Update change logs.
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2 changed files with 5 additions and 3 deletions
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@ -4,8 +4,8 @@ Version 1.13.5+dev:
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* Fixed broken village encounters.
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* Delfador's Memoirs:
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* S9: Resolved inability to end level even when Delfador has the Staff (bug #24951)
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* S17: Resolved Wesnoth units returning to recall list not being healed properly (bug #24952)
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* S19: Resolved undead veterans victory condition not working properly.
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* S17: Resolved Wesnoth units returning to recall list not being healed properly (bug #24952)
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* S19: Resolved undead veterans victory condition not working properly.
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* Music and sound effects:
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* Added a preference to pause the music when the game loses focus.
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* Now the music fades out between scenarios.
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@ -65,6 +65,7 @@ Version 1.13.5+dev:
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multiple network and local players was ran.
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* Added a tab to run the wmlxgettext tool to GUI.pyw
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* Fixed problem with Spectre's hitpoint bar positioning.
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* Show correct number of attacks in case of swarm weapon special (bug #24978)
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Version 1.13.5:
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* Campaigns:
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@ -11,7 +11,7 @@ Version 1.13.5+dev:
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* Now the music fades out between scenarios.
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* Units:
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* Changed the sound for the melee attack of the
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Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
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Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
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* Performance:
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* When a heuristic determines that it's probably faster, the game predicts battle
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outcome by simulating a few thousand fights instead of calculating exact
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@ -20,6 +20,7 @@ Version 1.13.5+dev:
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damage calculation method.
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* Miscellaneous and bug fixes:
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* Fixed a stray ; character appearing pre-entered in the command console.
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* Show correct number of attacks in case of swarm weapon special (bug #24978)
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Version 1.13.5:
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* Campaigns:
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