update British English translation

This commit is contained in:
András Salamon 2006-01-12 12:21:18 +00:00
parent 99bbbd6a51
commit 5f60591c06
5 changed files with 247 additions and 416 deletions

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@ -9,7 +9,8 @@ SVN trunk (1.1+svn):
* campaign server
* changed default port for campaign server to 15003 to separate 1.1 and 1.0
* language and i18n:
* updated translations: German, Hebrew, Norwegian, Polish, Russian
* updated translations: British English, German, Hebrew, Norwegian, Polish,
Russian
* units
* gave names to mermaids
* deleted Wall Guard and Gate (no longer used)

File diff suppressed because it is too large Load diff

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@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2006-01-06 08:55+0100\n"
"PO-Revision-Date: 2005-12-30 11:04+0200\n"
"PO-Revision-Date: 2006-01-12 14:21+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -107,14 +107,12 @@ msgid "Flip around (this may change the dimensions of the map):"
msgstr "Flip around (this may change the dimensions of the map):"
#: src/hotkeys.cpp:46
#, fuzzy
msgid "Next Unit"
msgstr "Next unit"
msgstr "Next Unit"
#: src/hotkeys.cpp:47
#, fuzzy
msgid "Previous Unit"
msgstr "Previous unit"
msgstr "Previous Unit"
#: src/hotkeys.cpp:48
msgid "Hold Position"
@ -692,7 +690,7 @@ msgstr "New theme will take effect on next new or loaded game."
#: src/preferences_display.cpp:838
msgid "No known themes. Try changing from within an existing game."
msgstr "No known themes. Try changing from within an existing game."
msgstr "No known themes. Try changing from within an existing game."
#: src/show_dialog.cpp:314
msgid "Error"

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2006-01-11 12:41+0100\n"
"PO-Revision-Date: 2005-12-30 13:00+0200\n"
"PO-Revision-Date: 2006-01-12 13:48+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -580,13 +580,12 @@ msgid "Gruumogth"
msgstr "Gruumogth"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:138
#, fuzzy
msgid ""
"Argh, the orcish vanguard must have flanked us even further to the east! "
"They're already holding the mouth of the pass. We have to get out of the "
"mountain pass before winter comes or we're all dead meat!"
msgstr ""
"Argh, the Orcish vanguard must have flanked us even further to the East! "
"Argh, the orcish vanguard must have flanked us even further to the east! "
"They're already holding the mouth of the pass. We have to get out of the "
"mountain pass before winter comes or we're all dead meat!"
@ -595,12 +594,11 @@ msgid "Father, I wish you were here..."
msgstr "Father, I wish you were here..."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:149
#, fuzzy
msgid ""
"I'd drop the sentiment and pick up your sword. There's plenty of fighting "
"ahead of us!"
msgstr ""
"I'd drop the sentiment, and pick up your sword. There's plenty of fighting "
"I'd drop the sentiment and pick up your sword. There's plenty of fighting "
"ahead of us!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:154
@ -628,41 +626,36 @@ msgstr ""
"the pass... What are you?"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:197
#, fuzzy
msgid ""
"I'm a dwarf! Damn fool of a boy! I got lost while exploring deep "
"underground, almost a century ago. I've never found my way home. But it "
"seems nice enough here."
msgstr ""
"I'm a Dwarf! Damn fool of a boy! I got lost while exploring deep "
"I'm a dwarf! Damn fool of a boy! I got lost while exploring deep "
"underground, almost a century ago. I've never found my way home. But it "
"seems nice enough here."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:202
#, fuzzy
msgid "Nice? The orcs have come, and we must flee!"
msgstr "Nice? The Orcs have come and we must flee!"
msgstr "Nice? The orcs have come and we must flee!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:207
#, fuzzy
msgid ""
"Orcs! It's been a long time since I felt the satisfying crunch of one of "
"those under my axe. Time for a fight!"
msgstr ""
"Orcs! It's been a long time since I felt the satisfying crunch of one of "
"those under my Axe. Time for a fight!"
"those under my axe. Time for a fight!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:212
#, fuzzy
msgid "You've fought orcs before?"
msgstr "You've fought Orcs before?"
msgstr "You've fought orcs before?"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:217
#, fuzzy
msgid ""
"Fool boy! Where did you grow up? Enough of this, let's go get some orcs!"
msgstr ""
"Fool Boy! Where did you grow up? Enough of this, let's go get some Orcs!"
"Fool boy! Where did you grow up? Enough of this, let's go get some orcs!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:226
msgid ""
@ -1143,9 +1136,8 @@ msgstr ""
"battle Haldric!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:108
#, fuzzy
msgid "Father, I am of age now. May I lead our forces in battle?"
msgstr "Father, I am of age, may I lead our forces in battle?"
msgstr "Father, I am of age now. May I lead our forces in battle?"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:112
msgid ""
@ -1160,12 +1152,11 @@ msgid "Onward to victory!"
msgstr "Onward to victory!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:121
#, fuzzy
msgid ""
"Look, a little prince-ling and his merry men! We'll teach you a lesson for "
"what your kind did to us!"
msgstr ""
"Look a little prince-ling, and his merry men! We'll teach you a lesson for "
"Look, a little prince-ling and his merry men! We'll teach you a lesson for "
"what your kind did to us!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:129
@ -1179,9 +1170,8 @@ msgid "Make haste Son! We must win before the summer crop is in ruin."
msgstr "Make haste Son! We must win before the summer crop is in ruin."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:149
#, fuzzy
msgid "I invoke the right of surrender! Don't kill me..."
msgstr "I evoke surrender! Don't kill me..."
msgstr "I invoke the right of surrender! Don't kill me..."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:153
msgid "Why have you come to trouble our lands?"
@ -1200,38 +1190,35 @@ msgid "And what?"
msgstr "And what?"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:165
#, fuzzy
msgid ""
"They pledged to visit all of the terrors of the hells upon the Isle. They "
"built a great stone gate to the heart of the homeland of the orcs in the "
"distant west! Now even we Wesfolk must flee or be slaves."
msgstr ""
"They pledged to visit all of the terrors of the hells upon this Isle. They "
"built a great stone gate to the heart of the homeland of the Orcs in the "
"distant West! Now even us Wesfolk must flee or be slaves."
"They pledged to visit all of the terrors of the hells upon the Isle. They "
"built a great stone gate to the heart of the homeland of the orcs in the "
"distant west! Now even us Wesfolk must flee or be slaves."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:169
msgid "Orcs are just creatures of tall tales!"
msgstr "Orcs are just creatures of tall tales!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:173
#, fuzzy
msgid ""
"You've been on this island too long. I assure you that orcs exist. By now "
"there are probably a half dozen gates to the orcish homeland. There is no "
"hope."
msgstr ""
"You've been on this Isle too long. I assure you that orcs exist. By now "
"You've been on this island too long. I assure you that orcs exist. By now "
"there are probably a half dozen gates to the orcish homeland. There is no "
"hope."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:177
#, fuzzy
msgid ""
"We must prepare the defenses! Haldric, stay at the keep. I must go and "
"fortify our frontier."
msgstr ""
"We must prepare the defences! Haldric, stay at the keep, I must go and "
"We must prepare the defences! Haldric, stay at the keep. I must go and "
"fortify our frontier."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:181
@ -1239,14 +1226,13 @@ msgid "My forces are defeated, under your customs of surrender I will go now."
msgstr "My forces are defeated, under your customs of surrender I will go now."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:185
#, fuzzy
msgid ""
"You may go. See to it that you trouble us no more, for the custom states "
"that you may invoke surrender but once. If we meet again, I won't be so "
"merciful."
msgstr ""
"You may go. See to it that you trouble us no more, for the custom states "
"that you may evoke surrender but once. If we meet again, I won't be so "
"that you may invoke surrender but once. If we meet again, I won't be so "
"merciful."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:198
@ -1464,7 +1450,7 @@ msgstr ""
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/Clearwater_Port.cfg:393
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/Clearwater_Port.cfg:398
msgid "Rolassi"
msgstr ""
msgstr "Rolassi"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/Clearwater_Port.cfg:394
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/Clearwater_Port.cfg:399
@ -4343,36 +4329,33 @@ msgstr ""
"long before the first orcish scouts are spotted. War has come to the valley."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:187
#, fuzzy
msgid ""
"Haldric, things have not gone well! The orcs have arrived. We met them at "
"the north keep but they were just too many. They have flanked us to the east "
"in the mountains. I have my personal guards holding the pass to the north, "
"but they won't be able to last long... We must evacuate our home."
msgstr ""
"Haldric, things have not gone well! The Orcs have arrived. We met them at "
"the north keep but they were just too many. They have flanked us to the East "
"in the mountains. I have my personal guards holding the pass to the North, "
"Haldric, things have not gone well! The orcs have arrived. We met them at "
"the north keep but they were just too many. They have flanked us to the east "
"in the mountains. I have my personal guards holding the pass to the north, "
"but they won't be able to last long... We must evacuate our home."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:192
#, fuzzy
msgid ""
"That's awful! And it only gets worse. That Wesfolk rabble has set up shop "
"again in the south pass..."
msgstr ""
"That's awful! And it only gets worse. That Wesfolk rabble has set up shop "
"again in the South Pass..."
"again in the south pass..."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:197
#, fuzzy
msgid ""
"That's the only way out of the valley! This is a disaster! We must defeat "
"that Wesfolk scum and flee to the south. Our home is lost... We must make "
"haste."
msgstr ""
"That's the only way out of the valley! This is a disaster! We must defeat "
"that Wesfolk scum and flee to the South. Our home is lost... We must make "
"that Wesfolk scum and flee to the south. Our home is lost... We must make "
"haste."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:202
@ -4392,9 +4375,8 @@ msgid "Hurry! Only death awaits in this valley!"
msgstr "Hurry! Only death awaits in this valley!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:265
#, fuzzy
msgid "Umm, I invoke the right of surren..."
msgstr "Umm, I evoke surrender..."
msgstr "Umm, I invoke the right of surren..."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:270
msgid "Nay! Off with your hea- - -"
@ -4449,12 +4431,11 @@ msgstr ""
"her gold behind..."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:379
#, fuzzy
msgid ""
"Son, you must lead our people through the south pass. I will remain behind "
"to hold off these vile monsters for as long as I can."
msgstr ""
"Son, you must lead our people through the South Pass. I will remain behind "
"Son, you must lead our people through the south pass. I will remain behind "
"to hold off these vile monsters for as long as I can."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:383
@ -4466,9 +4447,8 @@ msgid "It's the only way. Go now, and don't look back! Luck be with you!"
msgstr "It's the only way. Go now, and don't look back! Luck be with you!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:410
#, fuzzy
msgid "We're surrounded! The orcs have taken the southern pass! All is lost!"
msgstr "We're surrounded! The Orcs have taken the southern pass! All is lost!"
msgstr "We're surrounded! The orcs have taken the southern pass! All is lost!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:422
msgid "We're surrounded! I can see their reinforcements! All is lost!"
@ -4479,9 +4459,8 @@ msgid "Our Home! Where shall we go!"
msgstr "Our Home! Where shall we go!"
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:439
#, fuzzy
msgid "There can be no looking back! We must go south."
msgstr "There can be no looking back! We must go South."
msgstr "There can be no looking back! We must go south."
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Midlands.cfg:4
msgid "The Midlands"
@ -5601,13 +5580,12 @@ msgid "Without him the bottoms of our ships will be completely vulnerable..."
msgstr "Without him the bottoms of our ships will be completely vulnerable..."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:5
#, fuzzy
msgid ""
"In the days before Haldric the First saved our people and founded the "
"country of Wesnoth, we came from an island kingdom far to the west..."
msgstr ""
"In the days before Haldric the First saved our people, and founded the "
"kingdom of Wesnoth, we came from an Isle far to the West..."
"In the days before Haldric the First saved our people and founded the "
"kingdom of Wesnoth, we came from an island kingdom far to the west..."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:9
msgid ""
@ -5615,35 +5593,33 @@ msgid ""
"kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty "
"lot."
msgstr ""
"We were prosperous, strong, and numerous. We lived in a rich land with many "
"kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty "
"lot."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:13
#, fuzzy
msgid ""
"They were the vanquished refugees of some war, fleeing from their homes in a "
"land even farther off into the west. The Wesfolk were not numerous, but they "
"used dark magic, commanding vengeful spirits and legions of walking dead..."
msgstr ""
"We were prosperous, and numerous. We lived in a rich land, with many Kings. "
"Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot. They "
"were the vanquished from their homes in some war in a land even farther off "
"into the West. The Wesfolk were not numerous, but they used dark magic, and "
"legions of the walking dead..."
"They were the vanquished refugees of some war, fleeing from their homes in a "
"land even farther off into the west. The Wesfolk were not numerous, but they "
"used dark magic, commanding vengeful spirits and legions of walking dead..."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:21
#, fuzzy
msgid ""
"After a time of great struggle, a peace was reached. We came to dominate "
"most of the Isle, with the Wesfolk pushed onto the most marginal of lands. "
"In confronting their vile legions, we grew strong. Indeed, it was from this "
"war we gleaned our first shards of knowledge about magic."
msgstr ""
"After a time of great struggle a peace was reached. We came to dominate most "
"of the Isle, with the Wesfolk pushed onto the most marginal of lands. In "
"confronting their vile legions, we grew strong, indeed it was from this war "
"we gleaned our first shards of knowledge about magic."
"After a time of great struggle, a peace was reached. We came to dominate "
"most of the Isle, with the Wesfolk pushed onto the most marginal of lands. "
"In confronting their vile legions, we grew strong. Indeed it was from this "
"war we gleaned our first shards of knowledge about magic."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:29
#, fuzzy
msgid ""
"Thus history continued apace for several centuries. You must recall that the "
"route from the western continent to our Green Isle was perilous at the best "
@ -5651,25 +5627,23 @@ msgid ""
"mainland and the Isle could never be maintained."
msgstr ""
"Thus history continued apace for several centuries. You must recall that the "
"route from the Western lands to our Isle was perilous at the best of times. "
"So perilous that a stable trading relationship between the mainland and the "
"Isle could never be maintained."
"route from the western continent to our Green Isle was perilous at the best "
"of times - so perilous that a stable trading relationship between the "
"mainland and the Isle could never be maintained."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:37
#, fuzzy
msgid ""
"Things were worse still when sailing to the east. A strong, cold ocean "
"current swept down from the north in the Eastern Ocean, pushing all ships "
"horribly off course. Ships that travelled east and returned reported nothing "
"but open ocean and vile sea monsters..."
msgstr ""
"Things only got worse when looking to the East. A strong, cold, ocean "
"current swept down from the North in the Eastern ocean, pushing all ships "
"horribly off course. Ships that travelled East, and returned, reported "
"nothing but open ocean, and vile sea monsters..."
"Things only got worse when looking to the east. A strong, cold, ocean "
"current swept down from the north in the Eastern Ocean, pushing all ships "
"horribly off course. Ships that travelled east and returned reported nothing "
"but open ocean, and vile sea monsters..."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:45
#, fuzzy
msgid ""
"Over time our skills as navigators grew. Then, one day, the strong-hearted "
"Crown Prince of Southbay returned home from a long voyage with a fabulous "
@ -5677,14 +5651,13 @@ msgid ""
"aggressively sailing to the east and north, to compensate for southern pull "
"of the ocean."
msgstr ""
"Over time our skills as navigators grew. Then, one day, the Crown Prince of "
"Southbay returned home from a long voyage with a fabulous tale. He said that "
"there were lands to the East that could be reached by the strong of heart, "
"and by aggressively sailing to the East and North, to compensate for "
"Southern pull of the ocean."
"Over time our skills as navigators grew. Then, one day, the strong-hearted "
"Crown Prince of Southbay returned home from a long voyage with a fabulous "
"tale. He said that there were lands to the east that could be reached by "
"aggressively sailing to the east and north, to compensate for the southern "
"pull of the ocean."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:49
#, fuzzy
msgid ""
"It wasn't long after he returned that the very Crown Prince who discovered "
"the land to the east fell ill and died under mysterious circumstances. His "
@ -5693,28 +5666,26 @@ msgid ""
"poor Wesfolk kingdoms and their Lich-Lords."
msgstr ""
"It wasn't long after he returned that the very Crown Prince who discovered "
"the land to the East fell ill and died, under mysterious circumstances. His "
"younger brother, and next in line for the throne, conspired to start a war "
"of distraction with the poor Wesfolk kingdoms, and their Lich-Lords."
"the land to the east fell ill and died under mysterious circumstances. His "
"younger brother, and next in line to the throne, chafed at the eye of "
"suspicion cast upon him. He conspired to start a war of distraction with the "
"poor Wesfolk kingdoms and their Lich-Lords."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:57
#, fuzzy
msgid ""
"The new Crown Prince departed with the largest army ever assembled on the "
"Isle to make war with the Wesfolk. This is where our story begins..."
msgstr ""
"The new Crown Prince departed, with the largest army ever assembled on the "
"The new Crown Prince departed with the largest army ever assembled on the "
"Isle to make war with the Wesfolk. This is where our story begins..."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:61
#, fuzzy
msgid "...with the plight of a different prince on the same Isle..."
msgstr "With the plight of a different Prince on the same Isle..."
msgstr "...with the plight of a different prince on the same Isle..."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:65
#, fuzzy
msgid "For this is the story of Haldric the First and the Rise of Wesnoth..."
msgstr "For this is the story of Haldric the First, and the Rise of Wesnoth..."
msgstr "For this is the story of Haldric the First and the Rise of Wesnoth..."
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:20
msgid "You retrieve {AMOUNT} pieces of gold."
@ -5739,9 +5710,8 @@ msgid "It could be worse. We could be back in that Troll Hole!"
msgstr "It could be worse. We could be back in that Troll Hole!"
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:37
#, fuzzy
msgid "Hey, disparage the trolls, NOT the Holes!"
msgstr "Hey, disparage the Trolls, NOT the Holes!"
msgstr "Hey, disparage the trolls, NOT the Holes!"
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:53
msgid ""
@ -5857,6 +5827,3 @@ msgstr ""
"Prince of Southbay managed to establish a foothold on this Island, despite "
"the belligerent nature of its reptilian inhabitants. There must be little "
"left of that foothold by now."
#~ msgid "Rolo"
#~ msgstr "Rolo"

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2006-01-11 16:47+0100\n"
"PO-Revision-Date: 2005-12-30 13:23+0200\n"
"PO-Revision-Date: 2006-01-12 14:20+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -14,7 +14,7 @@ msgstr ""
#: data/amla.cfg:8
msgid ", MAX XP +25%"
msgstr ""
msgstr ", MAX XP +25%"
#: data/amla.cfg:8
msgid "Max HP bonus +"
@ -2593,7 +2593,6 @@ msgstr ""
"some cases, you will be given a choice of advancement options."
#: data/help.cfg:203
#, fuzzy
msgid ""
"\n"
"\n"
@ -2619,9 +2618,14 @@ msgstr ""
"its maximum level, it may have an After Maximum Level Advancement (AMLA) "
"available to it. The AMLA will modify the unit each time the unit reaches "
"the experience goal, but the unit will remain the same level. The typical "
"AMLA effect is for the unit to raise the maximum HP by 3 for every 100 XP "
"gained. Note that only a small number of units, for example the Necrophage, "
"will actually heal with AMLA effects. Most units just gain the bonus to the "
"AMLA effect is for the unit to raise the maximum HP by 3. The first AMLA "
"will normally be reached with 100 XP gained (80 XP for intelligent units). "
"However, gaining an AMLA becomes progressively harder for each AMLA the unit "
"receives, and so it is often more useful to try to advance your lower level "
"units.\n"
"\n"
"Note that only a small number of units, for example the Necrophage, will "
"actually heal with AMLA effects. Most units just gain the bonus to the "
"Maximum HP."
#: data/help.cfg:208
@ -3733,7 +3737,7 @@ msgstr "2p - Charge"
#: data/scenarios/multiplayer/2p_Cynsaun_Battlefield.cfg:7
msgid "2p - Cynsaun Battlefield"
msgstr ""
msgstr "2p - Cynsaun Battlefield"
#: data/scenarios/multiplayer/2p_Cynsaun_Battlefield.cfg:9
msgid ""
@ -3741,6 +3745,9 @@ msgid ""
"favor epic, large-scale duel matches. Recommended settings of 150 G; 1G per "
"village."
msgstr ""
"There is much to explore in this vast battlefront, designed for players who "
"favour epic, large-scale duel matches. Recommended settings of 150 G; 1G per "
"village."
#: data/scenarios/multiplayer/2p_Den_of_Onis.cfg:3
msgid "2p - Den of Onis"
@ -4030,17 +4037,15 @@ msgstr ""
"settings of 1G per village."
#: data/scenarios/multiplayer/4p_Morituri.cfg:3
#, fuzzy
msgid "4p - Morituri"
msgstr "3p - Morituri"
msgstr "4p - Morituri"
#: data/scenarios/multiplayer/4p_Morituri.cfg:5
#, fuzzy
msgid ""
"Who will emerge from the confines of this perilous battlefield? Recommended "
"settings of 2G per village."
msgstr ""
"Three players come head to head on this water-cut battlefield. Recommended "
"Who will emerge from the confines of this perilous battlefield? Recommended "
"settings of 2G per village."
#: data/scenarios/multiplayer/4p_Siege_Castles.cfg:7
@ -4084,7 +4089,7 @@ msgstr "In this mixed landscape, five armies battle for supremacy."
#: data/scenarios/multiplayer/6p_Crusaders_Field.cfg:3
msgid "6p - Crusaders' Field"
msgstr ""
msgstr "6p - Crusaders' Field"
#: data/scenarios/multiplayer/6p_Crusaders_Field.cfg:5
msgid ""
@ -4093,6 +4098,10 @@ msgid ""
"through the mountains, trees and rivers. Recommended settings of 1G per "
"village."
msgstr ""
"The rallying cries of battle can once again be heard on this time-worn field "
"of war, where the ghosts of thousands of brave warriors float invisibly "
"through the mountains, trees and rivers. Recommended settings of 1G per "
"village."
#: data/scenarios/multiplayer/6p_Hexcake.cfg:3
msgid "6p - Hexcake"
@ -4202,7 +4211,7 @@ msgstr "Green"
#: data/team_colors.cfg:22
msgid "Cyan"
msgstr ""
msgstr "Cyan"
#: data/team_colors.cfg:28
msgid "Purple"
@ -4256,9 +4265,8 @@ msgid "Snow Village"
msgstr "Snow Village"
#: data/terrain.cfg:297
#, fuzzy
msgid "Dwarven Village"
msgstr "Desert Village"
msgstr "Dwarven Village"
#: data/terrain.cfg:334
msgid "Desert Hills"
@ -4471,7 +4479,6 @@ msgstr ""
"are skilled enough to ignore these zones."
#: data/tips.cfg:8
#, fuzzy
msgid ""
"The chance to hit a unit usually depends on how well that unit can defend "
"itself in the terrain it is standing in, however magical attacks have a 70% "
@ -4479,9 +4486,9 @@ msgid ""
"least 60% chance to hit when attacking."
msgstr ""
"The chance to hit a unit usually depends on how well that unit can defend "
"itself in the terrain it is standing in, however magical attacks have a 70% "
"chance to hit both when attacking and defending, and marksman attacks have "
"at least 60% chance to hit when attacking."
"itself in the terrain it is standing in. However, magical attacks have a 70% "
"chance to hit both when attacking and defending. Marksman attacks have at "
"least 60% chance to hit when attacking."
#: data/tips.cfg:9
msgid ""
@ -4490,13 +4497,12 @@ msgstr ""
"Units stationed in villages heal 8 hitpoints at the beginning of their turn."
#: data/tips.cfg:10
#, fuzzy
msgid ""
"Units rest if they do not move or attack during their turn. They will "
"recover 2 hitpoints at the beginning of their next turn."
msgstr ""
"Units that do not move or attack during their turn rest, and will recover 2 "
"hitpoints at the beginning of their next turn."
"Units rest if they do not move or attack during their turn. They will "
"recover 2 hitpoints at the beginning of their next turn."
#: data/tips.cfg:11
msgid ""
@ -4553,14 +4559,12 @@ msgstr ""
"expendable units in some directions to delay enemy units."
#: data/tips.cfg:17
#, fuzzy
msgid ""
"Do not be afraid to retreat and regroup; it is often the key to victory."
msgstr ""
"Do not be afraid to retreat and regroup, it is often the key to victory."
"Do not be afraid to retreat and regroup; it is often the key to victory."
#: data/tips.cfg:18
#, fuzzy
msgid ""
"In most campaigns you will receive a gold bonus for finishing early, "
"depending on the number of villages on the map and the number of turns you "
@ -4568,7 +4572,7 @@ msgid ""
"villages and waiting for turns to run out."
msgstr ""
"In most campaigns you will receive a gold bonus for finishing early, "
"depending on the number of villages on the map, and the number of turns you "
"depending on the number of villages on the map and the number of turns you "
"finish early. You will always earn more gold this way than through capturing "
"villages and waiting for turns to run out."
@ -4585,12 +4589,11 @@ msgstr ""
"for you on their keep so you can recruit there."
#: data/tips.cfg:20
#, fuzzy
msgid ""
"Skeletons are resistant to piercing and bladed attacks but vulnerable to "
"impact, fire, and holy attacks."
msgstr ""
"Skeletons are resistant to piercing and bladed attacks, but vulnerable to "
"Skeletons are resistant to piercing and bladed attacks but vulnerable to "
"impact, fire, and holy attacks."
#: data/tips.cfg:21
@ -4652,7 +4655,6 @@ msgstr ""
"needing to attack anything themselves."
#: data/tips.cfg:29
#, fuzzy
msgid ""
"The 'slow' attack ability makes enemy units move slower, but it also halves "
"the damage they do on all attacks."
@ -4687,6 +4689,10 @@ msgid ""
"progressively harder for each AMLA the unit receives, however. Thus, it is "
"often more useful to try to advance your lower level units."
msgstr ""
"Units can gain After Maximum Level Advancements (AMLAs), which usually "
"increase the unit's maximum hitpoints by 3. Gaining an AMLA becomes "
"progressively harder for each AMLA the unit receives, however. Thus, it is "
"often more useful to try to advance your lower level units."
#: data/tips.cfg:34
msgid ""
@ -4694,6 +4700,9 @@ msgid ""
"the Help Wesnoth button. This information is vital so we can adjust "
"campaign difficulty."
msgstr ""
"You can send the Wesnoth Project an anonymous summary of your progress using "
"the Help Wesnoth button. This information is vital so we can adjust "
"campaign difficulty."
#: data/traits.cfg:7
msgid "Zero upkeep"
@ -4925,7 +4934,6 @@ msgid "Blood Bat"
msgstr "Blood Bat"
#: data/units/Blood_Bat.cfg:23
#, fuzzy
msgid ""
"Blood Bats are fast and can drain the blood of those they attack, thereby "
"gaining some of the health lost by their victims. Such is their fury that "
@ -4933,9 +4941,9 @@ msgid ""
"victims."
msgstr ""
"Blood Bats are fast and can drain the blood of those they attack, thereby "
"healing themselves, even to the point where they become stronger than they "
"began the battle. Such is their fury that the fur of these undead flying "
"beasts is tainted red with the blood of their victims."
"gaining some of the health lost by their victims. Such is their fury that "
"the fur of these undead flying beasts is tainted red with the blood of their "
"victims."
#: data/units/Blood_Bat.cfg:39 data/units/Cave_Spider.cfg:39
#: data/units/Direwolf_Rider.cfg:38 data/units/Goblin_Knight.cfg:38
@ -6350,7 +6358,6 @@ msgid "female^Elvish Shyde"
msgstr "Elvish Shyde"
#: data/units/Elvish_Shyde.cfg:30
#, fuzzy
msgid ""
"Devotion to her faerie side will eventually transform an elf maiden into a "
"creature of both worlds. Guided by a nature which is little understood, "
@ -6366,9 +6373,9 @@ msgstr ""
"these beautiful stewards of the elven forests epitomize the grace and "
"mystery of their people.\n"
"\n"
"Special Notes: A shyde's entangling attack slows enemies down and reduces by "
"one the strikes they can deliver in combat. Shydes are capable of healing "
"units around them, and curing them of poison."
"Special Notes: A shyde's entangling attack slows enemies down and reduces "
"the damage they can deliver in combat. Shydes are capable of healing units "
"around them, and curing them of poison."
#: data/units/Elvish_Shyde.cfg:34 data/units/Elvish_Sylph.cfg:31
msgid "faerie touch"
@ -6706,7 +6713,6 @@ msgid "Goblin Rouser"
msgstr "Goblin Rouser"
#: data/units/Goblin_Rouser.cfg:27
#, fuzzy
msgid ""
"Standard bearers are an oddity amongst goblins. A goblin who has survived "
"enough battles to be considered a veteran is rare enough, and it is rarer "
@ -6718,10 +6724,11 @@ msgid ""
"to it to deal more damage in combat, though this only applies to units of "
"lower level."
msgstr ""
"Standard Bearers are an oddity amongst Goblins. First, they have survived a "
"war, but more significantly, they were remembered to have survived one by "
"other Goblins. His oft maddened rabble on the battlefield nonetheless seems "
"to effectively steel the younger at arms.\n"
"Standard Bearers are an oddity amongst Goblins. A goblin who has survived "
"enough battles to be considered a veteran is rare enough, and it is rarer "
"still for the other goblins to recognize and respect this veteran status. "
"Nonetheless, a rouser's frenzied goading effectively steels the younger at "
"arms to fight harder and longer before they die.\n"
"\n"
"Special Notes: the leadership of a Goblin Rouser enables friendly units next "
"to it to deal more damage in combat, though this only applies to units of "
@ -7881,7 +7888,6 @@ msgid "Ogre"
msgstr "Ogre"
#: data/units/Ogre.cfg:23
#, fuzzy
msgid ""
"Ogres are giant creatures that usually live alone in the wilderness, "
"remarkably similar to humans in form, though large and misshapen. While they "
@ -9241,9 +9247,8 @@ msgid "+English (GB) Translation"
msgstr "+English (GB) Translation"
#: src/about.cpp:202
#, fuzzy
msgid "+Esperanto Translation"
msgstr "+German Translation"
msgstr "+Esperanto Translation"
#: src/about.cpp:206
msgid "+Estonian Translation"
@ -9366,9 +9371,8 @@ msgid "Doubled"
msgstr "Doubled"
#: src/actions.cpp:458 src/actions.cpp:607
#, fuzzy
msgid "Halved"
msgstr "Saved"
msgstr "Halved"
#: src/actions.cpp:458 src/actions.cpp:607 src/actions.cpp:876
#: src/actions.cpp:1046
@ -10322,9 +10326,8 @@ msgid "Enables user time limit"
msgstr "Enables user time limit"
#: src/multiplayer_create.cpp:109
#, fuzzy
msgid "Initial time available to players at start of game"
msgstr "Initial time available for player at start of game"
msgstr "Initial time available to players at start of game"
#: src/multiplayer_create.cpp:115
msgid "Time added to user's clock at the end of each turn"
@ -10427,19 +10430,16 @@ msgid "Status"
msgstr "Status"
#: src/multiplayer_lobby.cpp:101
#, fuzzy
msgid "--no games open--"
msgstr "<no games open>"
msgstr "--no games open--"
#: src/multiplayer_lobby.cpp:296 src/multiplayer_lobby.cpp:299
#, fuzzy
msgid "Unknown era"
msgstr "Unknown scenario: '"
msgstr "Unknown era"
#: src/multiplayer_lobby.cpp:321 src/multiplayer_lobby.cpp:323
#, fuzzy
msgid "Unknown scenario"
msgstr "Unknown scenario: '"
msgstr "Unknown scenario"
#: src/multiplayer_lobby.cpp:332
msgid "Vacant Slot"
@ -10458,9 +10458,8 @@ msgid "Quit"
msgstr "Quit"
#: src/multiplayer_ui.cpp:79
#, fuzzy
msgid "Invalid Color"
msgstr "Invalid colour"
msgstr "Invalid Colour"
#: src/multiplayer_wait.cpp:116
msgid "Leader: "
@ -10946,9 +10945,8 @@ msgid "TitleScreen button^Preferences"
msgstr "Preferences"
#: src/titlescreen.cpp:206
#, fuzzy
msgid "TitleScreen button^Help Wesnoth"
msgstr "Load"
msgstr "Help Wesnoth"
#: src/titlescreen.cpp:207
msgid "About"
@ -10988,7 +10986,7 @@ msgstr "Configure the game's settings"
#: src/titlescreen.cpp:215
msgid "Help Wesnoth by sending us information"
msgstr ""
msgstr "Help Wesnoth by sending us information"
#: src/titlescreen.cpp:216
msgid "View the credits"
@ -11041,18 +11039,22 @@ msgid ""
"help us improve game play by giving permission to send these summaries "
"(anonymously) to wesnoth.org.\n"
msgstr ""
"Wesnoth relies on volunteers like yourself for feedback, especially "
"beginners and new players. Wesnoth keeps summaries of your games: you can "
"help us improve game play by giving permission to send these summaries "
"(anonymously) to wesnoth.org.\n"
#: src/upload_log.cpp:277
msgid "You can see the summaries to be sent in "
msgstr ""
msgstr "You can see the summaries to be sent in "
#: src/upload_log.cpp:279
msgid "You can view the results at "
msgstr ""
msgstr "You can view the results at "
#: src/upload_log.cpp:284
msgid "Help us make Wesnoth better for you!"
msgstr ""
msgstr "Help us make Wesnoth better for you!"
#, fuzzy
#~ msgid "Turn Dialog"