Use standard {TREMOR} macro so we get a sound effect.
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@ -322,11 +322,7 @@
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y=24-25
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side=1
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[/filter]
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[message]
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speaker=narrator
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message= _ "RUMBLE! RUMBLE! RUMBLE!"
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image=wesnoth-icon.png
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[/message]
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{TREMOR}
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[message]
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speaker=unit
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message= _ "The rocks are moving!"
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