DM S20: Improve Delfador's arrival

He now comes from the edge of the map, and there's no longer a brief
moment where he is not visible after appearing.
This commit is contained in:
sigurdfdragon 2017-10-11 14:53:15 -04:00 committed by Jeffrey 'Sigurd' Westcoat
parent 8b804341a3
commit 5de0df1034
2 changed files with 12 additions and 9 deletions

View file

@ -193,12 +193,19 @@
# Keep his unit on the board
{MODIFY_UNIT id=Eldred hitpoints 1}
[delay]
time=500
[/delay]
# wmllint: recognize Delfador
{DELFADOR_ARRIVES 26 20}
[move_unit]
id=Delfador
to_x=26,25,25,24,24
to_y=19,19,18,17,16
[/move_unit]
{MODIFY_UNIT (id=Delfador) facing ne}
[move_unit_fake]
type=Elder Mage
x=25,24,24
y=18,17,16
[/move_unit_fake]
[endlevel]
result=victory
[/endlevel]
@ -207,9 +214,6 @@
[event]
name=victory
# wmllint: recognize Delfador
{DELFADOR_ARRIVES 24 16}
[scroll_to_unit]
id=Delfador
[/scroll_to_unit]

View file

@ -648,7 +648,6 @@
placement=map
passable=yes
overwrite=no
facing=ne
side=1
[/unit]
# clears any fog around his appearance