Update change logs.

This commit is contained in:
Wedge009 2016-08-16 14:43:50 +10:00
parent 63c65d3ac6
commit 5ed288d635
2 changed files with 5 additions and 3 deletions

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@ -4,8 +4,8 @@ Version 1.13.5+dev:
* Fixed broken village encounters.
* Delfador's Memoirs:
* S9: Resolved inability to end level even when Delfador has the Staff (bug #24951)
* S17: Resolved Wesnoth units returning to recall list not being healed properly (bug #24952)
* S19: Resolved undead veterans victory condition not working properly.
* S17: Resolved Wesnoth units returning to recall list not being healed properly (bug #24952)
* S19: Resolved undead veterans victory condition not working properly.
* Music and sound effects:
* Added a preference to pause the music when the game loses focus.
* Now the music fades out between scenarios.
@ -65,6 +65,7 @@ Version 1.13.5+dev:
multiple network and local players was ran.
* Added a tab to run the wmlxgettext tool to GUI.pyw
* Fixed problem with Spectre's hitpoint bar positioning.
* Show correct number of attacks in case of swarm weapon special (bug #24978)
Version 1.13.5:
* Campaigns:

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@ -11,7 +11,7 @@ Version 1.13.5+dev:
* Now the music fades out between scenarios.
* Units:
* Changed the sound for the melee attack of the
Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
* Performance:
* When a heuristic determines that it's probably faster, the game predicts battle
outcome by simulating a few thousand fights instead of calculating exact
@ -20,6 +20,7 @@ Version 1.13.5+dev:
damage calculation method.
* Miscellaneous and bug fixes:
* Fixed a stray ; character appearing pre-entered in the command console.
* Show correct number of attacks in case of swarm weapon special (bug #24978)
Version 1.13.5:
* Campaigns: