modified README to point to website, and INSTALL to be same as page in Wiki
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50
INSTALL
50
INSTALL
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@ -1,17 +1,45 @@
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To compile the game, for the source version, type 'make' from the game's
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root directory.
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PREREQUISITES
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To run the game, type ./wesnoth from the game's root directory.
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The current directory must be the game's root directory when running the
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game.
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This is a limitation that will be addressed in later versions.
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# You'll need to have these libraries (with equivalent devel versions) to build Wesnoth: libsdl1.2
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# libsdl-image1.2
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# libsdl-mixer1.2
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# libsdl-ttf2.0
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If you want to run the game in a window, use the option -windowed at the
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command line.
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The game may have trouble running on X-windows on a display set to anything
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other than 16 bits per pixel.
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These libraries can be found at http://www.libsdl.org
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Please report any problems with installing or running the game to me.
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SOURCECODE
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You can get it here: http://wesnoth.whitevine.net/downloads.htm or check WesnothCVS
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COMPILING
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First untar the package:
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$ tar xfzv wesnoth-0.x.tar.gz
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then
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$ cd wesnoth-0.x
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followed by
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$ make
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and finally
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$ ./wesnoth
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to run the program. Have fun.
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Note: Users compiling CVS sources should 'make clean' before 'make' after any tree update.
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David White
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davidnwhite@optusnet.com.au
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7
README
7
README
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@ -2,12 +2,9 @@ The games license is described in COPYING
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Installation instructions can be found in INSTALL
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A description of how to play the game can be found in GAME_RULES.
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A description of how to play the game can be found in MANUAL.
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Things on the game's "to-do" list are found in TODO
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The game currently takes one command-line option: -windowed will make it run in
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a window, instead of full-screen.
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For more information, visit the official Battle for Wesnoth web site: http://wesnoth.whitevine.net
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David White
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davidnwhite@optusnet.com.au
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