fix [teleport] capturing villages with the wrong side (bug #11683)
Note : this might result in OOSes in some MP scenarios using [teleport] to a village Such scenarios a very rare (i'm not aware of any) so i guess a very minor incompatibility is OK there.
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2 changed files with 3 additions and 1 deletions
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@ -2,6 +2,8 @@ Version 1.4.2+svn:
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* language and i18n:
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* new translations: Friulian, Macedonian
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* updated translations: French, Russian, Slovak
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* WML engine:
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* fix [teleport] capturing villages with the wrong side (bug #11683)
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* miscellaneous and bug fixes:
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* starting a campaing without any installed now gives an error.
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* fixed issues with campaign info in non-compressed saved games
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@ -509,7 +509,7 @@ void event_handler::handle_event_command(const queued_event& event_info,
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units->add(up);
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unit_mutations++;
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if(game_map->is_village(vacant_dst)) {
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get_village(vacant_dst, *screen,*teams,side,*units);
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get_village(vacant_dst, *screen,*teams,side-1,*units);
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}
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if(utils::string_bool(cfg["clear_shroud"],true)) {
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