add a missing typedef to AI game info
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@ -90,6 +90,7 @@ struct known_aspect_type {
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typedef std::vector< boost::shared_ptr< typesafe_known_aspect<T> > > typesafe_ptr_vector;
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};
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class action_result;
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class attack_result;
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class recall_result;
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class recruit_result;
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@ -97,6 +98,7 @@ class move_result;
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class move_and_attack_result;
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class stopunit_result;
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typedef boost::shared_ptr<action_result> action_result_ptr;
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typedef boost::shared_ptr<attack_result> attack_result_ptr;
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typedef boost::shared_ptr<recall_result> recall_result_ptr;
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typedef boost::shared_ptr<recruit_result> recruit_result_ptr;
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