Implement the move_unit_fake.image_mods attribute
This attribute accepts a list of image path functions to be applied on the fake moving unit, similar to how object.effect.apply_to=image_mod works.
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2 changed files with 12 additions and 0 deletions
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@ -41,6 +41,8 @@ Version 1.9.3+svn:
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addition to profile= to precisely describe portrait locations.
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* New ~BG(color) modifier for setting the background color of an image.
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* Made [inspect] tag work even without debug mode.
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* [move_unit_fake] now accepts an image_mods= attribute, specifying
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a list of path functions to be applied to the moving fake unit.
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* Miscellaneous and bugfixes:
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* Fix --data-dir command line option
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* Better detect mouse button state when window is activated.
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@ -924,6 +924,7 @@ unit *create_fake_unit(const vconfig& cfg)
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{
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std::string type = cfg["type"];
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std::string variation = cfg["variation"];
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std::string img_mods = cfg["image_mods"];
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size_t side_num = cfg["side"].to_int(1) - 1;
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if (side_num >= resources::teams->size()) side_num = 0;
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@ -940,6 +941,15 @@ unit *create_fake_unit(const vconfig& cfg)
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effect["name"] = variation;
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fake_unit->add_modification("variation",mod);
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}
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if(!img_mods.empty()) {
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config mod;
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config &effect = mod.add_child("effect");
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effect["apply_to"] = "image_mod";
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effect["add"] = img_mods;
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fake_unit->add_modification("image_mod",mod);
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}
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return fake_unit;
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}
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