update changelog

This commit is contained in:
gfgtdf 2014-04-18 01:38:06 +02:00
parent 723139d093
commit 5f955447ba

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@ -20,6 +20,14 @@ Version 1.11.12+dev:
reloading in the future.
We have also moved all "controller tweaks" associated to the start of MP
games to server-side rather than having a mix of client and server code.
* When players leave while they have to do an advancement choice,
the advancement isn't aborted. Instead the next player has to do the
advancement choice immediately after gaining control over that side.
* All random generation now behaves like the rng for attacks used to behave.
That means the server will generate a new seed for every user action that used rng.
Especially units traits now differ when you reload a game, this prevents a
cheat where players could see what traits would get when they recruit units
in a mp game.
* Language and i18n:
* Updated translations: Czech, French, Hungarian, Italian, Slovak
* Added missing translation mark for mp-related idle notification string
@ -48,6 +56,12 @@ Version 1.11.12+dev:
* Fix bug #21025: replay controller doesn't execute play_next_side properly
* Fix bug #21916: ready blocked at inappropriate times
* Fix GUI2 borders around selected elements
* WML engine:
* [get_global_variable] now works properly when side != current_side.
* Fix bug #20871: Attack related events are now mpsave.
* Start and prestart events are now mpsave.
(but UI things like [message][option] don't work during prestart event)
* Invoking the rng will now always make undoing impossible.
Version 1.11.12:
* AI: