modified README to point to website, and INSTALL to be same as page in Wiki

This commit is contained in:
Dave White 2003-09-29 09:58:27 +00:00
parent 60f48263bd
commit 5f7bc06e58
2 changed files with 41 additions and 16 deletions

50
INSTALL
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@ -1,17 +1,45 @@
To compile the game, for the source version, type 'make' from the game's
root directory.
PREREQUISITES
To run the game, type ./wesnoth from the game's root directory.
The current directory must be the game's root directory when running the
game.
This is a limitation that will be addressed in later versions.
# You'll need to have these libraries (with equivalent devel versions) to build Wesnoth: libsdl1.2
# libsdl-image1.2
# libsdl-mixer1.2
# libsdl-ttf2.0
If you want to run the game in a window, use the option -windowed at the
command line.
The game may have trouble running on X-windows on a display set to anything
other than 16 bits per pixel.
These libraries can be found at http://www.libsdl.org
Please report any problems with installing or running the game to me.
SOURCECODE
You can get it here: http://wesnoth.whitevine.net/downloads.htm or check WesnothCVS
COMPILING
First untar the package:
$ tar xfzv wesnoth-0.x.tar.gz
then
$ cd wesnoth-0.x
followed by
$ make
and finally
$ ./wesnoth
to run the program. Have fun.
Note: Users compiling CVS sources should 'make clean' before 'make' after any tree update.
David White
davidnwhite@optusnet.com.au

7
README
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@ -2,12 +2,9 @@ The games license is described in COPYING
Installation instructions can be found in INSTALL
A description of how to play the game can be found in GAME_RULES.
A description of how to play the game can be found in MANUAL.
Things on the game's "to-do" list are found in TODO
The game currently takes one command-line option: -windowed will make it run in
a window, instead of full-screen.
For more information, visit the official Battle for Wesnoth web site: http://wesnoth.whitevine.net
David White
davidnwhite@optusnet.com.au