update British English translation
This commit is contained in:
parent
99bbbd6a51
commit
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5 changed files with 247 additions and 416 deletions
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@ -9,7 +9,8 @@ SVN trunk (1.1+svn):
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* campaign server
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* changed default port for campaign server to 15003 to separate 1.1 and 1.0
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* language and i18n:
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* updated translations: German, Hebrew, Norwegian, Polish, Russian
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* updated translations: British English, German, Hebrew, Norwegian, Polish,
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Russian
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* units
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* gave names to mermaids
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* deleted Wall Guard and Gate (no longer used)
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File diff suppressed because it is too large
Load diff
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2006-01-06 08:55+0100\n"
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"PO-Revision-Date: 2005-12-30 11:04+0200\n"
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"PO-Revision-Date: 2006-01-12 14:21+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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@ -107,14 +107,12 @@ msgid "Flip around (this may change the dimensions of the map):"
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msgstr "Flip around (this may change the dimensions of the map):"
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#: src/hotkeys.cpp:46
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#, fuzzy
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msgid "Next Unit"
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msgstr "Next unit"
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msgstr "Next Unit"
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#: src/hotkeys.cpp:47
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#, fuzzy
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msgid "Previous Unit"
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msgstr "Previous unit"
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msgstr "Previous Unit"
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#: src/hotkeys.cpp:48
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msgid "Hold Position"
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@ -692,7 +690,7 @@ msgstr "New theme will take effect on next new or loaded game."
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#: src/preferences_display.cpp:838
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msgid "No known themes. Try changing from within an existing game."
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msgstr "No known themes. Try changing from within an existing game."
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msgstr "No known themes. Try changing from within an existing game."
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#: src/show_dialog.cpp:314
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msgid "Error"
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2006-01-11 12:41+0100\n"
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"PO-Revision-Date: 2005-12-30 13:00+0200\n"
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"PO-Revision-Date: 2006-01-12 13:48+0200\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -580,13 +580,12 @@ msgid "Gruumogth"
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msgstr "Gruumogth"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:138
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#, fuzzy
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msgid ""
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"Argh, the orcish vanguard must have flanked us even further to the east! "
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"They're already holding the mouth of the pass. We have to get out of the "
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"mountain pass before winter comes or we're all dead meat!"
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msgstr ""
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"Argh, the Orcish vanguard must have flanked us even further to the East! "
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"Argh, the orcish vanguard must have flanked us even further to the east! "
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"They're already holding the mouth of the pass. We have to get out of the "
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"mountain pass before winter comes or we're all dead meat!"
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@ -595,12 +594,11 @@ msgid "Father, I wish you were here..."
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msgstr "Father, I wish you were here..."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:149
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#, fuzzy
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msgid ""
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"I'd drop the sentiment and pick up your sword. There's plenty of fighting "
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"ahead of us!"
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msgstr ""
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"I'd drop the sentiment, and pick up your sword. There's plenty of fighting "
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"I'd drop the sentiment and pick up your sword. There's plenty of fighting "
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"ahead of us!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:154
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@ -628,41 +626,36 @@ msgstr ""
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"the pass... What are you?"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:197
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#, fuzzy
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msgid ""
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"I'm a dwarf! Damn fool of a boy! I got lost while exploring deep "
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"underground, almost a century ago. I've never found my way home. But it "
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"seems nice enough here."
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msgstr ""
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"I'm a Dwarf! Damn fool of a boy! I got lost while exploring deep "
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"I'm a dwarf! Damn fool of a boy! I got lost while exploring deep "
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"underground, almost a century ago. I've never found my way home. But it "
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"seems nice enough here."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:202
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#, fuzzy
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msgid "Nice? The orcs have come, and we must flee!"
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msgstr "Nice? The Orcs have come and we must flee!"
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msgstr "Nice? The orcs have come and we must flee!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:207
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#, fuzzy
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msgid ""
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"Orcs! It's been a long time since I felt the satisfying crunch of one of "
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"those under my axe. Time for a fight!"
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msgstr ""
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"Orcs! It's been a long time since I felt the satisfying crunch of one of "
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"those under my Axe. Time for a fight!"
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"those under my axe. Time for a fight!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:212
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#, fuzzy
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msgid "You've fought orcs before?"
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msgstr "You've fought Orcs before?"
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msgstr "You've fought orcs before?"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:217
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#, fuzzy
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msgid ""
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"Fool boy! Where did you grow up? Enough of this, let's go get some orcs!"
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msgstr ""
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"Fool Boy! Where did you grow up? Enough of this, let's go get some Orcs!"
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"Fool boy! Where did you grow up? Enough of this, let's go get some orcs!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Harrowing_Escape.cfg:226
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msgid ""
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@ -1143,9 +1136,8 @@ msgstr ""
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"battle Haldric!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:108
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#, fuzzy
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msgid "Father, I am of age now. May I lead our forces in battle?"
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msgstr "Father, I am of age, may I lead our forces in battle?"
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msgstr "Father, I am of age now. May I lead our forces in battle?"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:112
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msgid ""
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@ -1160,12 +1152,11 @@ msgid "Onward to victory!"
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msgstr "Onward to victory!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:121
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#, fuzzy
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msgid ""
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"Look, a little prince-ling and his merry men! We'll teach you a lesson for "
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"what your kind did to us!"
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msgstr ""
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"Look a little prince-ling, and his merry men! We'll teach you a lesson for "
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"Look, a little prince-ling and his merry men! We'll teach you a lesson for "
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"what your kind did to us!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:129
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@ -1179,9 +1170,8 @@ msgid "Make haste Son! We must win before the summer crop is in ruin."
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msgstr "Make haste Son! We must win before the summer crop is in ruin."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:149
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#, fuzzy
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msgid "I invoke the right of surrender! Don't kill me..."
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msgstr "I evoke surrender! Don't kill me..."
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msgstr "I invoke the right of surrender! Don't kill me..."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:153
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msgid "Why have you come to trouble our lands?"
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@ -1200,38 +1190,35 @@ msgid "And what?"
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msgstr "And what?"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:165
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#, fuzzy
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msgid ""
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"They pledged to visit all of the terrors of the hells upon the Isle. They "
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"built a great stone gate to the heart of the homeland of the orcs in the "
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"distant west! Now even we Wesfolk must flee or be slaves."
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msgstr ""
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"They pledged to visit all of the terrors of the hells upon this Isle. They "
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"built a great stone gate to the heart of the homeland of the Orcs in the "
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"distant West! Now even us Wesfolk must flee or be slaves."
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"They pledged to visit all of the terrors of the hells upon the Isle. They "
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"built a great stone gate to the heart of the homeland of the orcs in the "
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"distant west! Now even us Wesfolk must flee or be slaves."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:169
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msgid "Orcs are just creatures of tall tales!"
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msgstr "Orcs are just creatures of tall tales!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:173
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#, fuzzy
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msgid ""
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"You've been on this island too long. I assure you that orcs exist. By now "
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"there are probably a half dozen gates to the orcish homeland. There is no "
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"hope."
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msgstr ""
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"You've been on this Isle too long. I assure you that orcs exist. By now "
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"You've been on this island too long. I assure you that orcs exist. By now "
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"there are probably a half dozen gates to the orcish homeland. There is no "
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"hope."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:177
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#, fuzzy
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msgid ""
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"We must prepare the defenses! Haldric, stay at the keep. I must go and "
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"fortify our frontier."
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msgstr ""
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"We must prepare the defences! Haldric, stay at the keep, I must go and "
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"We must prepare the defences! Haldric, stay at the keep. I must go and "
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"fortify our frontier."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:181
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@ -1239,14 +1226,13 @@ msgid "My forces are defeated, under your customs of surrender I will go now."
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msgstr "My forces are defeated, under your customs of surrender I will go now."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:185
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#, fuzzy
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msgid ""
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"You may go. See to it that you trouble us no more, for the custom states "
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"that you may invoke surrender but once. If we meet again, I won't be so "
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"merciful."
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msgstr ""
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"You may go. See to it that you trouble us no more, for the custom states "
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"that you may evoke surrender but once. If we meet again, I won't be so "
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"that you may invoke surrender but once. If we meet again, I won't be so "
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"merciful."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/A_Summer_of_Storms.cfg:198
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@ -1464,7 +1450,7 @@ msgstr ""
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/Clearwater_Port.cfg:393
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/Clearwater_Port.cfg:398
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msgid "Rolassi"
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msgstr ""
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msgstr "Rolassi"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/Clearwater_Port.cfg:394
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/Clearwater_Port.cfg:399
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@ -4343,36 +4329,33 @@ msgstr ""
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"long before the first orcish scouts are spotted. War has come to the valley."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:187
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#, fuzzy
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msgid ""
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"Haldric, things have not gone well! The orcs have arrived. We met them at "
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"the north keep but they were just too many. They have flanked us to the east "
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"in the mountains. I have my personal guards holding the pass to the north, "
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"but they won't be able to last long... We must evacuate our home."
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msgstr ""
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"Haldric, things have not gone well! The Orcs have arrived. We met them at "
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"the north keep but they were just too many. They have flanked us to the East "
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"in the mountains. I have my personal guards holding the pass to the North, "
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"Haldric, things have not gone well! The orcs have arrived. We met them at "
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"the north keep but they were just too many. They have flanked us to the east "
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"in the mountains. I have my personal guards holding the pass to the north, "
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"but they won't be able to last long... We must evacuate our home."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:192
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#, fuzzy
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msgid ""
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"That's awful! And it only gets worse. That Wesfolk rabble has set up shop "
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"again in the south pass..."
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msgstr ""
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"That's awful! And it only gets worse. That Wesfolk rabble has set up shop "
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"again in the South Pass..."
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"again in the south pass..."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:197
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#, fuzzy
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msgid ""
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"That's the only way out of the valley! This is a disaster! We must defeat "
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"that Wesfolk scum and flee to the south. Our home is lost... We must make "
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"haste."
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msgstr ""
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"That's the only way out of the valley! This is a disaster! We must defeat "
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"that Wesfolk scum and flee to the South. Our home is lost... We must make "
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"that Wesfolk scum and flee to the south. Our home is lost... We must make "
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"haste."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:202
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@ -4392,9 +4375,8 @@ msgid "Hurry! Only death awaits in this valley!"
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msgstr "Hurry! Only death awaits in this valley!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:265
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#, fuzzy
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msgid "Umm, I invoke the right of surren..."
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msgstr "Umm, I evoke surrender..."
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msgstr "Umm, I invoke the right of surren..."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:270
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msgid "Nay! Off with your hea- - -"
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@ -4449,12 +4431,11 @@ msgstr ""
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"her gold behind..."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:379
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#, fuzzy
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msgid ""
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"Son, you must lead our people through the south pass. I will remain behind "
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"to hold off these vile monsters for as long as I can."
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msgstr ""
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"Son, you must lead our people through the South Pass. I will remain behind "
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"Son, you must lead our people through the south pass. I will remain behind "
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"to hold off these vile monsters for as long as I can."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:383
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@ -4466,9 +4447,8 @@ msgid "It's the only way. Go now, and don't look back! Luck be with you!"
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msgstr "It's the only way. Go now, and don't look back! Luck be with you!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:410
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#, fuzzy
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msgid "We're surrounded! The orcs have taken the southern pass! All is lost!"
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msgstr "We're surrounded! The Orcs have taken the southern pass! All is lost!"
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msgstr "We're surrounded! The orcs have taken the southern pass! All is lost!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:422
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msgid "We're surrounded! I can see their reinforcements! All is lost!"
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@ -4479,9 +4459,8 @@ msgid "Our Home! Where shall we go!"
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msgstr "Our Home! Where shall we go!"
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Fall.cfg:439
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#, fuzzy
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msgid "There can be no looking back! We must go south."
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msgstr "There can be no looking back! We must go South."
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msgstr "There can be no looking back! We must go south."
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/The_Midlands.cfg:4
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msgid "The Midlands"
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@ -5601,13 +5580,12 @@ msgid "Without him the bottoms of our ships will be completely vulnerable..."
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msgstr "Without him the bottoms of our ships will be completely vulnerable..."
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#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:5
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#, fuzzy
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msgid ""
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"In the days before Haldric the First saved our people and founded the "
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"country of Wesnoth, we came from an island kingdom far to the west..."
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msgstr ""
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"In the days before Haldric the First saved our people, and founded the "
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"kingdom of Wesnoth, we came from an Isle far to the West..."
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"In the days before Haldric the First saved our people and founded the "
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"kingdom of Wesnoth, we came from an island kingdom far to the west..."
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#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:9
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msgid ""
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@ -5615,35 +5593,33 @@ msgid ""
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"kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty "
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"lot."
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msgstr ""
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"We were prosperous, strong, and numerous. We lived in a rich land with many "
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"kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty "
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"lot."
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#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:13
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#, fuzzy
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msgid ""
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"They were the vanquished refugees of some war, fleeing from their homes in a "
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"land even farther off into the west. The Wesfolk were not numerous, but they "
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"used dark magic, commanding vengeful spirits and legions of walking dead..."
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msgstr ""
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"We were prosperous, and numerous. We lived in a rich land, with many Kings. "
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"Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot. They "
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"were the vanquished from their homes in some war in a land even farther off "
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"into the West. The Wesfolk were not numerous, but they used dark magic, and "
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"legions of the walking dead..."
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"They were the vanquished refugees of some war, fleeing from their homes in a "
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"land even farther off into the west. The Wesfolk were not numerous, but they "
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"used dark magic, commanding vengeful spirits and legions of walking dead..."
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#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:21
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#, fuzzy
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msgid ""
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"After a time of great struggle, a peace was reached. We came to dominate "
|
||||
"most of the Isle, with the Wesfolk pushed onto the most marginal of lands. "
|
||||
"In confronting their vile legions, we grew strong. Indeed, it was from this "
|
||||
"war we gleaned our first shards of knowledge about magic."
|
||||
msgstr ""
|
||||
"After a time of great struggle a peace was reached. We came to dominate most "
|
||||
"of the Isle, with the Wesfolk pushed onto the most marginal of lands. In "
|
||||
"confronting their vile legions, we grew strong, indeed it was from this war "
|
||||
"we gleaned our first shards of knowledge about magic."
|
||||
"After a time of great struggle, a peace was reached. We came to dominate "
|
||||
"most of the Isle, with the Wesfolk pushed onto the most marginal of lands. "
|
||||
"In confronting their vile legions, we grew strong. Indeed it was from this "
|
||||
"war we gleaned our first shards of knowledge about magic."
|
||||
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:29
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Thus history continued apace for several centuries. You must recall that the "
|
||||
"route from the western continent to our Green Isle was perilous at the best "
|
||||
|
@ -5651,25 +5627,23 @@ msgid ""
|
|||
"mainland and the Isle could never be maintained."
|
||||
msgstr ""
|
||||
"Thus history continued apace for several centuries. You must recall that the "
|
||||
"route from the Western lands to our Isle was perilous at the best of times. "
|
||||
"So perilous that a stable trading relationship between the mainland and the "
|
||||
"Isle could never be maintained."
|
||||
"route from the western continent to our Green Isle was perilous at the best "
|
||||
"of times - so perilous that a stable trading relationship between the "
|
||||
"mainland and the Isle could never be maintained."
|
||||
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:37
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Things were worse still when sailing to the east. A strong, cold ocean "
|
||||
"current swept down from the north in the Eastern Ocean, pushing all ships "
|
||||
"horribly off course. Ships that travelled east and returned reported nothing "
|
||||
"but open ocean and vile sea monsters..."
|
||||
msgstr ""
|
||||
"Things only got worse when looking to the East. A strong, cold, ocean "
|
||||
"current swept down from the North in the Eastern ocean, pushing all ships "
|
||||
"horribly off course. Ships that travelled East, and returned, reported "
|
||||
"nothing but open ocean, and vile sea monsters..."
|
||||
"Things only got worse when looking to the east. A strong, cold, ocean "
|
||||
"current swept down from the north in the Eastern Ocean, pushing all ships "
|
||||
"horribly off course. Ships that travelled east and returned reported nothing "
|
||||
"but open ocean, and vile sea monsters..."
|
||||
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:45
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Over time our skills as navigators grew. Then, one day, the strong-hearted "
|
||||
"Crown Prince of Southbay returned home from a long voyage with a fabulous "
|
||||
|
@ -5677,14 +5651,13 @@ msgid ""
|
|||
"aggressively sailing to the east and north, to compensate for southern pull "
|
||||
"of the ocean."
|
||||
msgstr ""
|
||||
"Over time our skills as navigators grew. Then, one day, the Crown Prince of "
|
||||
"Southbay returned home from a long voyage with a fabulous tale. He said that "
|
||||
"there were lands to the East that could be reached by the strong of heart, "
|
||||
"and by aggressively sailing to the East and North, to compensate for "
|
||||
"Southern pull of the ocean."
|
||||
"Over time our skills as navigators grew. Then, one day, the strong-hearted "
|
||||
"Crown Prince of Southbay returned home from a long voyage with a fabulous "
|
||||
"tale. He said that there were lands to the east that could be reached by "
|
||||
"aggressively sailing to the east and north, to compensate for the southern "
|
||||
"pull of the ocean."
|
||||
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:49
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"It wasn't long after he returned that the very Crown Prince who discovered "
|
||||
"the land to the east fell ill and died under mysterious circumstances. His "
|
||||
|
@ -5693,28 +5666,26 @@ msgid ""
|
|||
"poor Wesfolk kingdoms and their Lich-Lords."
|
||||
msgstr ""
|
||||
"It wasn't long after he returned that the very Crown Prince who discovered "
|
||||
"the land to the East fell ill and died, under mysterious circumstances. His "
|
||||
"younger brother, and next in line for the throne, conspired to start a war "
|
||||
"of distraction with the poor Wesfolk kingdoms, and their Lich-Lords."
|
||||
"the land to the east fell ill and died under mysterious circumstances. His "
|
||||
"younger brother, and next in line to the throne, chafed at the eye of "
|
||||
"suspicion cast upon him. He conspired to start a war of distraction with the "
|
||||
"poor Wesfolk kingdoms and their Lich-Lords."
|
||||
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:57
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The new Crown Prince departed with the largest army ever assembled on the "
|
||||
"Isle to make war with the Wesfolk. This is where our story begins..."
|
||||
msgstr ""
|
||||
"The new Crown Prince departed, with the largest army ever assembled on the "
|
||||
"The new Crown Prince departed with the largest army ever assembled on the "
|
||||
"Isle to make war with the Wesfolk. This is where our story begins..."
|
||||
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:61
|
||||
#, fuzzy
|
||||
msgid "...with the plight of a different prince on the same Isle..."
|
||||
msgstr "With the plight of a different Prince on the same Isle..."
|
||||
msgstr "...with the plight of a different prince on the same Isle..."
|
||||
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:65
|
||||
#, fuzzy
|
||||
msgid "For this is the story of Haldric the First and the Rise of Wesnoth..."
|
||||
msgstr "For this is the story of Haldric the First, and the Rise of Wesnoth..."
|
||||
msgstr "For this is the story of Haldric the First and the Rise of Wesnoth..."
|
||||
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:20
|
||||
msgid "You retrieve {AMOUNT} pieces of gold."
|
||||
|
@ -5739,9 +5710,8 @@ msgid "It could be worse. We could be back in that Troll Hole!"
|
|||
msgstr "It could be worse. We could be back in that Troll Hole!"
|
||||
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:37
|
||||
#, fuzzy
|
||||
msgid "Hey, disparage the trolls, NOT the Holes!"
|
||||
msgstr "Hey, disparage the Trolls, NOT the Holes!"
|
||||
msgstr "Hey, disparage the trolls, NOT the Holes!"
|
||||
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:53
|
||||
msgid ""
|
||||
|
@ -5857,6 +5827,3 @@ msgstr ""
|
|||
"Prince of Southbay managed to establish a foothold on this Island, despite "
|
||||
"the belligerent nature of its reptilian inhabitants. There must be little "
|
||||
"left of that foothold by now."
|
||||
|
||||
#~ msgid "Rolo"
|
||||
#~ msgstr "Rolo"
|
||||
|
|
|
@ -3,7 +3,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2006-01-11 16:47+0100\n"
|
||||
"PO-Revision-Date: 2005-12-30 13:23+0200\n"
|
||||
"PO-Revision-Date: 2006-01-12 14:20+0200\n"
|
||||
"Last-Translator: ott <ott@gaon.net>\n"
|
||||
"Language-Team: en_GB\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
|
@ -14,7 +14,7 @@ msgstr ""
|
|||
|
||||
#: data/amla.cfg:8
|
||||
msgid ", MAX XP +25%"
|
||||
msgstr ""
|
||||
msgstr ", MAX XP +25%"
|
||||
|
||||
#: data/amla.cfg:8
|
||||
msgid "Max HP bonus +"
|
||||
|
@ -2593,7 +2593,6 @@ msgstr ""
|
|||
"some cases, you will be given a choice of advancement options."
|
||||
|
||||
#: data/help.cfg:203
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -2619,9 +2618,14 @@ msgstr ""
|
|||
"its maximum level, it may have an After Maximum Level Advancement (AMLA) "
|
||||
"available to it. The AMLA will modify the unit each time the unit reaches "
|
||||
"the experience goal, but the unit will remain the same level. The typical "
|
||||
"AMLA effect is for the unit to raise the maximum HP by 3 for every 100 XP "
|
||||
"gained. Note that only a small number of units, for example the Necrophage, "
|
||||
"will actually heal with AMLA effects. Most units just gain the bonus to the "
|
||||
"AMLA effect is for the unit to raise the maximum HP by 3. The first AMLA "
|
||||
"will normally be reached with 100 XP gained (80 XP for intelligent units). "
|
||||
"However, gaining an AMLA becomes progressively harder for each AMLA the unit "
|
||||
"receives, and so it is often more useful to try to advance your lower level "
|
||||
"units.\n"
|
||||
"\n"
|
||||
"Note that only a small number of units, for example the Necrophage, will "
|
||||
"actually heal with AMLA effects. Most units just gain the bonus to the "
|
||||
"Maximum HP."
|
||||
|
||||
#: data/help.cfg:208
|
||||
|
@ -3733,7 +3737,7 @@ msgstr "2p - Charge"
|
|||
|
||||
#: data/scenarios/multiplayer/2p_Cynsaun_Battlefield.cfg:7
|
||||
msgid "2p - Cynsaun Battlefield"
|
||||
msgstr ""
|
||||
msgstr "2p - Cynsaun Battlefield"
|
||||
|
||||
#: data/scenarios/multiplayer/2p_Cynsaun_Battlefield.cfg:9
|
||||
msgid ""
|
||||
|
@ -3741,6 +3745,9 @@ msgid ""
|
|||
"favor epic, large-scale duel matches. Recommended settings of 150 G; 1G per "
|
||||
"village."
|
||||
msgstr ""
|
||||
"There is much to explore in this vast battlefront, designed for players who "
|
||||
"favour epic, large-scale duel matches. Recommended settings of 150 G; 1G per "
|
||||
"village."
|
||||
|
||||
#: data/scenarios/multiplayer/2p_Den_of_Onis.cfg:3
|
||||
msgid "2p - Den of Onis"
|
||||
|
@ -4030,17 +4037,15 @@ msgstr ""
|
|||
"settings of 1G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/4p_Morituri.cfg:3
|
||||
#, fuzzy
|
||||
msgid "4p - Morituri"
|
||||
msgstr "3p - Morituri"
|
||||
msgstr "4p - Morituri"
|
||||
|
||||
#: data/scenarios/multiplayer/4p_Morituri.cfg:5
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Who will emerge from the confines of this perilous battlefield? Recommended "
|
||||
"settings of 2G per village."
|
||||
msgstr ""
|
||||
"Three players come head to head on this water-cut battlefield. Recommended "
|
||||
"Who will emerge from the confines of this perilous battlefield? Recommended "
|
||||
"settings of 2G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/4p_Siege_Castles.cfg:7
|
||||
|
@ -4084,7 +4089,7 @@ msgstr "In this mixed landscape, five armies battle for supremacy."
|
|||
|
||||
#: data/scenarios/multiplayer/6p_Crusaders_Field.cfg:3
|
||||
msgid "6p - Crusaders' Field"
|
||||
msgstr ""
|
||||
msgstr "6p - Crusaders' Field"
|
||||
|
||||
#: data/scenarios/multiplayer/6p_Crusaders_Field.cfg:5
|
||||
msgid ""
|
||||
|
@ -4093,6 +4098,10 @@ msgid ""
|
|||
"through the mountains, trees and rivers. Recommended settings of 1G per "
|
||||
"village."
|
||||
msgstr ""
|
||||
"The rallying cries of battle can once again be heard on this time-worn field "
|
||||
"of war, where the ghosts of thousands of brave warriors float invisibly "
|
||||
"through the mountains, trees and rivers. Recommended settings of 1G per "
|
||||
"village."
|
||||
|
||||
#: data/scenarios/multiplayer/6p_Hexcake.cfg:3
|
||||
msgid "6p - Hexcake"
|
||||
|
@ -4202,7 +4211,7 @@ msgstr "Green"
|
|||
|
||||
#: data/team_colors.cfg:22
|
||||
msgid "Cyan"
|
||||
msgstr ""
|
||||
msgstr "Cyan"
|
||||
|
||||
#: data/team_colors.cfg:28
|
||||
msgid "Purple"
|
||||
|
@ -4256,9 +4265,8 @@ msgid "Snow Village"
|
|||
msgstr "Snow Village"
|
||||
|
||||
#: data/terrain.cfg:297
|
||||
#, fuzzy
|
||||
msgid "Dwarven Village"
|
||||
msgstr "Desert Village"
|
||||
msgstr "Dwarven Village"
|
||||
|
||||
#: data/terrain.cfg:334
|
||||
msgid "Desert Hills"
|
||||
|
@ -4471,7 +4479,6 @@ msgstr ""
|
|||
"are skilled enough to ignore these zones."
|
||||
|
||||
#: data/tips.cfg:8
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The chance to hit a unit usually depends on how well that unit can defend "
|
||||
"itself in the terrain it is standing in, however magical attacks have a 70% "
|
||||
|
@ -4479,9 +4486,9 @@ msgid ""
|
|||
"least 60% chance to hit when attacking."
|
||||
msgstr ""
|
||||
"The chance to hit a unit usually depends on how well that unit can defend "
|
||||
"itself in the terrain it is standing in, however magical attacks have a 70% "
|
||||
"chance to hit both when attacking and defending, and marksman attacks have "
|
||||
"at least 60% chance to hit when attacking."
|
||||
"itself in the terrain it is standing in. However, magical attacks have a 70% "
|
||||
"chance to hit both when attacking and defending. Marksman attacks have at "
|
||||
"least 60% chance to hit when attacking."
|
||||
|
||||
#: data/tips.cfg:9
|
||||
msgid ""
|
||||
|
@ -4490,13 +4497,12 @@ msgstr ""
|
|||
"Units stationed in villages heal 8 hitpoints at the beginning of their turn."
|
||||
|
||||
#: data/tips.cfg:10
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Units rest if they do not move or attack during their turn. They will "
|
||||
"recover 2 hitpoints at the beginning of their next turn."
|
||||
msgstr ""
|
||||
"Units that do not move or attack during their turn rest, and will recover 2 "
|
||||
"hitpoints at the beginning of their next turn."
|
||||
"Units rest if they do not move or attack during their turn. They will "
|
||||
"recover 2 hitpoints at the beginning of their next turn."
|
||||
|
||||
#: data/tips.cfg:11
|
||||
msgid ""
|
||||
|
@ -4553,14 +4559,12 @@ msgstr ""
|
|||
"expendable units in some directions to delay enemy units."
|
||||
|
||||
#: data/tips.cfg:17
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Do not be afraid to retreat and regroup; it is often the key to victory."
|
||||
msgstr ""
|
||||
"Do not be afraid to retreat and regroup, it is often the key to victory."
|
||||
"Do not be afraid to retreat and regroup; it is often the key to victory."
|
||||
|
||||
#: data/tips.cfg:18
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"In most campaigns you will receive a gold bonus for finishing early, "
|
||||
"depending on the number of villages on the map and the number of turns you "
|
||||
|
@ -4568,7 +4572,7 @@ msgid ""
|
|||
"villages and waiting for turns to run out."
|
||||
msgstr ""
|
||||
"In most campaigns you will receive a gold bonus for finishing early, "
|
||||
"depending on the number of villages on the map, and the number of turns you "
|
||||
"depending on the number of villages on the map and the number of turns you "
|
||||
"finish early. You will always earn more gold this way than through capturing "
|
||||
"villages and waiting for turns to run out."
|
||||
|
||||
|
@ -4585,12 +4589,11 @@ msgstr ""
|
|||
"for you on their keep so you can recruit there."
|
||||
|
||||
#: data/tips.cfg:20
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Skeletons are resistant to piercing and bladed attacks but vulnerable to "
|
||||
"impact, fire, and holy attacks."
|
||||
msgstr ""
|
||||
"Skeletons are resistant to piercing and bladed attacks, but vulnerable to "
|
||||
"Skeletons are resistant to piercing and bladed attacks but vulnerable to "
|
||||
"impact, fire, and holy attacks."
|
||||
|
||||
#: data/tips.cfg:21
|
||||
|
@ -4652,7 +4655,6 @@ msgstr ""
|
|||
"needing to attack anything themselves."
|
||||
|
||||
#: data/tips.cfg:29
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The 'slow' attack ability makes enemy units move slower, but it also halves "
|
||||
"the damage they do on all attacks."
|
||||
|
@ -4687,6 +4689,10 @@ msgid ""
|
|||
"progressively harder for each AMLA the unit receives, however. Thus, it is "
|
||||
"often more useful to try to advance your lower level units."
|
||||
msgstr ""
|
||||
"Units can gain After Maximum Level Advancements (AMLAs), which usually "
|
||||
"increase the unit's maximum hitpoints by 3. Gaining an AMLA becomes "
|
||||
"progressively harder for each AMLA the unit receives, however. Thus, it is "
|
||||
"often more useful to try to advance your lower level units."
|
||||
|
||||
#: data/tips.cfg:34
|
||||
msgid ""
|
||||
|
@ -4694,6 +4700,9 @@ msgid ""
|
|||
"the Help Wesnoth button. This information is vital so we can adjust "
|
||||
"campaign difficulty."
|
||||
msgstr ""
|
||||
"You can send the Wesnoth Project an anonymous summary of your progress using "
|
||||
"the Help Wesnoth button. This information is vital so we can adjust "
|
||||
"campaign difficulty."
|
||||
|
||||
#: data/traits.cfg:7
|
||||
msgid "Zero upkeep"
|
||||
|
@ -4925,7 +4934,6 @@ msgid "Blood Bat"
|
|||
msgstr "Blood Bat"
|
||||
|
||||
#: data/units/Blood_Bat.cfg:23
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Blood Bats are fast and can drain the blood of those they attack, thereby "
|
||||
"gaining some of the health lost by their victims. Such is their fury that "
|
||||
|
@ -4933,9 +4941,9 @@ msgid ""
|
|||
"victims."
|
||||
msgstr ""
|
||||
"Blood Bats are fast and can drain the blood of those they attack, thereby "
|
||||
"healing themselves, even to the point where they become stronger than they "
|
||||
"began the battle. Such is their fury that the fur of these undead flying "
|
||||
"beasts is tainted red with the blood of their victims."
|
||||
"gaining some of the health lost by their victims. Such is their fury that "
|
||||
"the fur of these undead flying beasts is tainted red with the blood of their "
|
||||
"victims."
|
||||
|
||||
#: data/units/Blood_Bat.cfg:39 data/units/Cave_Spider.cfg:39
|
||||
#: data/units/Direwolf_Rider.cfg:38 data/units/Goblin_Knight.cfg:38
|
||||
|
@ -6350,7 +6358,6 @@ msgid "female^Elvish Shyde"
|
|||
msgstr "Elvish Shyde"
|
||||
|
||||
#: data/units/Elvish_Shyde.cfg:30
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Devotion to her faerie side will eventually transform an elf maiden into a "
|
||||
"creature of both worlds. Guided by a nature which is little understood, "
|
||||
|
@ -6366,9 +6373,9 @@ msgstr ""
|
|||
"these beautiful stewards of the elven forests epitomize the grace and "
|
||||
"mystery of their people.\n"
|
||||
"\n"
|
||||
"Special Notes: A shyde's entangling attack slows enemies down and reduces by "
|
||||
"one the strikes they can deliver in combat. Shydes are capable of healing "
|
||||
"units around them, and curing them of poison."
|
||||
"Special Notes: A shyde's entangling attack slows enemies down and reduces "
|
||||
"the damage they can deliver in combat. Shydes are capable of healing units "
|
||||
"around them, and curing them of poison."
|
||||
|
||||
#: data/units/Elvish_Shyde.cfg:34 data/units/Elvish_Sylph.cfg:31
|
||||
msgid "faerie touch"
|
||||
|
@ -6706,7 +6713,6 @@ msgid "Goblin Rouser"
|
|||
msgstr "Goblin Rouser"
|
||||
|
||||
#: data/units/Goblin_Rouser.cfg:27
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Standard bearers are an oddity amongst goblins. A goblin who has survived "
|
||||
"enough battles to be considered a veteran is rare enough, and it is rarer "
|
||||
|
@ -6718,10 +6724,11 @@ msgid ""
|
|||
"to it to deal more damage in combat, though this only applies to units of "
|
||||
"lower level."
|
||||
msgstr ""
|
||||
"Standard Bearers are an oddity amongst Goblins. First, they have survived a "
|
||||
"war, but more significantly, they were remembered to have survived one by "
|
||||
"other Goblins. His oft maddened rabble on the battlefield nonetheless seems "
|
||||
"to effectively steel the younger at arms.\n"
|
||||
"Standard Bearers are an oddity amongst Goblins. A goblin who has survived "
|
||||
"enough battles to be considered a veteran is rare enough, and it is rarer "
|
||||
"still for the other goblins to recognize and respect this veteran status. "
|
||||
"Nonetheless, a rouser's frenzied goading effectively steels the younger at "
|
||||
"arms to fight harder and longer before they die.\n"
|
||||
"\n"
|
||||
"Special Notes: the leadership of a Goblin Rouser enables friendly units next "
|
||||
"to it to deal more damage in combat, though this only applies to units of "
|
||||
|
@ -7881,7 +7888,6 @@ msgid "Ogre"
|
|||
msgstr "Ogre"
|
||||
|
||||
#: data/units/Ogre.cfg:23
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Ogres are giant creatures that usually live alone in the wilderness, "
|
||||
"remarkably similar to humans in form, though large and misshapen. While they "
|
||||
|
@ -9241,9 +9247,8 @@ msgid "+English (GB) Translation"
|
|||
msgstr "+English (GB) Translation"
|
||||
|
||||
#: src/about.cpp:202
|
||||
#, fuzzy
|
||||
msgid "+Esperanto Translation"
|
||||
msgstr "+German Translation"
|
||||
msgstr "+Esperanto Translation"
|
||||
|
||||
#: src/about.cpp:206
|
||||
msgid "+Estonian Translation"
|
||||
|
@ -9366,9 +9371,8 @@ msgid "Doubled"
|
|||
msgstr "Doubled"
|
||||
|
||||
#: src/actions.cpp:458 src/actions.cpp:607
|
||||
#, fuzzy
|
||||
msgid "Halved"
|
||||
msgstr "Saved"
|
||||
msgstr "Halved"
|
||||
|
||||
#: src/actions.cpp:458 src/actions.cpp:607 src/actions.cpp:876
|
||||
#: src/actions.cpp:1046
|
||||
|
@ -10322,9 +10326,8 @@ msgid "Enables user time limit"
|
|||
msgstr "Enables user time limit"
|
||||
|
||||
#: src/multiplayer_create.cpp:109
|
||||
#, fuzzy
|
||||
msgid "Initial time available to players at start of game"
|
||||
msgstr "Initial time available for player at start of game"
|
||||
msgstr "Initial time available to players at start of game"
|
||||
|
||||
#: src/multiplayer_create.cpp:115
|
||||
msgid "Time added to user's clock at the end of each turn"
|
||||
|
@ -10427,19 +10430,16 @@ msgid "Status"
|
|||
msgstr "Status"
|
||||
|
||||
#: src/multiplayer_lobby.cpp:101
|
||||
#, fuzzy
|
||||
msgid "--no games open--"
|
||||
msgstr "<no games open>"
|
||||
msgstr "--no games open--"
|
||||
|
||||
#: src/multiplayer_lobby.cpp:296 src/multiplayer_lobby.cpp:299
|
||||
#, fuzzy
|
||||
msgid "Unknown era"
|
||||
msgstr "Unknown scenario: '"
|
||||
msgstr "Unknown era"
|
||||
|
||||
#: src/multiplayer_lobby.cpp:321 src/multiplayer_lobby.cpp:323
|
||||
#, fuzzy
|
||||
msgid "Unknown scenario"
|
||||
msgstr "Unknown scenario: '"
|
||||
msgstr "Unknown scenario"
|
||||
|
||||
#: src/multiplayer_lobby.cpp:332
|
||||
msgid "Vacant Slot"
|
||||
|
@ -10458,9 +10458,8 @@ msgid "Quit"
|
|||
msgstr "Quit"
|
||||
|
||||
#: src/multiplayer_ui.cpp:79
|
||||
#, fuzzy
|
||||
msgid "Invalid Color"
|
||||
msgstr "Invalid colour"
|
||||
msgstr "Invalid Colour"
|
||||
|
||||
#: src/multiplayer_wait.cpp:116
|
||||
msgid "Leader: "
|
||||
|
@ -10946,9 +10945,8 @@ msgid "TitleScreen button^Preferences"
|
|||
msgstr "Preferences"
|
||||
|
||||
#: src/titlescreen.cpp:206
|
||||
#, fuzzy
|
||||
msgid "TitleScreen button^Help Wesnoth"
|
||||
msgstr "Load"
|
||||
msgstr "Help Wesnoth"
|
||||
|
||||
#: src/titlescreen.cpp:207
|
||||
msgid "About"
|
||||
|
@ -10988,7 +10986,7 @@ msgstr "Configure the game's settings"
|
|||
|
||||
#: src/titlescreen.cpp:215
|
||||
msgid "Help Wesnoth by sending us information"
|
||||
msgstr ""
|
||||
msgstr "Help Wesnoth by sending us information"
|
||||
|
||||
#: src/titlescreen.cpp:216
|
||||
msgid "View the credits"
|
||||
|
@ -11041,18 +11039,22 @@ msgid ""
|
|||
"help us improve game play by giving permission to send these summaries "
|
||||
"(anonymously) to wesnoth.org.\n"
|
||||
msgstr ""
|
||||
"Wesnoth relies on volunteers like yourself for feedback, especially "
|
||||
"beginners and new players. Wesnoth keeps summaries of your games: you can "
|
||||
"help us improve game play by giving permission to send these summaries "
|
||||
"(anonymously) to wesnoth.org.\n"
|
||||
|
||||
#: src/upload_log.cpp:277
|
||||
msgid "You can see the summaries to be sent in "
|
||||
msgstr ""
|
||||
msgstr "You can see the summaries to be sent in "
|
||||
|
||||
#: src/upload_log.cpp:279
|
||||
msgid "You can view the results at "
|
||||
msgstr ""
|
||||
msgstr "You can view the results at "
|
||||
|
||||
#: src/upload_log.cpp:284
|
||||
msgid "Help us make Wesnoth better for you!"
|
||||
msgstr ""
|
||||
msgstr "Help us make Wesnoth better for you!"
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid "Turn Dialog"
|
||||
|
|
Loading…
Add table
Reference in a new issue