Remove the unused completely_redrawn event
No observers attached themselves to this event. Commitea257355
removed some code that should have been triggered by the event, but which now (sinceea257355
) uses the "theme_reset" event or update_enabled_buttons() instead.
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fbef35bcbf
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5dc167a8e6
2 changed files with 0 additions and 11 deletions
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@ -193,7 +193,6 @@ display::display(const display_context * dc, std::weak_ptr<wb::manager> wb, repo
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map_labels_(new map_labels(nullptr)),
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reports_object_(&reports_object),
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scroll_event_("scrolled"),
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complete_redraw_event_("completely_redrawn"),
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frametimes_(50),
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fps_counter_(),
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fps_start_(),
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@ -2463,8 +2462,6 @@ void display::redraw_everything()
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draw(true,true);
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int ticks3 = SDL_GetTicks();
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LOG_DP << "invalidate and draw: " << (ticks3 - ticks2) << " and " << (ticks2 - ticks1) << "\n";
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complete_redraw_event_.notify_observers();
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}
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void display::add_redraw_observer(std::function<void(display&)> f)
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@ -562,8 +562,6 @@ public:
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/** Expose the event, so observers can be notified about map scrolling. */
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events::generic_event &scroll_event() const { return scroll_event_; }
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events::generic_event& complete_redraw_event() { return complete_redraw_event_; }
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/** Check if a tile is fully visible on screen. */
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bool tile_fully_on_screen(const map_location& loc) const;
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@ -772,12 +770,6 @@ protected:
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/** Event raised when the map is being scrolled */
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mutable events::generic_event scroll_event_;
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/**
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* notify observers that the screen has been redrawn completely
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* atm this is used for replay_controller to add replay controls to the standard theme
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*/
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events::generic_event complete_redraw_event_;
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boost::circular_buffer<unsigned> frametimes_; // in milliseconds
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unsigned int fps_counter_;
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std::chrono::seconds fps_start_;
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