update changelog
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changelog
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changelog
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@ -20,6 +20,14 @@ Version 1.11.12+dev:
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reloading in the future.
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We have also moved all "controller tweaks" associated to the start of MP
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games to server-side rather than having a mix of client and server code.
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* When players leave while they have to do an advancement choice,
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the advancement isn't aborted. Instead the next player has to do the
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advancement choice immediately after gaining control over that side.
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* All random generation now behaves like the rng for attacks used to behave.
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That means the server will generate a new seed for every user action that used rng.
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Especially units traits now differ when you reload a game, this prevents a
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cheat where players could see what traits would get when they recruit units
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in a mp game.
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* Language and i18n:
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* Updated translations: Czech, French, Hungarian, Italian, Slovak
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* Added missing translation mark for mp-related idle notification string
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@ -48,6 +56,12 @@ Version 1.11.12+dev:
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* Fix bug #21025: replay controller doesn't execute play_next_side properly
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* Fix bug #21916: ready blocked at inappropriate times
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* Fix GUI2 borders around selected elements
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* WML engine:
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* [get_global_variable] now works properly when side != current_side.
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* Fix bug #20871: Attack related events are now mpsave.
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* Start and prestart events are now mpsave.
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(but UI things like [message][option] don't work during prestart event)
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* Invoking the rng will now always make undoing impossible.
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Version 1.11.12:
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* AI:
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