Clean up some Cppcheck warnings by passing args as const refs (#4364)
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f5b6b50565
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5dcd2d301d
15 changed files with 22 additions and 22 deletions
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@ -168,7 +168,7 @@ bool check_names_legal_internal(const config& dir, std::string current_prefix, s
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return badlist ? badlist->empty() : true;
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}
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bool check_case_insensitive_duplicates_internal(const config& dir, std::string prefix, std::vector<std::string>* badlist){
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bool check_case_insensitive_duplicates_internal(const config& dir, const std::string& prefix, std::vector<std::string>* badlist){
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typedef std::pair<bool, std::string> printed_and_original;
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std::map<std::string, printed_and_original> filenames;
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bool inserted;
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@ -1408,8 +1408,8 @@ public:
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unsigned int rounds,
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double a_hit_chance,
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double b_hit_chance,
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std::vector<combat_slice> a_split,
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std::vector<combat_slice> b_split,
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const std::vector<combat_slice>& a_split,
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const std::vector<combat_slice>& b_split,
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double a_initially_slowed_chance,
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double b_initially_slowed_chance);
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@ -1464,8 +1464,8 @@ monte_carlo_combat_matrix::monte_carlo_combat_matrix(unsigned int a_max_hp,
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unsigned int rounds,
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double a_hit_chance,
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double b_hit_chance,
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std::vector<combat_slice> a_split,
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std::vector<combat_slice> b_split,
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const std::vector<combat_slice>& a_split,
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const std::vector<combat_slice>& b_split,
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double a_initially_slowed_chance,
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double b_initially_slowed_chance)
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: combat_matrix(a_max_hp,
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@ -46,7 +46,7 @@ bool kde_style = false;
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struct wnotify
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{
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wnotify(uint32_t id_arg, std::string owner_arg, std::string message_arg)
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wnotify(uint32_t id_arg, const std::string & owner_arg, const std::string & message_arg)
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: id(id_arg)
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, owner(owner_arg)
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, message(message_arg)
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@ -920,7 +920,7 @@ void display::render_buttons()
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}
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gui::button::TYPE display::string_to_button_type(std::string type)
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gui::button::TYPE display::string_to_button_type(const std::string& type)
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{
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gui::button::TYPE res = gui::button::TYPE_PRESS;
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if (type == "checkbox") { res = gui::button::TYPE_CHECK; }
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@ -392,7 +392,7 @@ public:
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std::shared_ptr<gui::button> find_action_button(const std::string& id);
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std::shared_ptr<gui::button> find_menu_button(const std::string& id);
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static gui::button::TYPE string_to_button_type(std::string type);
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static gui::button::TYPE string_to_button_type(const std::string& type);
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void create_buttons();
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void layout_buttons();
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@ -140,12 +140,12 @@ public:
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// Setter methods
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//
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void set_game_name(std::string name)
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void set_game_name(const std::string& name)
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{
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parameters_.name = name;
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}
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void set_game_password(std::string name)
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void set_game_password(const std::string& name)
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{
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parameters_.password = name;
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}
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@ -184,7 +184,7 @@ std::string make_short_name(const std::string& long_name)
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return ss.str();
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}
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std::string make_game_type_marker(std::string text, bool color_for_missing)
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std::string make_game_type_marker(const std::string& text, bool color_for_missing)
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{
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if(color_for_missing) {
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return formatter() << "<b><span color='#f00'>[" << text << "]</span></b> ";
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@ -82,7 +82,7 @@ public:
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bool jump_to_editor() const { return jump_to_editor_; }
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void select_mp_server(std::string server) { multiplayer_server_ = server; }
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void select_mp_server(const std::string& server) { multiplayer_server_ = server; }
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bool play_multiplayer(mp_selection res);
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bool play_multiplayer_commandline();
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bool change_language();
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@ -67,7 +67,7 @@ static std::string format_level_string(const int level)
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}
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static std::string format_if_leader(unit_const_ptr u, const std::string str)
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static std::string format_if_leader(unit_const_ptr u, const std::string& str)
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{
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return (*u).can_recruit() ? "<span color='#cdad00'>" + str + "</span>" : str;
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}
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@ -251,7 +251,7 @@ public:
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keycode_ = keycode;
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}
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void set_text(std::string text)
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void set_text(const std::string& text)
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{
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text_ = text;
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boost::algorithm::to_lower(text_);
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@ -128,8 +128,8 @@ public:
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std::string help; //long help text
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std::string usage; //only args info
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std::string flags;
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explicit command(command_handler h, const std::string help = "",
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const std::string& usage = "", const std::string flags = "")
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explicit command(command_handler h, const std::string& help = "",
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const std::string& usage = "", const std::string& flags = "")
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: handler(h), help(help), usage(usage), flags(flags)
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{
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}
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@ -354,7 +354,7 @@ protected:
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help_on_unknown_ = value;
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}
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//this is display-only
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static void set_cmd_prefix(std::string value)
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static void set_cmd_prefix(const std::string& value)
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{
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cmd_prefix_ = value;
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}
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@ -59,7 +59,7 @@ void playturn_network_adapter::read_from_network()
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//there should be no attributes left.
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}
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bool playturn_network_adapter::is_at_end()
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bool playturn_network_adapter::is_at_end() const
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{
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assert(!data_.empty());
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if (data_.size() > 1) return false;
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@ -33,7 +33,7 @@ public:
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//after the call dst contains one child when returned true otherwise it's empty.
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bool read(config& dst);
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//returns false if there is still data in the internal buffer.
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bool is_at_end();
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bool is_at_end() const;
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void set_source(source_type source);
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//returns a function to be passed to set_source.
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static source_type get_source_from_config(config& src);
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@ -62,7 +62,7 @@ static std::string get_calling_file(lua_State* L)
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}
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/// resolves @a filename to an absolute path
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/// @returns true if the filename was successfully resolved.
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static bool canonical_path(std::string& filename, std::string currentdir)
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static bool canonical_path(std::string& filename, const std::string& currentdir)
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{
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if(filename.size() < 2) {
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return false;
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@ -109,7 +109,7 @@ static bool canonical_path(std::string& filename, std::string currentdir)
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/// resolves @a filename to an absolute path
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/// @returns true if the filename was successfully resolved.
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static bool resolve_filename(std::string& filename, std::string currentdir, std::string* rel = nullptr)
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static bool resolve_filename(std::string& filename, const std::string& currentdir, std::string* rel = nullptr)
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{
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if(!canonical_path(filename, currentdir)) {
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return false;
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@ -971,7 +971,7 @@ struct dialog_tester<screenshot_notification>
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template<>
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struct dialog_tester<theme_list>
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{
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static theme_info make_theme(std::string name)
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static theme_info make_theme(const std::string& name)
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{
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theme_info ti;
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ti.id = name;
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