globals.settings.scenario_num)
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on_set_map()
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end
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sl_scenario.value = globals.settings.scenario_num or 1
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sl_map.value = globals.settings.map_num or 1
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sl_scenario.callback = on_set_scenario
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sl_map.callback = on_set_map
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on_set_map()
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end
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local function postshow(window)
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globals.settings.scenario_num = window.sl_scenario.value
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globals.settings.map_num = window.sl_map.value
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globals.settings.length = window.sl_length.value
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globals.settings.villages = window.sl_villages.value
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globals.settings.castle = window.sl_castle.value
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globals.settings.iterations = window.sl_iterations.value
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globals.settings.island = window.sl_island.value
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globals.settings.hill_size = window.sl_hill_size.value
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globals.settings.ncastles = window.sl_ncastles.value
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end
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wesnoth.show_dialog(dialog_wml, preshow, postshow)
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end
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