removed a couple of header dependencies
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2fba210241
commit
5efed739d2
9 changed files with 10 additions and 14 deletions
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@ -15,10 +15,8 @@ See the COPYING file for more details.
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#ifndef ASTARNODE_H_INCLUDED
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#define ASTARNODE_H_INCLUDED
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#include "map.hpp"
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#include "pathutils.hpp"
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#include <set>
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#include <vector>
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struct a_star_node
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{
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@ -16,11 +16,9 @@
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#include "animated.hpp"
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#include "image.hpp"
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#include "map.hpp"
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#include "SDL.h"
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#include <map>
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#include <set>
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#include <string>
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class config;
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@ -18,6 +18,7 @@
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#include "game_errors.hpp"
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#include "log.hpp"
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#include "preferences.hpp"
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#include "gamestatus.hpp"
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#define LOG_NG LOG_STREAM(info, engine)
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#define ERR_NG LOG_STREAM(err, engine)
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@ -15,13 +15,17 @@
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#ifndef CONFIG_ADAPTER_HPP_INCLUDED
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#define CONFIG_ADAPTER_HPP_INCLUDED
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#include "global.hpp"
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#include <string>
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#include <vector>
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#include "team.hpp"
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#include "config.hpp"
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#include "gamestatus.hpp"
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class gamestatus;
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class game_state;
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class game_data;
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class gamemap;
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class unit_map;
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//This module is responsible for constructing objects like 'team'
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//or 'unit' out of config-information, that is based on WML.
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@ -15,8 +15,6 @@
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#define HALO_HPP_INCLUDED
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class display;
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#include "animated.hpp"
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#include "image.hpp"
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#include <string>
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@ -15,7 +15,6 @@
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#include "scoped_resource.hpp"
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#include "util.hpp"
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#include "color_range.hpp"
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#include "SDL.h"
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@ -23,7 +23,6 @@ class CVideo;
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#include "network.hpp"
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#include "tooltips.hpp"
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#include "widgets/button.hpp"
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#include "widgets/menu.hpp"
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#include "SDL.h"
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@ -13,13 +13,13 @@
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#ifndef UNIT_FRAME_H_INCLUDED
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#define UNIT_FRAME_H_INCLUDED
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#include "animated.hpp"
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#include "map.hpp"
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#include "config.hpp"
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#include "util.hpp"
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#include "image.hpp"
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#include "serialization/string_utils.hpp"
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class config;
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#include <string>
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#include <vector>
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@ -15,7 +15,6 @@
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#include "unit_animation.hpp"
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#include "config.hpp"
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#include "color_range.hpp"
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#include "map.hpp"
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#include "race.hpp"
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#include "util.hpp"
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